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7

No. No such clan or bloodline exists. It's easy to see why, from a game design point of view. Such a clan would be superior in all physical activity - especially combat - while not possessing any original discipline or distinctive feel, since all it's abilities would be common across many clans. (What would the defining 'feel' of such a clan be? What ...


5

I would never make people immune to humanity sapping consequences of their actions. Nor would I forbid the being the horrific monsters they can become. If it is their job they are going to be a poor contract killer if they are highly compassionate. My view is that the decent into the clutches of the beast is part of the game and you either willfully spend a ...


4

You are actually misinterpreting the Humanity rules. You are correct that the "Hierarchy of Sins" table lists when you need to make a Humanity roll, but failing that roll causes you to lose ONE point of Humanity, not have your Humanity reduced to that number. For example, Stella the vampire has a Humanity of 7. She's generally a good person. One night, she ...


3

Kidnapping can't be definitively placed on the chart because there are many, many nuances to how terrible it is. A Humanity 10 character need not check for Humanity loss if he's kidnapping a child to save them from their abusive parents, for instance. The reasons for the kidnapping, the treatment and level of free will given to the captive, the captive's ...


1

There's nothing in the rules that says that you can't be both a Hollow Mekhet and be avused into a bloodline, so you're safe there. However, Hollow Mekhet arise from the post-mortem Embrace, rather than "just feeding from one." This shouldn't have too strong an impact on play, but it may influence your pre-game story.



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