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History One trick to making things feel epic is to highlight the history of the place as they travel. This is pretty much one of the big things Tolkien loved to do - he'd talk about some mountains, what they were named, what they were named before that, who lived there, who lived there before that, which ancient spirit shaped them, etc. Of course, this ...


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Short of giving out some kind of high level magic as a deus ex machina, there are no in-game options common in Golarion canon - many adventure paths (esp. Jade Regent) are oriented around long treks to get to places. You could let them steal a party-sized flying carpet or get some teleport device (though even teleport, RAW, won't take you all the way to Tian ...


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If you're constraining yourself to Golarion canon I don't think you have many options, other than giving them a magic item that lets them travel fast. The flying carpet that mxyzplk suggests is flavorful and classic, but if you aren't comfortable with them flying you can create something of your own, like a chariot figurine that can act as the Phantom ...


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I think you have several options available to you to make travel feel "Epic" Core Rulebook Ill start with the basic rules from the core rulebook. You can use weather and terrain variants to make travel VERY interesting. Environment. This gives you all sorts of weather and terrain based fun, like getting lost in the woods, to sandstorms and quick sand. ...


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One way to make travel feel truly epic, without resorting to mechanics, is to include epic scenery. For starters, create an awesome color map of the lands the party will be traveling through. There are several mapmaking tools available for free. Use visual references - share color pics of the vistas the party will see as they travel through your world. ...


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OK, with that cleared, let's dive in, shall we? Descriptions are everything One of the best ways to give the players the feel that their in someplace that is different from what they've been used to is to describe it differently. There are no more those descriptions of "A 10 on 10 feet room, with an orc in the middle". It's not this game. Not any more, at ...



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