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13

From page 159 of the Vampire: the Requiem core rules: Finally, the act of Amaranth stains the diablerist’s own soul upon its commission. The character’s aura acquires black veins that reveal her crime to those who can scrutinize such things (see p. 120). These black veins remain in the diablerist’s aura for one year per dot of Blood Potency the victim ...


9

"V.T." is Vincent Temple, who's also featured in the Daeva clanbook. He's an investigator into the nature of elders in torpor, and he is the compiler—but only of the Ventrue clanbook. The rest of the story is woven through the five Requiem clanbooks, and though the story is obscured by the usual level of deception and subterfuge in White Wolf in-character ...


8

In short: It basically does. But there are exceptions, including Damnation City. God Machine Rules Update The God Machine Rules Update (the Appendix of the God Machine Chronicles) invalidated large portions of the pervious nWoD books. Each section is labeled as to what sections of the existing books it either updates, replaced or supplemented: Updates ...


6

The taint will fade in a number of years depending on the victims blood potency. From the VTR wiki, highlighted for relevance. While the benefits of performing diablerie are many, among them increased Blood Potency and the chance of gaining new skill in disciplines, the drawbacks are considerable - the diablerist's Humanity automatically sinks, ...


6

No, burning blood does not affect a vampire's aura. Burning blood does not affect your aura; it only affects your physical appearance. You need a discipline or ritual to change your aura. An example is Obfuscate 2: Mask of Tranquility which hides predator's taint.


4

I just found newer Requiem books on: http://www.drivethrufiction.com/browse.php?cPath=9531 "Silent knife" by David Nurenberg looks like a new novel. (I am not sure about the others except the 4 mentioned above.)


4

What is diablerie? It's defined in the rules as "draining another vampire of blood and then devouring their soul". This is why you have a mostly accepted house rule that the soul or part of it, of the vampire eaten get assimilated by the eater. If that is true, then I would say that the aura vanishes over time as the last of the soul fragments are ...


4

It the the Storyteller's call, and depends what kind of chronicle he (and the players) want to run. It might be a story where it is a constant strain to maintain the masquerade, a struggle of silencing witnesses. Or it might be a story all about how humanity will shrug off every hint they are given -- "stupid cattle doesn't even know it is food." It is ...


1

Check with your GM. By a raw Reading, a Ghoul is a supernatural creature, thus must be a 5 dot retainer. All ghouls start with some disciplines. (Normally celerity or vigour or resilience at very low rating). This also means all ghouls are incredibly competent people. Not nesc what your game style might want. (PC: "Igor, get the door", Igor: "I installed a ...


1

Let's take a look at the Retainer rules in the World of Darkness core book, page 116. Dots spent in the trait indicate the training, capability or flexibility of the aide. One dot suggests a child, an automaton or a madman with limited capabilities and freedom of thought. Two dots indicate an ordinary person over whom your character has sway. The servant ...


1

My feeling on this one is that I'd boil down the attempt to enter the haven to a single opposed roll. From what I understand here, at a basic level, you're wanting to balance the larceny ability of the would-be infiltrator against the ability of the haven owner to adequately protect the location by whatever means available (hiding it, guarding it, trapping ...


1

You can consult a Chronicler's Guide for general guidelines, examples and story seeds.



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