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20

An unconsciousDDI character cannot take actions. So they could not voluntarily take their second wind. If the character is also Dying, a 20 on the death save will allow them to spend a healing surge. However, if an unconscious character is the target of an effect such as Healing WordDDI then they can spend the healing surge. Also, an adjacent character ...


16

Perhaps the default answer should be: "Yes, falling unconscious causes you to drop items whatever you are holding, but if an item remains within reach, you can pick it up again when you regain consciousness as a free action." This allows for speedy recovery to combat without removing the game play opportunity for the item to become out-of-reach (rolled ...


13

No The results for monsters and creatures when damaged to 0 or below are not analogous. This is on the Player's Handbook p295 (Rules Compendium p260-1) Character When damage is dealt, if the result is between 0 or less (up to their bloodied value as a negative number then the damaged character is Dying (and usually Unconscious). If the damage takes a ...


9

No, Assuming the power used was Summon Thought Servant DDI, it works exactly like a Heal check. Opportunity Action: Triggered when a dying ally adjacent to the servant starts its turn; targets the triggering ally; the servant makes a Heal check to stabilize the target or to allow the target to use his or her second wind In a Heal check, the subject is ...


6

No and No Soul Feast is a free action. Unconsciousness: While a creature is unconscious, it is helpless, it can’t take actions, and it takes a -5 penalty to all defenses. It also can’t flank and is unaware of its surroundings. When a creature is subjected to this condition, it falls prone, if possible. See also helpless and prone. Soul Feast grants ...


6

The current text reads: First Failed Saving Throw: The target is unconscious instead of slowed (save ends). This was clarified in Essentials, and the errata was back ported to DDI.


4

You make death saving throws only when you are dying; that is, when you have the dying condition. Once stabilized, you effectively no longer have the dying condition; it's been replaced with the stabilized condition. General principle: you only make rolls when called for by the rules. If you can act, you might be able to trigger some roll, but stabilized ...


2

You can NOT knock a player character unconscious via damage without giving him the dying status, that means, giving him the chance of rolling a DST. You can only knock monsters and DM-controlled characters unconscious via damage. The Rules Compendium, when discussing knocking a creature unconscious at 0hp instead of killing them on page 261, is very clear ...


2

You are right it is not mentioned. his sounds more like a situational adjudication by the DM. It may depend on a number of things. The creature may be able to maintain a loose grip on the weapon/item held by the type of creature, say undead or far Realm, or if the terrain the fall on isn't too difficult. On the other side the terrain might be difficult ...


1

One way an Unconscious (but not Dying) character can spend a healing surge is through magical healing performed by another PC. Leader healing powers are one means; healing potions poured down the throat are another. If the PC is Dying and gets 20 or more on the death save s/he also pops up (it doesn't have to be a natural 20 if the PC has bonuses to death ...



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