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PHB p.59 states, A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action. The "must" tells us that a turned creature does not flee of its own free will; the use of Turn Undead forces it ...


5

There aren't any rules regarding how tired the rider gets from riding overland in PF. Therefore, you don't get tired when riding overland in PF, by RAW. Obviously regular rest rules apply. Your GM is free to change that by fiat, which you are free to take issue with. You should be able to gallop a horse into the ground, and be fresh as a daisy by the end, ...


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The horse does not get tired. It doesn't necessarily mean that YOU don't get tired. You're still going be bouncing up and down (unless you've ALSO fused with the horse). You still have to guide the horse (more so, in this case, because your horse can't think). You have to stay ON the horse. It won't try to throw you, but it's still moving very fast. It's not ...



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