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2

Interesting question. As we know, D&D works on the premise that specifics beat general. The general rules for spell targeting state the following (under Casting a spell - Range) : The target of a spell must be within the spell's range. (Player's Handbook, p. 202) Since no specifics are given in the description of Sleep (other than the number of ...


3

As a general rule, unless otherwise indicated in the spell description, the targets must be within range at the time the spell is cast (and Sleep doesn't say otherwise). The duration of the Sleep spell is how long the affected creatures will remain asleep if they are not woken by other means. Once asleep, they can be moved to any distance without breaking ...


0

For your first question I think you are confusing duration with cast time a bit. A way to think about it is kind of like you are casting an acid cloud, the cloud dissipates quickly but anything the acid landed on would have to deal with the effects for longer even if they move about. A more RAW answer is to consider that the spell does not say that the ...


4

On the one hand, Unless a spell has a perceptible effect, a creature might not know it was targeted by a spell at all. An effect like crackling lightning is obvious, but a more subtle effect, such as an attempt to read a creature’s thoughts, typically goes unnoticed, unless a spell says otherwise. So the Sleep spell itself won't wake up a ...


13

The spell doesn't affect already sleeping creatures at all. Strictly speaking, the spell doesn't target creatures, it targets an area; and affects or ignores creatures according to their current hitpoints and whether they're already unconscious. Creatures ... are affected in ascending order of their current hit points (ignoring unconscious creatures). ...


29

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each ...



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