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I've been carefully reading the Werewolf the Apocalypse 20th Anniversary rules and running some numbers. My assumptions, based on the accepted answer to this question and my own answer to the same question, are that, on average, you get a certain number of successes for the number of dice rolled: Difficulty Successes 6 7 8 1 ...


1

Using the AnyDice roller as in PureFerret's answer I've come up with these rules of thumb. You can estimate that in order to get one success it takes, on average,: 2 dice to get 1 success vs difficulty 2-5 3 dice to get 1 success vs difficulty 6 4 dice to get 1 success vs difficulty 7 5 dice to get 1 success vs difficulty 8 10 dice to get 1 success vs ...


6

Garou: Find them in their breed form and kill them from surprise. Werewolves in their breed form (that is, human shape for homid and wolf shape for lupus) can't soak lethal or aggravated damage with Stamina. (WtA20, p.255-6) In this state, they're most vulnerable. Take all the advantages you can and then fill their wound tracks with damage and they're done. ...


11

Only material I know that deals with this theme is The Hunters Hunted ©1992 by White Wolf. There is newer edition of it. I don't own it, don't have access to it, so what follows is based on the old one. But it is THE book about killing supernaturals (especially vampires) using mortal means. Page 28 describes The Heavy Firepower Method, only hunt method ...


5

By canon, any metro area can support 1 vampire per 100,000 mortals. This is the only population limitation in the old world of darkness. That said, vampires are supposed to be the most common supernatural creature (excluding the allies; ghouls, kinfolk, etc. which are just mortals). For example, the Edinburgh metropolitan area has a population of about ...



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