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10

Runner's Companion: “Travel and Smuggling” (pp. 28–33) has an overview of the subject but no hard numbers. It discusses common transportation methods, techniques, and challenges that players are likely to face. The Unfriendly Skies and Deadly Waves mini-supplements are full of vehicle stats, which may come in handy for travel adventures. Spy Games: ...


4

Short of giving out some kind of high level magic as a deus ex machina, there are no in-game options common in Golarion canon - many adventure paths (esp. Jade Regent) are oriented around long treks to get to places. You could let them steal a party-sized flying carpet or get some teleport device (though even teleport, RAW, won't take you all the way to Tian ...


3

If you're constraining yourself to Golarion canon I don't think you have many options, other than giving them a magic item that lets them travel fast. The flying carpet that mxyzplk suggests is flavorful and classic, but if you aren't comfortable with them flying you can create something of your own, like a chariot figurine that can act as the Phantom ...


3

I can suppose only 2 reasons why not, in other case it's DM decision agree this or no. 1) Shadow Walk ritual says: "You and your allies walk through shadows..." I'm not sure that magic created mounts can count as allies... 2) Phantom Steeds ritual says: " A phantom steed is immune to any effect other than damage" Positive (like +AC bonuses or other) or ...


1

OK, with that cleared, let's dive in, shall we? Descriptions are everything One of the best ways to give the players the feel that their in someplace that is different from what they've been used to is to describe it differently. There are no more those descriptions of "A 10 on 10 feet room, with an orc in the middle". It's not this game. Not any more, at ...



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