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1

First of all, if its that important to you, then just say that he made his save. I think that is way better, then having the lich teleport away or similar, that would make the players feel screwed in a bad way. The Wizard has prepared this 7 lvl spell and now that actually has a usage the DM screws him - bad idea In my opinion. Secondly a lich doesn't have ...


1

Paizo Adventure Paths are generally the answer to questions like this. The most "undeady" of these is the Carrion Crown Adventure Path, which I just got done playing in. It's a gothic horror adventure path, so it's not 100% undead, but full of ghosts, vampires, werewolves, frankensteins, cthulhus, and liches. It is OK, though a little railroaded at times, ...


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Adventure Paths You're looking for an Adventure Path, published by Paizo. For 1-20 they are widely regarded as the most interesting, easy to run, and well-designed campaigns. The older ones were released in Dungeon magazine and also as printed hardcover collections for 3.5e, the newer ones are released for Paizo's 3.5e re-release, Pathfinder. For an ...


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I think the intention behind the veil of undeath spell was that the caster would be harmed by all healing spells(positive energy) and healed by all harm spells(negative energy). As KRyan pointed out, the spell wasnt worded very well so that would have to be made as an assumption, which isnt always the "right" answer. I believe the mention of not getting the ...


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Rules-as-written, you’re only healed by inflict and damaged by cure, not otherwise treated like an undead creature for, e.g., heal and harm. Which is ridiculous, but they worded veil of undeath very poorly. I would never play it that way, and I’d have heal damage a creature under the effects of veil of undeath. On the other hand, I’d ...


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A vampires/vampire spawn's alignment matches that of their sire, who is typically chaotic evil. If the sire is killed or has to release them due to having too many bound servants, (this applies to any undead that creates spawn) they can attempt one will save at 20+1 per week that they had been a spawn to attempt to regain their old alignment, but if fails, ...



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