Hot answers tagged vehicles
Unless ramming each other in autos all the time is a very important part of your game, I would refrain from using special rules. I would not even treat the car as a seperate character - just attack using the driving skill, and defend with driving, too. Stress is applied to all people in the vehicle - so if you attack with a +3 and the defender rolls a +2, ...
The interface is absolutely terrible, but The Historic American Engineering Record has a maritime project. When it has what you want, it's absolutely brilliant - see for example this drawing (one of several) of The Steam Tug HERCULES. You can try searching by type of ship or you can search for "maritime", which seems to turn up a number of ships. When you ...
Well looking at what's stated on p.82-83 and p. 39 here's what I can come up with: I would argue that the dropship inherits any unspecified traits from the APC given that it's basically a flying APC. It's logical from the sense that we know from the limited flavor text that it can fly and from a rank progression we can see that higher ranks get better ...
I would go with the method that a vehicle is essentially another character and that the damage track it has uniquely would create aspects and complications ("Spinning Out", "Flat Tire", "Red-Line Speed", etc.) Either that or you could treat your environment as having a speed-related aspect that players (NPCs included) "bid" their actions to change the rate ...
Try looking in Arsenal, p105. This hint taken from the Arsenal Errata. It looks like this is a known bug, try this discussion for... a discussion. Hah! Drone cheat sheet suggests: 6. Subtract the Recoil Compensation from the number of rounds fired this Phase, then subtract one; the dif ference is the recoil modifier.
I gladly volunteer my little collection of ships (and other vehicles) for my currently defunct Pulp campaign. I am slowly redesigning the site, so if someone reaches this comment in the future I suggest to start from an higher-level entry point. Also, if you find the 115-foot Freighter close enough to your requirements, please contact me (there is an email ...
Online resources you might find moderately useful for the tramp steamer are: Model Ship World Tramp Steamers SS Semiramis *note: I could not find anything at the size you requested. You are right about the lack of material which matches your request.
There's a watery skill challenge — "The Rushing River" — in the DMG2 (page 94) that could provide some assistance.
Stumbled across a list of ferry plans... http://www.hhvferry.com/deckplans
I'm not sure whether you can find what you need there, but Ships Nostalgia has a lot of useful stuff, including galleries, a discussion board, and more. Probably a good place to go asking for this sort of thing. Free to join.
I would say yes, because a manned vehicle fits the definition of an "attended object" - "An object attended by a character (being grasped, touched, or worn) receives a saving throw just as if the character herself were making the saving throw." So if there's someone driving, it gets the driver's saves. (If no one's driving, it gets no save.) You could ...
You can get a vehicle with armor higher than 6. SR4A p86 quote: All gear is subject to gamemaster approval—just because you can purchase something doesn’t mean you should be allowed to get it at the start of the game. Finally, no piece of gear purchased at character creation can have a rating higher than 6 or an Availability higher than 12 ...
Whenever my group comes across a situation that the rules don't explicitly lay out we ultimately always resort to 'real world' physics. What I mean is I would try and play out the situation to the best of your abilities to try and anticipate what would actually occur. What are the weights of the two vehicles? What are the speeds? Where do the vehicles ...
Hey, a little digging in the d20 Modern SRD and I found the answer! Hat tip to mxyzplk for brining up attended objects. That led me to look up attended objects and... voila! An object being held, carried, or worn has a Defense equal to the above figure + 5 + the opponent’s Dexterity modifier + the opponent’s class bonus to Defense. Striking a held, ...
It's been a while since I've played a d20 modern session, but it would make sense to me that in most cases it would not get a save. But I can see how a GM might make an allowance to have a driver make a reflex save if they're driving and vehicle is in motion when the autofire occurs. But I don't think there's a rule about it.
There are a fair number of boat/ship oriented encounters in Living Forgotten Realms adventures. Sometimes the ships are airships, but I think that's still useful. Specific adventures: MOON 1-1 (Nature's Wrath) has a combat that takes place on a ship MOON 1-7 (Treasure Hunt) is set on a ship, and has a number of aquatic encounters MOON 2-1 (Darkness Falls ...
The Ferris wooden cargo ships of World War I page has an excellent set of documents on an immediately post WW1 design (Ferris class), and lesser details of some other vessels.
This isn't a exactly a plan, but it should be a good supplement to any plans that get dug up and is full of awesome to boot: H.M.S. Temeraire 3/4-view labeled cutaway. And here's the original article, in case the direct link doesn't work. I'll keep looking for a proper source of plans in the meantime.
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