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The printed rules leave room for interpretation, there's no official ruling, so your DM must rule it You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (...) This weapon counts as magical for the purpose of overcoming resistance and immunity to damage. (PHB 107) ...


It depends on which slot you use. If you cast using a warlock slot, the spell is cast at the level of the warlock slot. However, if you cast using your other class's slot, then it will be at the slot level you choose to burn. You can use either class to cast the spell provided that the spell is low enough level to fit in the slot used (you can't cast a ...


Deciding how a lich is created is the DM's job, as the game does not provide the answer (and arguably it should depend on the setting anyway). Your DM sounds cooperative, so I'm sure you can come up with something creative and awesome together.


The language of the old ones is called R'lyehian, which according to the mythos is a pale approximation of how it is pronounced. Similar to spelling the word a dog might speak being spelled bark or woof.


No. No feature which grants new spells counts against your spells known, unless it explicitly says so. Spells Known for the Warlock is exclusively for the Pact Magic mechanic, which this is not a part of.


"Line of sight to the enemy's square" is different from "an enemy that you can see". The warlock's curse description says it requires an enemy that you can see; so a hidden or invisible creature cannot be targeted by this power. Line of sight is implied. There are other ways to curse that get around line of sight, for example eyes of the vestige which ...


No, Warlock Spellslots do not count toward the Multiclass Spellcaster table Spell Slots. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) ...


There is currently1 no way to do this in the rules. If you're trying to avoid damage resistance, there is a feat that can help you: Elemental Adept. It lets you choose an elemental damage type, and spells that deal damage of that type ignore resistance. So, for example, you could take Elemental Adept (Fire), and your Scorching Rays would ignore fire ...


At the end of the day, it's entirely up to your DM. If he let's you, fine. If he doesn't, that should be fine too. It might help if you did a couple of things to prepare before you ask: Find an example in literature where a rogue/warlock has a familiar that is a Dire Wolf. Provide a compelling reason why this is necessary (because it would be awesome ...


You're right, there's not a lot of synergy there. Out of combat, your Warlock will add a lot of utility with his less combat-focused spell list and his ritual abilities, but in combat, you have 2 potential paths: Focus on your Warlock levels to become a powerful spell caster. Going this route, your Paladin levels will add heavy armour and a shield, which ...


By the rules, no. The Pact of the Chain says: You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. And the find ...


How about be a warlock yourself? Warlock, ArchFey, lvl 10 - Beguiling Defences "...You are immune to being charmed..."

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