A race of sentient free-willed constructs found in several versions of D&D, originally & primarily (but not exclusively) in the Eberron setting.
Warforged are a player race originating from the Eberron campaign settting. They originated in the 3.5 edition of Dungeons & Dragons, but have been featured as part of 4th edition and D&D Next. Warforged are sentient constructs and have free will.
Warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.
Warforged are living constructs and do not need to eat, drink, or breathe.
Warforged do not sleep and instead enter a sort of stand by mode where they are completely inactive but are fully aware of their surroundings and can notice events such as conversations and the movement of people. In this mode the warforged only need 4 hours until they are considered fully rested.
A warforged's face loosely resembles their human creators though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a ghulra engraved upon their foreheads. Each of these runes are unique to the warforged giving them a sense of individuality.
Warforged have a sexless form and are considered to be mono-gender. The warforged are able to be repaired and modified by artificers or even themselves giving them an endless possibility to their appearances.
Being living constructs the warforged theoretically can live for eternity as long as they receive maintenance and repairs.