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Eldritch Blast is weaker than it seems. If you look at this answer you see that you only give your Charisma to one damage per target. This means you fall behind compared to the bow Ranger for example. He does (1d8+Dex)x2 damage, around 9.5x2=19 damage, while you do 2d10+Cha, around 156 on level 5 with Agonizing Blast. On level 11 you do 3d10+Cha (21.5), but ...


3

A pure warlock will be using EB a lot most likely. But with very little work, you can build a Warlock that is a melee monster. https://docs.google.com/document/d/1s7vTgl1KRuR78BDTmMIdJDLbWaRs3RTLhx3CE6QLrDE is the one I've worked out. Pretty solid at range (low CHR), but can nearly keep up with the melee classes in the long haul, has a few pretty solid ...


3

You are absolutely right, an Eldritch Blaster is usually stronger After the 2nd level, when you get Agonizing Blast you can do d10+Cha damage, the same as a Longsword two-handed, if you are Strength primary. You can attack twice with both on level 5. At level 11 Eldritch Blast pulls ahead with 3 attacks, and the Charisma bonus on the Pact Weapon damage on ...


5

So there are a few things which you are not correctly taking into account. You get a limited number of invocations. So while you can specialize all your invocations into Eldritch blast, you are really missing out on versatility. Same with choosing Armor of Shadows over Light Armor. Eldritch blast is 1d10. (avg 5.5) A summoned longsword is 1d8+dex/str and ...


24

The book is correct. For the reason why level 6-9 spells exist for the Warlock when their Pact Magic slots cap at 5, check the Mystic Arcanum class feature on PHB p.108. Mystic Arcanum At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th level spell from the warlock spell list as this arcanum. You can ...


5

There are three main differences between Alter Self and Disguise Self, and No, Alter self is not Always Better. It's not even necessarily superior. First and most important difference. Alter Self is a concentration spell that lasts up to an hour, Disguise self lasts for 1 hour without concentration. This means that while casting alter self, you can not ...


5

To answer the title question: Yes. Alter Self is a much more powerful disguise effect, allowing you to reconfigure your disguise as often as needed during the duration and not allowing an automatic save when you get interacted with physically because your transformation is real, not an illusion. Your body actually physically changes to match your desired ...


16

Generally better? Yes. Strictly better? No. As Scott mentions in his answer, Disguise Self can not only alter your appearance (via illusion), but your clothing as well. It's important to note the inverse of this: Alter Self does not specify that it modifies your clothing or equipment. This means that, depending on how severe your alterations are, you ...


5

I would say the ability to create the illusion of clothing, armour, weapons and other belongings is a very good reason to keep disguise self around. Uniforms and rank designations can gain you access to things that changing hair color won't. If you wear the livery of the local guards, you will almost certainly be accepted as a guard and permitted into the ...


10

All warlock spell slots are the same level (PHB p.107, under the Spell Slots section). As they level, warlocks eventually reach their maximum of 4 spell slots, and their maximum spell slot level of 5. Do note that you can cast lower level spells in slots that are higher level than the base spell (I.E., Hold Person, a second level spell, can be cast with any ...


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Your spell slots recover based on the class that you get them from. The language in the multiclassing section only mentions how you cast spells, not how you recover them. Note that recovery isn't mentioned at all in that paragraph. The spell slots are interchangeable when you're casting, but they recover based on their own mechanics. Unlike spell slots ...



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