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22

Yes, it's quite possible. Stuff to keep in mind, cloaks of the walking wounded, faerie companions from themes, and the skald multiclass are critical. The skald gives a floating encounter heal, the faerie beasts give meatshields, and the cloaks make second wind heal 2 surges. The trick with this party is that they should be able to kill their opponents ...


20

Rules as written: the subtleties of "can see" you're reading into don't exist. Whether you "can see" something mechanically means "you have line of sight to it." This heavily implied by the Player's Handbook, and finally made explicit in the Rules Compendium's section of Line of Sight on p106: A few powers do require a user to be able to see a creature ...


15

This is obviously unintended. Any workaround which utterly invalidates a mechanic is probably unintended and should be treated with extreme caution. You say it yourself: if this is allowed, the proximity restriction completely disappears and you can curse whomever you feel like You're proposing something which effectively removes a restriction from a ...


10

Warlock Prestige Class Eligibility Basically, there are three rules: Spell-like abilities have Caster Levels, and therefore things that require a particular Caster Level can be met with a spell-like ability that has sufficient Caster Level. Warlock invocations are specifically arcane, which means they can also meet requirements for Arcane Caster Level. ...


8

No, unless you use mindbite scorn If you're a sorcerer-king warlock with the feat mindbite scorn, you get: Your Warlock’s Curse extra damage increases by 1d6, and this additional damage is psychic.


8

I would say no. First of all, expeditious retreat specifies it doesn't affect flying, and secondly, it only lasts 1 minute/level while the invocation lasts all the time. But, it wouldn't be out of line to rule that it does work.


8

An unseelie fey warlock: intense, compelling, mysterious. Ever-changing, always-dangerous. Some warlocks focus on eldritch blast and damage, and have little use for Charisma, but I don’t think that’s you – I imagine you’ll be taking few Eldritch Essences or Blast Shapes, and focusing a lot on invocations and other effects that ...


8

I see it as perfectly laid out plan. The idea is cool and you already set up the base for justify it within the framework of rules that usually govern the master-familiar relationship in term of power level. The quirks that I currently see here are: 1) Because there is a sort of mind-controlling effect established, your DM and you should write down some ...


7

Feats, Items, special feat items, and initial character build. At level 13, she should have the following as a striker: Primary stat of (18 at level 1, +3 from levlling up) = +5 Enhancement bonus of +3 from item +6 half level +2 wand/rod expertise +1 superior implement training (accurate or specialized implement) +2 combat advantage from hidden sniper + ...


7

No [DDI] The warlock's curse damage is untyped ... like the extra damage for most other strikers


7

You have the option of picking up Eldritch Blast (it will count as your single Warlock at-will), but you appear to have an incomplete understanding of the reason why. Do all warlocks just automatically get Eldritch Blast? The PHB1 does say this: Warlock Class Features You have the following class features: Eldritch Blast All warlocks ...


7

There is some disagreement on the Wizards' forum on this as well. There is a ruling from customer service in 2008. You must be 3 squares AWAY from the square in which you started your turn. If you end your turn only two squares away from where you started you will not gain concealment with Shadow Walk. A ruling from 2009 contradicts that. ...


6

No and No Soul Feast is a free action. Unconsciousness: While a creature is unconscious, it is helpless, it can’t take actions, and it takes a -5 penalty to all defenses. It also can’t flank and is unaware of its surroundings. When a creature is subjected to this condition, it falls prone, if possible. See also helpless and prone. Soul Feast grants ...


6

Baleful Utterance is usually going to be the better choice Baleful Utterance is going to almost always be the better choice, given that it scales at more than twice the rate Hammer Blast does (Baleful Utterance shatters an object, period, versus Hammer Blast dealing 9d6 at level 20). In addition, Baleful Utterance has other uses, including the AoE effect of ...


6

No, out-of-sight enemies are not a problem for a Warlock's Curse (unless, y'know, an out-of-sight enemy is the one you want to curse). Let's review the first sentence of the Warlock's Curse, which is the only one specifying who you can target: Once per turn as a minor action, you can place a Warlock’s Curse on the enemy nearest to you that you can see. ...


5

It might help to understand why Warlock's Curse works the way it does. Premise: D&D 4th edition is, first and foremost, a combat game, not a fictional-life simulator. All the combat mechanics are designed to facilitate combat, not replicate reality. 4th edition is very much inspired by game design advances made in video game RPGs, particularly MMORPGs, ...


