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13

This is a Dementation Advanced Power for 8 dots called Deny. It's from Clanbook Malkavaian (Revised Edition), pg. 64. (Info courtesy of the World of Darkness Wiki.) It would definitely work against stakes, but doesn't extend to sunlight. The Malkavian using Deny is able to focus away from a certain object so completely that the object ceases to exist in ...


11

Is Strength underrated? Not necessarily. Is Dexterity crazy powerful? YES! In World of Darkness, Dexterity is basically the "God" stat. As you've mentioned, it's vitally important for almost every action in combat. However, Strength isn't underrated. A high Strength allows you to easily build "base damage", which is the amount of damage you are doing before ...


11

They wouldn't. As is detailed in the 20th anniversary edition of Werewolf: the Apocalypse, most sentient beings (barring Awakened mages) aren't visible in the Umbra. (p.313) Vampires are particularly hard to see, as they have "less of a spiritual presence than most." When peeking into the real world from the Umbra, it takes five successes to do things like ...


9

You're already in pretty good shape: Thaumaturgy is, by default, not resisted by Fortitude. What's more, even though Cauldron of Blood allows Fortitude to defend against the damage, it's just the levels in Fortitude that get rolled, not the 6th-Gen's elder-level Stamina plus Fortitude. Four dice to defend against aggravated damage isn't so great for him. You ...


9

A sire CAN be blood bound to their childe In the 20th anniversary edition of the VtM rules there is no mention of Sires being immune to their childes blood bonds. There is only two notable quotes regarding this in the text: First Drink (Level one blood bond) (p287) ...All childer have this level of bond toward their sires, for the Embrace itself ...


9

Ghosts in Vampire are like the Storyteller want them to be. Wraith: the Oblivion is not needed for playing Vampire, even if you play Giovanni characters. Vampire don't tell you anything special about Ghost perception, except that they put them Auspex 1-2 so they have sharpened senses, can see auras and a few obfuscated vampires. But if you do use W:tO as a ...


9

Where Strength matters: Look at close combat maneuvers such as clinch, tackle, and hold. They all use Str instead of Dex. Your High Dex guy will suck at this. Sure, David will get a hold on him, but he cannot realistically tie-up/bring down to the ground Goliath. The devil's own luck Assume for a minute that every die you roll succeeds, none hit a 10, ...


7

I faced the same issue a while back when my players had to go in to a series of catacombs without electric lighting. (Modern day campaign though) After searching the books and the web for a while I found that there are no variations to the rules except from some slight changes to the definition of what the rötschrek actually is. We used the following ...


7

Any content not written specifically for the new game is not useable in the new game. Totally leaving aside White Wolf's desire to sell you new/more books, the different vampire types don't work the same way in Requiem as they did in Masquerade, and a lot of clans disappeared entirely. If you want to find options for a Gangrel character, I would recommend ...


6

First off: The Discipline Fortitude can't be bypassed. At least not that I know of. It's the only way for a vampire to soak aggravated damage, and not even a reliable one. So the only way to outright kill him, is to throw punches at him. Take Path of Blood 5 and burn his blood. Another way would be to let him burn his own blood until he is in frenzy. He ...


6

Attributes & Abilities Dodge has been removed as a skill; its former functionality has been moved to Athletics. Security has also been removed; its former functionality has been subsumed by the Larceny skill and the Technology knowledge. Linguistics is no longer a skill; each language known is a 1-dot Merit instead. (p. 484) Clans The Tremere have ...


5

Should be the capital of the of Jade Court. (Xi'an was formerly called Chang'an; see page 157 rulebook). It had a very important role in Blood and Silk and Wind from the East. If you're playing a modern-times chronicle, I'd place some really old Wu there that reminisce the times where they had much power.


5

Unfortunately, I cannot help clarify the version 2.0 rules, but if you are looking for some small clarification about how to possibly handle this ability, I quote from "Vampire : the Dark Ages" (WW 2800 - 1997) per its description of Creo Ignem: The flames cannot burn objects until they have been released by the Cainite. Therefore a "palm of flame" ...


4

"Released" means it is being conjured anywhere beyond the thaumaturge's own palm. As per the v20 rules, the number of successes determines the accuracy of the placement of the flame. You need to declare the size of the flame (determines difficulty) and the desired placement before rolling (determines successes required). If you want it to appear in your ...


4

Talk to your Storyteller is certainly the best advice. However, there are some resources you might want to examine before you do that. I don't own the final release, but in the Blood & Betrayal Starter Packet preview there is an entire section dedicated to answering just this question called Step One: Inspiration (p. 50). It includes a large number of ...


3

In Werewolf Storytellers Handbook Revised, there are crossover rules with many supernatural races. They state that a Werewolf peeking from the Umbra see a vampire in her true form, not as she wants to be seen. I fail to understand why is that, and I don't know if it refers only to the Mask of 1000 faces. That rules comes from Werewolf: the Dark Ages (not to ...


3

Reading the book and applying the rules as read there are no rules stating where you can create the object. So yes, it is a decision of the storyteller. Even more, it doesn’t state that you cannot conjure something inside something else (like a wooden stake inside a vampire heart), although, it doesn’t state that you can neither. The only thing merely ...


3

Yes. The effect of the power is to add your rating in Celerity -- so, seven at the very least -- as extra dice for any Brawl or Melee attack-related roll you make during the scene. Trying to hit? Dexterity + Melee + 7. Trying to wrestle someone? Strength + Brawl + 7. Doing damage? Strength + Damage Rating + Extra Successes + 7. It doesn't get diminished by ...


3

It sounds like you're trying to place a focus on younger vampires, particularly through the development of new bloodlines post-Gehenna. Given that, your guidelines look pretty "fair" -- making level-5 and above disciplines rare will certainly keep your vampires feeling young. What you might want to consider is whether you have the same limits for out-of-clan ...


3

As an answer to your particular circumstance, the list of what books can and cannot be used in the MES (Mind's Eye Society, formerly the Camarilla Fan Club) live-action chronicle is available in the Universal and Requiem Addenda. You can find the new Addenda on this page.


2

The most important changes in rules I can think of are: Presence 1 and 3 powers are switched. Health levels penalties were more severe (0 -1 -2 -3 -4 -5) instead of (0 -1 -1 -2 -2 -5). Celerity worked very differently. Each point of celerity gives an extra action per turn per blood spent, for the duration of the scene. That is, if you have 4 blood points ...


1

From playing and running many years of MET VtM I've seen some outlandish characters and backgrounds (3rd in Line to the English Throne?!) so here's some advice I'd recommend. Speak to the Storyteller Especially for games that are already running there are trip-ups when you start play, but this can happen for new games as well as the land-grab of resources ...


1

I don't know of any official rulings but I would say that it is conjured on their person, usually held in their hand or in the case of bigger things on the floor in front of them, I would however allow them to conjure a stake in the other vampires heart if they actually put their hand on the other vampires chest, again not an official ruling just what I ...


1

I don't think the Mind Eye Society would allow such house rule. If you were playing a regular game, technically, you could pick the merits the Storyteller allows you. So, if you come up with an explanation of why your character have those traits, he could allow them. In this concrete case it's difficult because they are based on the Masquerade Gangrel ...



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