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1

Paizo Adventure Paths are generally the answer to questions like this. The most "undeady" of these is the Carrion Crown Adventure Path, which I just got done playing in. It's a gothic horror adventure path, so it's not 100% undead, but full of ghosts, vampires, werewolves, frankensteins, cthulhus, and liches. It is OK, though a little railroaded at times, ...


4

Adventure Paths You're looking for an Adventure Path, published by Paizo. For 1-20 they are widely regarded as the most interesting, easy to run, and well-designed campaigns. The older ones were released in Dungeon magazine and also as printed hardcover collections for 3.5e, the newer ones are released for Paizo's 3.5e re-release, Pathfinder. For an ...


2

I think the intention behind the veil of undeath spell was that the caster would be harmed by all healing spells(positive energy) and healed by all harm spells(negative energy). As KRyan pointed out, the spell wasnt worded very well so that would have to be made as an assumption, which isnt always the "right" answer. I believe the mention of not getting the ...


5

Rules-as-written, you’re only healed by inflict and damaged by cure, not otherwise treated like an undead creature for, e.g., heal and harm. Which is ridiculous, but they worded veil of undeath very poorly. I would never play it that way, and I’d have heal damage a creature under the effects of veil of undeath. On the other hand, I’d ...


-1

A vampires/vampire spawn's alignment matches that of their sire, who is typically chaotic evil. If the sire is killed or has to release them due to having too many bound servants, (this applies to any undead that creates spawn) they can attempt one will save at 20+1 per week that they had been a spawn to attempt to regain their old alignment, but if fails, ...


0

Enter infinite loop until one of them said, "Where in the rules does it say that?" That's the basic problem: unless you're playing PFS then the rules are just guidance and the GM gets to decide. So if you decide summoning undead is evil then it is (even if it weren't marked as an evil spell) and if you decide it's evil because, for example, the Good ...


3

My Personal opinion: There's plenty of reason to assume that raising undead is generally evil, mostly connected to the fact, that the "raw materials" were once intimate possessions of a person A peaceful soul surely objects to its bodily remains to be used for fighting No matter what ills, vices or strife has befallen that person in its life, death gives ...


0

I frequently wonder why GMs feel compelled to answer such things with chapter and verse of the rulebook, instead of "in universe", which would allows suspension of disbelief -- this is about roleplaying, not beating a game engine. Virtually every culture that ever existed in our world, as well as being described in fantasy / SciFi works, buries their dead ...


-2

hmmm.. what good deeds would you use a skeleton horde for? I can only think of defence of a town - skeleton guards everywhere keeping the populace safe and secure. They can also act as a police force to ensure safety from muggers, endlessly patrolling all night without rest and without any corruption that too-often plagues poorly paid human policemen. And ...


1

Think about process of creating undead. To make it, you need to get remains of humanoid corpse. And playing with corpses, is consider as showing disrespect for dead person, which is socially unacceptable and evil behaviour. What about golem? To create golem you use clay not corpse. Hence it is not evil.


3

Creating undead is evil because the game says its evil. Some spells are intrinsically good, some are intrinsically evil. Yeah, it does seem arbitrary, but there are spells that can decide if you're evil or not and spells that kill you for having ADD. DnD in general mixes rules and fluff just enough to make people think it has to be that way while still ...


1

Well... it depends, sort of. I'm not sure what the standard PF setting answer is, but... you're preventing someone's loved one from being brought back with Raise Dead, and they'll need a resurrection, which is stealing, at least. Undead run on negative energy. They're an active blight on the world. Skeletons and Zombies aren't that bad, but you might ...


56

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


14

I agree with Hey I Can Chan, this really depends on the campaign - and on the specific city in question. That's something you should ask your DM. Note however that on the Pathfinder SRD entry for undead, the list of "Five Things Almost Everyone Knows About Undead" contains the following: The following are a few facts that are considered common knowledge ...


10

It Depends on the Campaign The situation you describe is entirely campaign-specific. If the city guard knows you're riding an undead mount... in Xoyog, City of Necromancers, nobody would care. in Shinyhappy, City of Paladins, everyone might care. in Justius, City of Neutrality, some might care and others might not. I suggest first using the skill ...



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