5

Typically, you don’t want to damage magical objects; they’re too valuable as loot. Shatter is therefore better, because it automatically works against the objects you don’t mind destroying: nonmagical locks and things that are giving you a hard time but aren’t worth keeping yourself. Also, since most magical objects have pretty high ...


5

From the previews that I've seen, they are available for any warlock. The key is that the powers are listed as "Warlock Level X" (Where X is the respective level). As long as you are a warlock, and are switching out a power of the appropriate level, it is allowed. I'm not so sure about the paragon path in the Dragon Magazine article. It has no ...


5

WotC hasn't produced a Far Realms book yet, much to my sadness, and none of their books provide a ton of star pact material. The planar books are more useful for infernal or dark pact warlocks, unsurprisingly. There are a few good Dragon articles. "Performing the Pact" is a general guide to roleplaying pacts and patrons; it contains hints and one sample ...


4

Given that we are optimizing maximal DPR: Stats, pre-racial: STR 10 CON 10 DEX 11 INT 14 WIS 8 CHA 18 A 20 charisma is necessary for a maximum DPR for +1 to accuracy and damage. 13 dex, not 15, cause we're using it to qualify for feats. Int is nice, but secondary and doesn't govern damage. Ignore the hand crossbow. Completely. Grab yourself a dagger if ...


4

No. Choose a warlock pact. You gain the pact's at-will power as an encounter power... So you choose the pact, but you only gain the at-will power. The Warlock (Binder) class has 5 class features: Eldricht Blast, which grants the homonymous power Eldricht Pact, which lets you choose a pact and grants two things: An At-Will spell A Pact Boon Prime ...


4

Under Hexblade (Warlock) it notes: Binder's Ally (Gloom) You can use summon warlock’s ally to summon a shadow lurk. Binder's Ally (Star) You can use summon warlock’s ally to summon a soul eater. Summon Warlock's Ally (Fey) You can use summon warlock’s ally to summon a wood woad guardian. Summon Warlock's Ally (Gloom) You can use ...


4

The Warlock curse is a class feature that merely adds extra damage when you attack. As stated in the feature on page 131 of the PHB A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. There is no type to it, it's just extra damage.


2

No, both because spell-like abilities are not spells, and more importantly because it would be meaningless. Spell-like abilities do not normally have somatic components. Warlock invocations are special in that they do have “simple” somatic components that are affected by the Arcane Spell Failure of Medium or Heavy armors. There is no indication ...


2

The feat specifies spells exclusively, but invocations are spell-like abilities. RAW, you can't use Somatic Weaponry with Invocations for the same reason you can't use metamagic feats with spell-like abilities. On page 7 of Complete Arcane, it states explicitly that "spell-like abilities are not actually spells". If you have a DM who would allow it, you ...


2

OK! You want the Manual of the Planes to start with. It's got an entire section on the Feywild, which parenthetically was written by John Rogers, mastermind behind the TV show Leverage, which has an RPG based on it. (But don't buy the Leverage RPG, it won't help you with fey pact warlocks.) The aforementioned "Performing the Pact" continues to be useful for ...


2

Huh, that's interesting. I've never thought of it that way before. As written, I'd say that as long as you were 3 squares away at some point during your turn, you'd gain the concealment. The warlock in your example should have had concealment when the opportunity attack occurred and in her final location. I would talk this one over with my players, since ...


1

If you go just by the literal wording, then yeah it does. If you go by what might be the intent, maybe not. Since it modifies your land speed, and fell flight is always equal to your land speed, then I see no reason it shouldn't. If fell flight simply gave you a flat 30 ft flight speed (modified for size), then I'd say no.


1

The simple answer is: any power with a class name, type (at will, encounter, daily, utility) and level may be taken by a member of that class at that level if they gain that type of power. The more complex answer, however, is a question of design philosophy. Hexblades have: Eldritch Bolt A pact reward A pact boon A pact weapon Warlocs have Eldritch ...


1

This post Archfey of the Feywild, on the WotC forums, seems to provide a comprehensive list, along with references to the sourcebooks: Manual of the Planes Arcane Power Dragon Magazine issues 352,374,376 Dungeon Magazine issues 159,165 It also mentions the novel Plague of Spells, by Bruce R. Cordell.



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