Tag Info

Hot answers tagged

26

The most reliable way to reduce the damage caused by sunlight is through the use of the discipline of Fortitude. Fortitude allows you to soak aggravated damage, including that caused by sunlight. According to page 302 of the Vampire 20th Anniversary edition, the difficulty for soaking sunlight while "fully protected by heavy clothes, sunglasses, gloves, and ...


26

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


22

I would say yes, killing another vampire calls for a degeneration roll and may lead to the loss of Humanity. Vampires (on the path of Humanity, which we're concerned with here) consider themselves, or at least try to consider themselves (at least partially) human - that is what's reflected by their Humanity score. If a vampire strictly and unquestionably ...


20

On Abstract Damage under no circumstances should you be able to damage the armor wearer unless the attack is made at a not armored part of the body. Vampire, like many RPGs uses an abstract damage system. This means that a single attack/defense/damage/soak series of rolls represents a much more complex series of actions than a single strike and parry. ...


16

I think you have already come with a lot of ideas. I am going to take a more general approach. The airport is like a strategic resource for kindred, and also for any power trying to take control of the city. Kindred politics As you have said, the airport is a potential entry point for enemy kindred (sabbat, anarchs, enemies of the prince,...). For that ...


15

Vampire the Masquerade rulebook on Committing Diablerie (p. 225) states the following: A vampire seeking to commit diablerie must drain all the blood from his Kindred victim. Following this act, the vampire must continue to suck, for (according to Kindred legend) the very soul is withdrawn from the victim's body and taken into the diablerist's. The ...


14

The letter of the law: He spoke of what should not have been spoken. All bad effects are in action. The spirit of the law: Nothing happens since it was not a free will action. Trying to lawyer me?... The person who broke the contract of their own free will is the one using Dominate. While not a signatory, they have put themselves under the ritual's ...


14

This is a Dementation Advanced Power for 8 dots called Deny. It's from Clanbook Malkavaian (Revised Edition), pg. 64. (Info courtesy of the World of Darkness Wiki.) It would definitely work against stakes, but doesn't extend to sunlight. The Malkavian using Deny is able to focus away from a certain object so completely that the object ceases to exist in ...


14

Is Strength underrated? Not necessarily. Is Dexterity crazy powerful? YES! In World of Darkness, Dexterity is basically the "God" stat. As you've mentioned, it's vitally important for almost every action in combat. However, Strength isn't underrated. A high Strength allows you to easily build "base damage", which is the amount of damage you are doing before ...


14

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf. There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means. Page 28 describes The Heavy Firepower Method, only hunt method ...


14

Yes, Having the level in a discipline allows you all the powers of that level or under, so at level 4 in a discipline you have the powers listed under 1,2,3 & 4. Evidence for this case in abscence of 'rules as written' (which I'm sure exist somewhere): In the world of darkness systems where this isn't true (hunter, for example), it's made abundantly ...


13

Mechanically, I think there are really only three big differences. First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. Dramatic failures only ...


12

I would recommend using anydice.com. The creator of anydice.com has written a program on that site to calculate success probabilities for NWoD, but the dice mechanics are very similar and shouldn't need much tweaking. Here is the post. It should give you a rough idea. Edit I tweeted the creater of Anydice.com and he suggested this: function: owod N:n tn ...


12

A version of this flaw already exists in one of the sourcebooks. In clanbook Tzimisce on pg. 43 there is a 3-Point flaw named "Privacy Obsession" with two effects: Must make a Willpower Roll (Difficult 6) to enter into a dwelling uninvited. When disturbed by an uninvited guest in your own home, you must pass a Self-Control check (Difficulty 7) or frenzy. ...


12

There's no book, or collection of books, that comprises the whole of the background story for the World of Darkness. Part of what made the game so successful is the way that it spread the story in bits and pieces throughout all the books, giving collectors and fans the "metaplot" in a serialized way that kept them buying material. However, one good place to ...


