Hot answers tagged vampire-masquerade
23
The most reliable way to reduce the damage caused by sunlight is through the use of the discipline of Fortitude. Fortitude allows you to soak aggravated damage, including that caused by sunlight. According to page 302 of the Vampire 20th Anniversary edition, the difficulty for soaking sunlight while "fully protected by heavy clothes, sunglasses, gloves, and ...
17
On Abstract Damage
under no circumstances should you be able to damage the armor wearer unless the attack is made at a not armored part of the body.
Vampire, like many RPGs uses an abstract damage system. This means that a single attack/defense/damage/soak series of rolls represents a much more complex series of actions than a single strike and parry.
...
14
I would say yes, killing another vampire calls for a degeneration roll and may lead to the loss of Humanity.
Vampires (on the path of Humanity, which we're concerned with here) consider themselves, or at least try to consider themselves (at least partially) human - that is what's reflected by their Humanity score. If a vampire strictly and unquestionably ...
14
The letter of the law:
He spoke of what should not have been spoken. All bad effects are in action.
The spirit of the law:
Nothing happens since it was not a free will action.
Trying to lawyer me?...
The person who broke the contract of their own free will is the one using Dominate. While not a signatory, they have put themselves under the ritual's ...
12
I think you have already come with a lot of ideas. I am going to take a more general approach.
The airport is like a strategic resource for kindred, and also for any power trying to take control of the city.
Kindred politics
As you have said, the airport is a potential entry point for enemy kindred (sabbat, anarchs, enemies of the prince,...). For that ...
11
There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material.
However, one good place to ...
10
A version of this flaw already exists in one of the sourcebooks. In clanbook Tzimisce on pg. 43 there is a 3-Point flaw named "Privacy Obsession" with two effects:
Must make a Willpower Roll (Difficult 6) to enter into a dwelling uninvited.
When disturbed by an uninvited guest in your own home, you must pass a Self-Control check (Difficulty 7) or frenzy.
...
10
The only good place to find information on the Tlacique (that is, more than just a brief mention) is in the revised Followers of Set Clanbook.
More specifics on their special type of sorcery can be found in the Blood Sacrifice: Thaumaturgy companion.
Essentially, the clanbook has all the lore and game information for the bloodline, while the thaumaturgy ...
9
Mechanically, I think there are really only three big differences.
First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal.
Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. Dramatic failures only ...
8
I would recommend using anydice.com. The creator of anydice.com has written a program on that site to calculate success probabilities for NWoD, but the dice mechanics are very similar and shouldn't need much tweaking. Here is the post. It should give you a rough idea.
Edit
I tweeted the creater of Anydice.com and he suggested this:
function: owod N:n tn ...
8
Blood contract text:
This ritual creates an unbreakable agreement between the two parties who sign it. The contract must be written in the casters blood and signed in the blood of whomever applies their name to the document. This ritual takes three nights to enact fully, after which both parties are compelled to fulfill the terms of the contract.
System: ...
7
You can find an nWoD conversion of Vicissitude in the Vampire Translation Guide, and there's a bloodline called the Carnival in Bloodlines: The Legendary that has a flesh-warping Discipline called The Show.
7
The metaplot has been rolled back to a state somewhere between that of Second Edition and that of Revised. The Gangrel are a Camarilla clan; the Ravnos have not been devastated; Gehenna is still somewhere off in the distance. However, the Malkavian clan description shows them with Dementation as their third discipline and the Tremere antitribu have vanished. ...
7
Assuming the vampire has to be invited in by someone with the authority to do so (i.e. not houseguests of the residents and certainly not one of the vampire's own cohorts) I'd place it at a 2-point flaw... A bit weaker than "Can't Cross Running Water" and "Repelled by Crosses."
When restricted to dwellings it becomes a powerful but situational weakness. ...
7
Any content not written specifically for the new game is not useable in the new game.
Totally leaving aside White Wolf's desire to sell you new/more books, the different vampire types don't work the same way in Requiem as they did in Masquerade, and a lot of clans disappeared entirely.
If you want to find options for a Gangrel character, I would recommend ...
6
A few of the prominent changes:
In Masquerade, difficulty numbers would range up and down the scale, from 3 all the way up to 9. In Requiem, the difficulty is always 8.
In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. In Requiem, the level you possess in that discipline is added to it.
