New answers tagged

1

This doesn't need to be complicated. When the problematic player says what they are going to do, just openly ask the other players what actions they are taking, and remind them that there's nothing stopping then from trying to interfere. If the problematic player says he was first, roll initiative. That's the fair way to let everyone act on their turn. It ...


1

When my group has a situation where there is an opportunity for loot, we usually resolve it like this: If there is only one person by the loot, they obviously get to pick it up first, as nobody else can physically contest it. They then roll competitive stealth/sleight of hand vs everyone's perception to see if anyone else spotted them taking it. If they ...


0

You could take a page from most MMOs. Explain a 'NEED before GREED' system to your players before the next game, and after announcing what loot the players find, ask them to show a 'thumbs up' if they NEED the item, a 'thumbs to the side' if they want (GREED) the item and a 'thumbs down' if they're not bothered. The highest level (NEED > GREED > not ...


-5

Kill the character. They wanna be a greedy jerk? Make em feel the consequences. You said there is a new character with your group and this character is taking all of the loot designed for this new character and refusing to give it back, even though they have no use for it? That isn't greed, that's cold toxicity. Like I said, Kill the character. Don't ...


1

NO! It is not appropriate. Let the players deal with it! If they are doing this to the point where it's ruining the fun for the other players then maybe they should not be in your group but that's an out of game question. In game you are the world. Don't be unfair to punish players for immoral action (either PVE or PVP). PVP will solve itself and PVE...well ...


2

Here is what I do (in 3.5e): I handle loot distribution myself. If someone finds a +2 longsword, I'll let anyone pick it up, but after the game I send them out an email. For each item they found, I say something like: "You guys found a +2 longsword, which has sell value 4000gp. Split five ways that's 800gp each; everybody gain 800gp. If one of you would ...


1

Get everyone on the same page You've stated in some comments that the other players aren't cool with this behavior. That's a good start. What you need to do now is discuss this issue as a group. You as DM are a natural mediator because of your position in the group, so it is up to you to control the tone of this discussion. She needs to understand that no ...


12

Old-school DM here. The traditional answer would be: Yes, it's absolutely within DM prerogative to punish players for destructive behavior. From the 1E AD&D DMG by Gary Gygax (1979, p. 110), "Handling Troublesome Players": ... Strong steps short of expulsion can be an extra random monster die, obviously rolled, the attack of an ethereal mummy ...


36

You keep hoping for the players to push back against this behavior in-game, but that's not a fair expectation. The other players may not want to stir things up because, frankly, that's your job. You're running the show and you're responsible for the fun of the group. You set the tone. You're in a position of authority, so if you allow this behavior to ...


4

As an alternative or modification to the "screw the player with a cursed item" suggestions... Create an item well suited to the player's character; useful, cool, and with a bit of "umph!". Make this item intelligent with high mental stats and (especially) a large ego. Have its only real downside be that it is extremely jealous and will attempt to force ...


9

In addition to tackling the "My Guy" syndrome, "same page tool" to verify everyone is playing the same game and meta-gaming solutions (The item goes to player X by fiat)... What about in game consequences? What happens in the real world when it becomes known that someone is a greedy jerk? Rumors spread... reputations get made... doors open/close ...


22

Is it appropriate to punish a player [...] No, it is most definitely not appropriate! A GM is neither the player's parents, nor guardians, nor some judge and executioner. No one gets to dictate how someone else behaves. There are lots of manipulative techniques one could use to force others to do one's bidding1 but would you really use those on a ...


40

The best solution I think is to talk to the person that is causing the issue. She might not realise that she is causing a problem. She might think that because that is what chaotic character would/should do, therefore it is her job to do it Then ask her as one person to another to please find another action that is equally plausible for a chaotic character ...


2

It looks like this player (and the rest of the group) needs a lesson. You can talk with her. But if that does not help, you can try an in game solution: Next time, include a cursed artifact in the loot. Make it look like something valuable so the player really wants it. But when she has the item, one or two of her key abilities drop to almost useless. She ...


6

I would advise attempting to have a private word with the problem-player to resolve this matter, if they still insist on this behaviour after a discussion then it may be worth considering removing this player from your campaign if their presence is impacting other players enjoyment.


74

You say "Before he or any of the others had a chance to pick it up, the controlling player snatched it up and refused to give it back (Even though she had no use for it)." I feel like I can identify 2 problems from this sentence. First of all, how are you allowing her to pick it up without anyone else being allowed an "action"? Just because a player says ...


7

It's all relevant to the campaign. There is no hard and fast "give your players X amount of gold every day" There's a few things to take into consideration when deciding how much gold your party "needs". How much XP you're giving them every day What they can spend their money on in your campaign What your party plans on doing with their money What type ...


14

Chapter 7 of the Dungeon Master Guide has a nice set of tables regarding loot. I recommend giving them a chance. After having used them for a few session you will get to know how well they fit your DM style, and you'll be able to adjust the loot up or down as you feel appropriate. A nice feature of the tables is that they take into account challenge rating ...


5

For the sake of this answer, I will be limiting myself to four sources: the main EP book, Transhuman, Zone Stalkers, and Sunward. This may mean that I have some missing information. The general rationale behind this is that this is the survey of all the places that talk about Earth (core, Sunward, and Transhuman), and x-risk style campaign hooks (EP book, ...



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