12

Where Strength matters: Look at close combat maneuvers such as clinch, tackle, and hold. They all use Str instead of Dex. Your High Dex guy will suck at this. Sure, David will get a hold on him, but he cannot realistically tie-up/bring down to the ground Goliath. The devil's own luck Assume for a minute that every die you roll succeeds, none hit a 10, ...


12

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


12

There are two systems to look at for this. Too much blood loss Each point of blood that's consumed deals one level of lethal damage to the victim. A strong, healthy vessel can take two or three levels of damage and be expected to recover just fine in time if they get proper rest. But not every mortal victim has all seven of their health levels to begin ...


11

Attributes & Abilities Awareness has been added as a Talent. Dodge has been removed as a skill; its former functionality has been moved to Athletics. Security has also been removed; its former functionality has been subsumed by the Larceny skill and the Technology knowledge. Linguistics is no longer a skill; each language known is a 1-dot Merit ...


11

They wouldn't. As is detailed in the 20th anniversary edition of Werewolf: the Apocalypse, most sentient beings (barring Awakened mages) aren't visible in the Umbra. (p.313) Vampires are particularly hard to see, as they have "less of a spiritual presence than most." When peeking into the real world from the Umbra, it takes five successes to do things like ...


11

I'm going to copy from another answer of mine regarding changes between Revised and the 20th Anniversary edition. Potence and Celerity have been significantly altered. Each now adds a passive bonus (at no vitae cost) to their governing physical attribute; you add your dots as extra dice in pools using Strength and Dexterity, respectively. In addition, ...


11

As a rule of thumb, assume that there is one vampire for every 100,000 mortals. (...) The cities could certainly hold more Kindred, but there are legitimate fears of discovery. (...) Despite this, however, there are currently far too many Kindred for the mortal population to support; the ranks of the anarchs have swelled to unprecendented proportions. ...


10

I know of two options: The first is a crazy high level of Fortitude that's usually only attained by antediluvians such as Zapathasura (Ravnos) who battled packs of Garou, solar reflectors, Bodhisattvas, numerous mortals and three spirits Technocracy in direct sunlights for days. The other is Necromancy level 5, which is actually quite doable: If the ...


10

The only good place to find information on the Tlacique (that is, more than just a brief mention) is in the revised Followers of Set Clanbook. More specifics on their special type of sorcery can be found in the Blood Sacrifice: Thaumaturgy companion. Essentially, the clanbook has all the lore and game information for the bloodline, while the thaumaturgy ...


10

Ghosts in Vampire are like the Storyteller want them to be. Wraith: the Oblivion is not needed for playing Vampire, even if you play Giovanni characters. Vampire don't tell you anything special about Ghost perception, except that they put them Auspex 1-2 so they have sharpened senses, can see auras and a few obfuscated vampires. But if you do use W:tO as a ...


10

A sire CAN be blood bound to their childe In the 20th anniversary edition of the VtM rules there is no mention of Sires being immune to their childes blood bonds. There is only two notable quotes regarding this in the text: First Drink (Level one blood bond) (p287) ...All childer have this level of bond toward their sires, for the Embrace itself ...


10

You're already in pretty good shape: Thaumaturgy is, by default, not resisted by Fortitude. What's more, even though Cauldron of Blood allows Fortitude to defend against the damage, it's just the levels in Fortitude that get rolled, not the 6th-Gen's elder-level Stamina plus Fortitude. Four dice to defend against aggravated damage isn't so great for him. You ...


10

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


10

Garou: Find them in their breed form and kill them from surprise. Werewolves in their breed form (that is, human shape for homid and wolf shape for lupus) can't soak lethal or aggravated damage with Stamina. (WtA20, p.255-6) In this state, they're most vulnerable. Take all the advantages you can and then fill their wound tracks with damage and they're done. ...


9

I do not know if there exist rules for elder Kuei-Jin chargen. So I'll try to summarize the Kin-jin (Kindred) rules. This one is from Dark Ages: Vampire which, methinks, has the latest incarnation of downtime maturation rules. The basic idea is that in downtime characters are much less active than when blood flows freely. Characters get Maturation ...



Only top voted, non community-wiki answers of a minimum length are eligible