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6

I can think of a few ways to grant the players profit from monsters which are listed without any treasure: Other adventurers, unlucky travellers or the like have fallen victim to the monster and their stuff is lying around together with their remains. An old and strangely detailed drawing on the wall in the dead monsters lair looks like it could possibly ...


28

They don't have to be no treasure There's ways to do things like this without inexplicably giving the monsters wealth. Here's a few: Location, Location, Location In the module Ruins of Myth Drannor for 3.0 there's a small dungeon sequence in which almost none of the enemies have treasure. Thankfully, the dungeon itself is full of valuables! Consider ...


2

First, I'd point out that the optional nature of this rule in BFRPG is a big difference from B/X: Experience points (abbreviated XP, as ep stands for electrumpieces) are given for non-magical treasure and for defeating monsters. For every 1 gp value of non-magical treasure the characters recover, the DM should give 1 XP to the party (this will be ...



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