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10

It certainly sounds like you've covered the main points. Here are a few extra considerations to bear in mind: The Council of Primogen. This probably overlaps heavily with "local covenant leaders", but not entirely. Influential clan members are worth considering, and covenants with little local power may not have a representative... or may only have a ...


7

Any content not written specifically for the new game is not useable in the new game. Totally leaving aside White Wolf's desire to sell you new/more books, the different vampire types don't work the same way in Requiem as they did in Masquerade, and a lot of clans disappeared entirely. If you want to find options for a Gangrel character, I would recommend ...


5

Forget clans and organisations and bloodlines for now. Think of the vampires in a city as a large (dysfunctional?) family. There's the old generation, the ones that control everything. Below them, a large number of elders are vying for positions of either power or influence be it via direct or indirect means. They can use external or internal (re)sources ...


4

There's lots of options! Some of them are only good for your fellow vampires and some of them are good for both vampires and mortals. Let's discuss the latter first: Vampires and Mortals The Intimidate skill is an obvious buy, but so is the Presence ability score - Presence measure's your character's effect on a room or group of people based on a loose ...


3

I don't have experience with Requiem. But I have a big load of experience with Masquerade, and general advice constructing a chronicle must be the same. First idea There are a lot of approaches building a chronicle, but they always start the same way: a simple idea. Like "a weak prince contested by several elders" or "a conflict with werewolves" or ...


3

As an answer to your particular circumstance, the list of what books can and cannot be used in the MES (Mind's Eye Society, formerly the Camarilla Fan Club) live-action chronicle is available in the Universal and Requiem Addenda. You can find the new Addenda on this page.


2

The Invictus sourcebook is probably the best place to find (official) oaths. It contains the following oaths: Blood-Tell Oath Oath of Blood Knives The Oath Unsworn Oath of Burning Blood Oath of Running Blood Oath of the Bloody Hand Oath of Blood Focus Oath of Blood Alliance Oath of Blood Service Oath of Blood Loyalty


1

This information is available in the latest version of the MES addendum. In the Universal document, it says, U.VIII.E.3: Retainers can have lesser templates specific to the character's venue (e.g. ghouls in Requiem, sleepwalker in Awakening, etc.) at Low Approval and supernatural templates at High Approval. U.VIII.E.4: Retainers cannot be any kind ...


1

I don't think the Mind Eye Society would allow such house rule. If you were playing a regular game, technically, you could pick the merits the Storyteller allows you. So, if you come up with an explanation of why your character have those traits, he could allow them. In this concrete case it's difficult because they are based on the Masquerade Gangrel ...


1

In my core book, starting at page 17 they have a list of inspirations/sources for Requiem and it's fairly extensive. If you watch/read even a smidgen of the titles listed, I'm sure that the ideas will start pinballing around. Without more information about your table and your own ST style I can't really give you much more than that.


1

Let's calculate it using established figures. The total world population today is 7 billion: 7,000,000,000 Daily increase in population is about 211,000 7000000000/200000 = 35000 So the minimum number of people that a vampire needs in order to live sustainably is about 35000. This means that in a large city like New York, there can only be about 200 ...


1

Social combat v1.2 [this appears to mirror very closely what was suggested by @Pureferret after a quick look.] Conviction is health, based on, but separate from willpower. Social stats are used as physical combat stats. Defense is Wits or Manipulation. Arguing with intelligence requires a declaration during combat, otherwise is manipulation or presence. ...



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