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18

Leaders in 4e are spending their actions for you When a power allows a target to spend a healing surge, it does not require an action on the part of the target unless the power explicitly says otherwise. When a power heals you, you don’t have to take an action to spend a healing surge. Even if you’re unconscious, the power uses your healing surge and ...


12

Nothing Inspiring Word gives you the option of spending the healing surge and changes the amount of healing that it does. If you have no surges left to spend, you can't take that option. If you get no healing from the Inspiring Word, there is no trigger for Battle Inspiration.


6

The bonus is applied to every damage roll the Warlord's allies do. In order to comprehend what a damage roll really is, read Rules Comendium, page 222. To short it up, any expression of dices (or [W]) that you can find in a power, feat, monster stat block, etc. The following are examples of damage rolls. 2d8 + Wisdom modifier damage 1[W] + Strength ...


5

Damage rolls are defined as "any time you roll damage." Lets go through your examples: With your wolf if the damage on the target is rolled you add your warlord's extra damage, if it is static damage (listed as only a number, not dice) then this bonus is not applied. Hunter's quarry is extra damage and not its own damage roll (it is applied to the damage ...


4

If an action point was used to activate the power the attack is part of. If an action point is used for a multi-attack power, such as Twin Strike, or an AoE power, such as Swordburst, every damage roll gains the damage bonus. However, the power does not count as a miss unless it misses every target. For example, if you use Swordburst while 3 enemies are ...


4

There are a few ways to do this, the easiest one I found, after a quick look through my character builder, was the Saving Inspiration feat, In Martial Powers; you can forgo your extra dice of healing on Inspiring Word to instead grant the target a save. I would choose this one, because it gives you the ability to hand out two saves an encounter (more at ...


3

This depends entirely on how often your warlord plans on attacking, charging, and to some degree, how your party is built. If your warlord is lazy or mostly lazy - as in, the sort who grants attacks more than half the time - neither of these is a particularly good weapon choice. You might look at something like a chieftain's weapon, or something else that ...


3

Multi-attacks or area attacks must miss all targets to receive the consolation prize. However, all the damage from a multi-attack or area attack is buffed. Twin strike explicitly notes: Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks Therefore, the action point indeed activates the attack ...


3

Warlords are great. Typically you want to get into the thick of things and mix things up in melee. (You can go archer, but it isn't the best class for it.) If you want some awesome suggestions on powers and things, I would be remiss if I did not refer you to the D&D Char Op Warlord page. The folks who put these together have a lot of great ideas and even ...


3

The most consistent "here, have a save" for any leader is the "Mark of Healing" feat. Shake it off and Inspiring war cry are acceptable alternatives as well. You may also want the feat Courageous Example. While a little situational, it's good for enemy controllers spamming effects on the party: Whenever you succeed on a saving throw to end an effect, the ...



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