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10

First off, that pair of wealth rules looks good. They'll work, and you're not going to break your game by using them. Go for it. Wealth in tremulus is a straight port of the wealth rules in Apocalypse World. In AW's system and context, jingle, it's lack, and its ease of losing are part and parcel of the scarcity theme that pervades the game and the ...


6

Killing Bob in a cut-away scene isn't announcing trouble elsewhere. Doing that violates an important Keeper Principle: Address yourself to the characters, not the players. A move must always follow the Principles, so announcing can't be used to reveal something "off screen" that way. Announcing trouble elsewhere is smoke on the horizon, figuratively (and ...


5

Wealth is used to buy things of import. As noted, as long as a character has at least 1 Wealth, they are able to buy the normal necessities (food and the like) without expending any actual Wealth at all. Since room and board are minimalistic expenses at best (providing a modicum of resource management skills are exerted). tremulus acknowledges an ...


4

Just because the rules don't list a cost doesn't mean that a bandage or a shot of whiskey can materialise out of thin air at the character's convenience. Don't gloss over acquiring it – it's not that kind of game. A shot of whiskey comes from a bottle or a cask. A bandage comes from a first aid kit or has to be made. If they previously established ...


2

I know what you mean. Call of Cthulhu scenarios are always completely explained, planned out, with details on how to guide players through each mystery & investigation. In tremulus, its different. You've got to "play unsafe", and let the story evolve organically. The biggest eye opener for me was when i realized that after reading Call of Cthulhu ...


2

I've asked a friend who played both games and I'm going to translate his answer for you, adding something myself. Nobody is asked to answer those questions but things that come out during play and fit become the answers. There are similar questions in AW and it is explicitely stated that the GM can't answer them because he would otherwise plan a part of the ...



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