In Masquerade, ...
6
The description of the power states that it magnifies the natural intimidation tactics of a vampire — "baring claws and fangs, glaring with malevolence, hissing loudly with malice" — to a supernatural degree. I'd set the range at conversational distance: if the hunter could understand you at that distance (even if, say, you had to shout to do it), then he's ...
6
I do not know if there exist rules for elder Kuei-Jin chargen. So I'll try to summarize the Kin-jin (Kindred) rules.
This one is from Dark Ages: Vampire which, methinks, has the latest incarnation of downtime maturation rules.
The basic idea is that in downtime characters are much less active than when blood flows freely.
Characters get Maturation ...
5
I know of two options:
The first is a crazy high level of Fortitude that's usually only attained by antediluvians such as Zapathasura (Ravnos) who battled packs of Garou, solar reflectors, Bodhisattvas, numerous mortals and three spirits Technocracy in direct sunlights for days.
The other is Necromancy level 5, which is actually quite doable:
If the ...
5
I think I can say the major change is the undoing of the metaplot. In V20, Assamites are still cursed, Ravnos are alive and Gangrel dwell in the Camarilla. One of the design objective was to recover the original vampire flavour. It's unclear to me why some other revised changed hasn't been undone, as the Tremere antitribu extermination or the Ahrimanes ...
5
There isn't a complete list of changes I can find, but the development process is pretty well documented on the development blog, albeit in bits and pieces, and according to this review, the changes are minor at best.
So, does this book deliver? Yes, yes it does. There aren’t a whole lot of changes here, and many of the changes that do exist are ...
5
Looking to the most recent version of the Vampire: The Masquerade rules (the 20th Anniversary edition), here's what's said about the way that the Monster nature regains Willpower:
Malignant deeds reinforce the Monster’s sense of purpose. Monster
characters should pick a specific atrocity, regaining Willpower
whenever they indulge that urge. For ...
5
First, thanks to Rob for posting the actual text and to Sardathrion for the intelligent discussion of an option. But I respectfully disagree with both of them.
Bottom line
Since this wound up getting long, I added a section up front to just straight list my suggestion:
The ritual will make the character use a willpower point to resist any domination that ...
4
What would make killing a vampire do to the character mind?
Could the character feel remorse for killing a sentient being with feelings, memories, and its own motivations?
Would an innocent mind be affected after that kill?
If the answer is yes (I think that way), the character must make a degeneration roll to see how much innocent he preserves.
4
You are mistaken about the exact mechanics. The Vinculum rises as you said, but it only lowers when you get a "1" in the dice.
The Vinculum stays the same for the vampires that do not participate in the Vaulderie.
It does not fade with the time:
Unlike normal blood bonds, Vinculi do not fade over time — a Vinculum left after a Vaulderie with a vampire ...
3
I really don't think density is the right heuristic to use here. Consider a couple of examples (all densities from here):
Density of brick: ~1900 kg / m^3. Density of human flesh: close to that of water, ~1050 kg / m^3. And yet, humans have been known to break bricks on a regular basis without sustaining serious injuries.
Density of iron: ~7800 kg / ...
3
You seem to be making several assumptions that are unwarranted. First, as AceCalhoon explained thoroughly Vampire uses an abstract system, so it is quite reasonable to assume a hit on an unarmed spot if that makes you feel better.
But even in a literal, fully realistic version you are giving armor too much credit. Many types of armor, chainmail in ...
3
Attributes & Abilities
Dodge has been removed as a skill; its former functionality has been moved to Athletics.
Security has also been removed; its former functionality has been subsumed by the Larceny skill and the Technology knowledge.
Linguistics is no longer a skill; each language known is a 1-dot Merit instead. (p. 484)
Clans
The Tremere have ...
3
Gangrel can also with a high discipline power of animalism that allows them to possess an animal and walk around during daylight hours, provided they stay awake*. Other then that, fortitude will assist with surviving short periods of time in the sunlight, as well as the level 10 discipline power of becoming a ball of fire*, but thats the top mastery of the ...
3
In theory yes, in practice not really.
Even if one managed to become theoretically immortal, daywalkers are still improbable because doing stuff during the day is more difficult for inherently nocturnal vampires.
So while it's mechanically possible, and it should be permitted for extremely powerful vampires on extremely rare occasions, it shouldn't be ...
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