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8

The Advanced Race Guide has some excellent rules for just this kind of conversion. Paizo has the OGL version of those rules available in their PRD. It gives point values for the different advantages (and disadvantages) that each race receives. A standard race is 1-10 points. Dwarves come in at 11 and humans at 9 for example. I'm pretty sure that Warforged ...


8

Honestly, Don't Change Much Warforged are widely considered the second or first strongest LA 0 race in 3.5, fighting with Humans (valiantly) for the top spot. If Humans didn't get much of a boost, 'Forged don't need to either. At most, I'd say to alter them for a net 0 if and only if humans got an ability score bonus. However, you may need to alter the text ...


7

The only “Arcane Sigil Docent” I can find is from Dungeons & Dragons Online, and is not available in the tabletop game (that I can find, but I have read most of the Eberron books). Usually a Warforged arcanist would take Unarmored Body, rather than Mithril Body, so as to avoid any Arcane Spell Failure at all. A 5% chance of even casting the ...


3

Level 1 I think you’re better off taking your first level in Fighter, or an alternative, than Artificer. It’s a difference between more HP and more skills, but I don’t think you’re going to use a lot of skills beyond Craft and Use Magic Device. But I’d probably rather something better than Fighter... Problems with Fighter I ...


2

There's an armour enhancement in the Magic Item Compendium called "Twilight." It reduces the arcane spell failure penalty of the enhanced armour by 10%, and costs the equivalent of a +1 bonus. Since a Warforged's built-in armour plating can be enchanted as armour, it's an option you might want to consider. It's not enough to completely negate the spell ...


1

Yes and yes. As you have practically embedded every relevant rule, I will only give the reasoning without citing the sources. Spiked Chain Training makes it double weapon, double weapon means 2 one-handed weapons, one in each hand, and you can attach those. Embedding only works with some specific weapons, and the spiked chain is not one of those. It is not ...


1

A Fighter level 1, with DR 2/Adamantine and 21 AC will survive until level 2 (and beyond). If you don't I would question how you play it or the encounters. With that said, I would go with Fighter as a main class (since it's the Warforged fav' class). You can get potions and heal normally (unless you go Juggernaut later) and if the Wizard in the party get ...



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