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21

Officially, probably not... There are no precise limits provided that state exactly under what circumstances an item is attended, except that the item be "grasped, touched, or worn" (PH 166), and attending an item is the usual bar for determining whether an effect that affects only a creature also affects that creature's gear. (Further, attending an item ...


13

That's a beholder globe The Dragon #331 article "Fast, Furious, and Fantastical" by Frank Brunner includes the beholder globe, a 120,000-gp vehicle made from a hollowed-out preserved beholder corpse, with some of the less powerful eye rays continuing to function under the pilot's control. The illustration by either Marc Sasso or Chris Trevas or both in ...


11

The interface is absolutely terrible, but The Historic American Engineering Record has a maritime project. When it has what you want, it's absolutely brilliant - see for example this drawing (one of several) of The Steam Tug HERCULES. You can try searching by type of ship or you can search for "maritime", which seems to turn up a number of ships. When you ...


10

Unless ramming each other in autos all the time is a very important part of your game, I would refrain from using special rules. I would not even treat the car as a seperate character - just attack using the driving skill, and defend with driving, too. Stress is applied to all people in the vehicle - so if you attack with a +3 and the defender rolls a +2, ...


6

Well looking at what's stated on p.82-83 and p. 39 here's what I can come up with: I would argue that the dropship inherits any unspecified traits from the APC given that it's basically a flying APC. It's logical from the sense that we know from the limited flavor text that it can fly and from a rank progression we can see that higher ranks get better ...


6

Answer: Double(x2) What's not said is important. This may be an oversight by the 5e's dev team, or something 'assumed,' but a cart can (house-rule/common sense) be drawn by only one animal whereas a wagon can be drawn by 2¹. The formula is 5x carrying capacity of the animal drawing the vehicle. So, for a cart via a donkey, it's 2100lbs - 200lbs for the ...


6

In my Traveller Round I houseruled that it works, because I couldn't find matching rules either. We have ruled that if you want to be able to use it, it takes up 2x its tonnage in floor spaces. If you cram it full / stack stuff on top of it then only 1x, with the argumentation that the ship is not in crates and not rectangular itself. It doesn't use its ...


6

If you think about it, liquid hydrogen isn't very compatible with spaces that normally open into the living spaces of the ship, so you wouldn't/couldn't just pump the fuel into the cargo space (which normally connects via internal corridors and doors into human-livable spaces, and is pressurized and heated). In the original GDW Traveller (under one of the ...


5

Summary Cargo in the dedicated cargo hold of vessels with that feature have special encumbrance rules: For listed equipment, there is a 10x packing rule (which I've seen proposed on various forums) for the dedicated cargo bay of light freighters. The goods stored in the cargo hold are difficult to access at all (possibly requiring skill checks if the ...


5

Yes, the D20 Future line includes Open Game Content (OGC) starship rules. You can get the official Starships SRD in charmingly-2000s Rich Text Format direct from Wizards of the Coast, or you can get them in convenient, futuristic HTML from a variety of online D20 Future SRD repositories, such as these: Starships at D20 Resources; Starships at DM Reference. ...


5

For a reference, the Space Shuttle Orbiter, an atmospheric entry capable real-life spacecraft that weighs ~68 tons empty or ~110 tons loaded would need a hangar so big that it would store more than 3500 tons of cargo* if used as a warehouse. That's a ratio of 1:35. This is assuming that your hangar is a plain box. If you customize your hangar to fit your ...


4

Stumbled across a list of ferry plans... http://www.hhvferry.com/deckplans


4

I would go with the method that a vehicle is essentially another character and that the damage track it has uniquely would create aspects and complications ("Spinning Out", "Flat Tire", "Red-Line Speed", etc.) Either that or you could treat your environment as having a speed-related aspect that players (NPCs included) "bid" their actions to change the rate ...


4

Besides d20 Future, there was also a d20 Traveller edition which had a bunch of first and third party support including extensive starship oriented products. Even large tracts of the main T20 Traveller's Handbook were devoted to starship design sequences. The d20 Traveller game itself wasn't great, I'll be honest. Here's a full review I wrote for RPG.net. ...


