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52

The book is correct. For the reason why level 6-9 spells exist for the Warlock when their Pact Magic slots cap at 5, check the Mystic Arcanum class feature on PHB p.108. Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th level spell from the warlock spell list as this arcanum. You can ...


32

Awakened Mind reads: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. And from the DM's Basic Rules, page 5: A creature without telepathy can receive and respond to telepathic messages but can't initiate or ...


24

Yes, it's quite possible. Stuff to keep in mind, cloaks of the walking wounded, faerie companions from themes, and the skald multiclass are critical. The skald gives a floating encounter heal, the faerie beasts give meatshields, and the cloaks make second wind heal 2 surges. The trick with this party is that they should be able to kill their opponents ...


20

Rules as written: the subtleties of "can see" you're reading into don't exist. Whether you "can see" something mechanically means "you have line of sight to it." This heavily implied by the Player's Handbook, and finally made explicit in the Rules Compendium's section of Line of Sight on p106: A few powers do require a user to be able to see a creature ...


20

Generally better? Yes. Strictly better? No. As Scott mentions in his answer, Disguise Self can not only alter your appearance (via illusion), but your clothing as well. It's important to note the inverse of this: Alter Self does not specify that it modifies your clothing or equipment. This means that, depending on how severe your alterations are, you ...


19

Short rests require an hour in which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. (PHB, page 186.) Eldritch Master takes one minute, and doesn't specify what you can and can't be doing in that time. It's unclear (i.e. open to DM ruling) if you have to spend that minute doing nothing except entreating ...


18

No, they're not the same. The wizard's fine inks are cheaper! the material components you expended as you experiment with the spell to master it, as well as fine inks you need to record it The 50 gp the wizard spends covers piles of duplicate material components, and also some good-quality ink. Even cheap material components add up when you're using ...


18

PHB 201: When a character casts a spell, he or she expends a slot of that spell’s level or higher... You cannot cast a level 3 spell using a level 1 slot. PHB 164: If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to ...


17

You're right that the PHB could be clearer about this in certain places, for example in the Spellcasting Chapter under the heading "Known and Prepared Spells" (PHB 201), we find: Members of a few classes, including bards and sorcerers, have a limited list of spells they know that are always fixed in mind. No specific mention of Warlocks there, though ...


16

Warlock Prestige Class Eligibility Basically, there are three rules: Spell-like abilities have Caster Levels, and therefore things that require a particular Caster Level can be met with a spell-like ability that has sufficient Caster Level. Warlock invocations are specifically arcane, which means they can also meet requirements for Arcane Caster Level. ...


15

This is obviously unintended. Any workaround which utterly invalidates a mechanic is probably unintended and should be treated with extreme caution. You say it yourself: if this is allowed, the proximity restriction completely disappears and you can curse whomever you feel like You're proposing something which effectively removes a restriction from a ...


15

No, Warlock Spellslots do not count toward the Multiclass Spellcaster table Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) ...


14

The published rules don't go into this level of detail. As far as I see it there are two basic ways to rule this. The pragmatic approach Fine inks are rare, and rare inks are fine. They cost about the same, so they are the same. The flavourful approach For example: A wizard's fine inks are the sort you could use to write an invitation to a society ball. ...


13

Actually, I think I found the answer by re-reading the spells (say, Shillelagh): "The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls" Notice it doesn't say Wisdom (as in previous editions, where spells referenced the ...


13

By the rules, no. The Pact of the Chain says: You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. And the find ...


12

The best way to do this - Have an ally cast Greater Invisibility on you. An Invisible attacker has advantage automatically, and with Greater Invisibility you can attack without losing the Invisibility. This will grant you advantage for as long as the spell persists.


12

The point of Eldritch Master is to give you the benefit of a Short Rest in a much shorter time (1 minute instead of 60). From your clarification in response to the first answer, your group is using a variant of Short Rest as 5-10 minutes, rather than 60. This greatly reduces the power of Eldritch Master, as it's now speeding up recovery by 5-10x rather ...


11

Your spell slots recover based on the class that you get them from. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. Unlike spell slots ...


11

All warlock spell slots are the same level (PHB p.107, under the Spell Slots section). As they level, warlocks eventually reach their maximum of 4 spell slots, and their maximum spell slot level of 5. Do note that you can cast lower level spells in slots that are higher level than the base spell (I.E., Hold Person, a second level spell, can be cast with any ...


11

You are absolutely right, an Eldritch Blaster is usually stronger After the 2nd level, when you get Agonizing Blast you can do d10+Cha damage, the same as a Longsword two-handed, if you are Strength primary. You can attack twice with both on level 5. At level 11 Eldritch Blast pulls ahead with 3 attacks, and the Charisma bonus on the Pact Weapon damage on ...


11

Your above quote is actually a slight misquote, but it lead me astray in answering this question. The correct text reads: The spell must have a casting time of 1 action and must target only that creature. A casting time of 1 action is a property of the spell and not the casting, so from an initial reading it would appear that the question of how many ...


11

The explanation of spell slots is shown on page 107 of the PHB: SPELL SLOTS The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended ...


11

There is currently1 no way to do this in the rules. If you're trying to avoid damage resistance, there is a feat that can help you: Elemental Adept. It lets you choose an elemental damage type, and spells that deal damage of that type ignore resistance. So, for example, you could take Elemental Adept (Fire), and your Scorching Rays would ignore fire ...


11

The printed rules leave room for interpretation, there's no official ruling, so your DM must rule it You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (...) This weapon counts as magical for the purpose of overcoming resistance and immunity to damage. (PHB 107) ...


10

I see it as perfectly laid out plan. The idea is cool and you already set up the base for justify it within the framework of rules that usually govern the master-familiar relationship in term of power level. The quirks that I currently see here are: 1) Because there is a sort of mind-controlling effect established, your DM and you should write down some ...


10

An unseelie fey warlock: intense, compelling, mysterious. Ever-changing, always-dangerous. Some warlocks focus on eldritch blast and damage, and have little use for Charisma, but I don’t think that’s you – I imagine you’ll be taking few Eldritch Essences or Blast Shapes, and focusing a lot on invocations and other effects that ...


10

So there are a few things which you are not correctly taking into account. You get a limited number of invocations. So while you can specialize all your invocations into Eldritch blast, you are really missing out on versatility. Same with choosing Armor of Shadows over Light Armor. Eldritch blast is 1d10. (avg 5.5) A summoned longsword is 1d8+dex/str and ...


10

I think you're right by RAW; elves' Fey Ancestry and bards' Countercharm only grant advantage on saving throws against being charmed, and therefore can't prevent something inevitable like this. There are a number of spells in the same boat, such as Aura of Purity. Of course, there's a flip answer of "don't become incapacitated" and "don't let the warlock ...


10

Since the spells appear and are not written by you, they would be gifts from your Patron and would reappear when you renewed your grimore. The key wording for this interpretation is the word "appear" in the description from Book of Ancient Secrets. I would definitely rule that any spells you wrote in the book would be gone if the book was recreated (thus ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...



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