4

The way I would solve this problem is with a homebrew magic item made with the standard magic item creation rules. Chariot of Smooth Travel Aura moderate transmutation CL 10th Weight 800 lbs This chariot floats a few inches off the ground when in use. If it is pulled over an obstacle that is 10 feet tall or shorter or any kind of pit, the chariot ...


4

The amount that a vehicle can carry is actually determined by the animal(s) pulling it. From page 51 of the Player's Basic Rules: An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their ...


4

This table is, indeed, calculated by assuming that a ship can produce constant acceleration away from its origin, instantaneously pivot 180o at the midpoint of its journey, and constantly decelerate for the second half of its journey. The greatest veloticy thus attained (w.r.t. origin) in the table above is roughly 1 million m/s--1/3 of one percent of c--so ...


3

If you're going to be delving into high-seas stuff, boats, boat combat, and things of that nature I recommend The Skull and Shackles Players guide. It contains all the information to answer your question as well as additional rules about pirates, peg legs, scars, many different kinds of boats, ship combat, and what have you. To answer your original question ...


3

Most ship types aren't exactly fixed size, most are categorized by sail rigging. Build a larger ship, have more sail and storage, need more crew. But it's still the same type of ship. So for example saying a sloop will need 4 people and cost 3000 gp will be a very stereotypical simplification. There will be smaller and larger sloops. A lot of ships can be ...


3

The Book "Stormwrack" has many details on ship to ship and ship to creature combat in water, but I would strongly look at "Spelljammer - concordance of arcane space". Those are the best two books that when combined with the others you mentioned you are pretty much set to build your own air fleet and battle.


3

Try looking in Arsenal, p105. This hint taken from the Arsenal Errata. It looks like this is a known bug, try this discussion for... a discussion. Hah! Drone cheat sheet suggests: 6. Subtract the Recoil Compensation from the number of rounds fired this Phase, then subtract one; the dif ference is the recoil modifier.


3

I gladly volunteer my little collection of ships (and other vehicles) for my currently defunct Pulp campaign. I am slowly redesigning the site, so if someone reaches this comment in the future I suggest to start from an higher-level entry point. Also, if you find the 115-foot Freighter close enough to your requirements, please contact me (there is an email ...


3

Online resources you might find moderately useful for the tramp steamer are: Model Ship World Tramp Steamers SS Semiramis *note: I could not find anything at the size you requested. You are right about the lack of material which matches your request.


3

There's a watery skill challenge — "The Rushing River" — in the DMG2 (page 94) that could provide some assistance.


3

You can find more info in the section Starship Travel in chapter 4 Systems: All transit time is divided by the rating of the ship's spike drive. A drive-1 rated ship would make the course in the base time, while a drive-2 rated ship would require half the time [...] and A drive cannot drill more hexes in a single jump than the rating of the drive. ...


3

I think you have come up with a good way to handle the situation. It mirrors the rules laid out for vehicle to vehicle collisions, and it is straightforward. As for material in the books, here are things I considered when this happened in my game: What's in the rules? There is nothing specifically in the rules about a vehicle running down a character. ...


2

I'm not sure whether you can find what you need there, but Ships Nostalgia has a lot of useful stuff, including galleries, a discussion board, and more. Probably a good place to go asking for this sort of thing. Free to join.


2

I would say yes, because a manned vehicle fits the definition of an "attended object" - "An object attended by a character (being grasped, touched, or worn) receives a saving throw just as if the character herself were making the saving throw." So if there's someone driving, it gets the driver's saves. (If no one's driving, it gets no save.) You could ...


2

You can get a vehicle with armor higher than 6. SR4A p86 quote: All gear is subject to gamemaster approval—just because you can purchase something doesn’t mean you should be allowed to get it at the start of the game. Finally, no piece of gear purchased at character creation can have a rating higher than 6 or an Availability higher than 12 ...


2

On DreamPod 9's Downloads Page you can find some record sheets for Landships under HG RPG & Tactical -> Heavy Gear Tactical. Additionally, it appears that if you use the Vehicle Construction Rules (Vehicle Construction System, VCS Worksheets) you can craft a Landship by creating the largest scale of ship.



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