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0

The Charger feat states "...use a bonus action to make one melee attack or to shove a creature." Shield Master feat also grants the ability to shove as a bonus action if you attacked that round. This implies that for bonus actions at least, shoving is disctinct from a melee attack and can only be granted in special circumstances. The Shove attack action ...


5

My opinion is that RAW is clear on that you can use your Attack action to a shove. Since it doesn't limit it unarmed attacks it is done with whatever you are making an attack with. Note that in other areas of rules, like the Monk attacks, the rules does limit an ability to unarmed attack. My feeling is that it is not an oversight. Remember also 5e ...


8

So this question sort of ultimately comes down to "does shove use my weapon?" the answer to which is unfortunately clouded and probably up to your DM more than it is governed by the rules. I think in my games, I'd probably not, as "shove" seems more like a body to body effect (or shield if you're using one) rather than a weapon push, but I'd be open to ...


4

What happens in general varies a lot based on the relative timing of the two effects, the specific effects involved, and the nature of their sources' descriptions. The general answer is that either one of the effects happens, or the other effect happens, or some third thing happens which is neither the first effect nor the second, but in no case should a ...


0

Going strictly by the book, no. As @MrLemon correctly noted, there is no reason to believe otherwise in a literal reading. However, it is common practice to allow full Str bonus to damage. I personally support this practice - after all, the player has paid the feat to use it effectively. If you are not convinced, there are other methods of accounting for ...


2

It does not auto-adjust. I agree with John Campbell of the giantitp boards on this one. When the Bone Bow says that it functions as a composite longbow with regard to applying the user’s Strength bonus to damage done with arrows shot from it. (75) I see no reason to assume that it only applies to parts of the rules text concerning composite ...


1

I use 40K RPG Tools to search through all the Warhammer 40K RPG books. For the Eviscerator in particular, stats can be found in the other lines in these books: Dark Heresy, Inquisitor's Handbook, p 187 (1d10+10 R; Pen 5; Two handed; Tearing, Unwieldy) Only War, Core Rulebook, p 185 (2d10 R; Pen 9; Two handed; Razor Sharp, Tearing, Unwieldy) Deathwatch, ...


0

The key words are Swift and Next Attack Swift Actions In D&D3.5e, you may only perform one swift action per turn, even if it is a mental action. So, you would only be able to activate Dislocator once per turn, at the most. Next Attack Multishot and similar abilities and effects produce additional projectiles as additional attacks. When you're firing ...


0

The Warhammer Wikipedia has the following books listed as references for the Evicerator. http://warhammer40k.wikia.com/wiki/Eviscerator Codex: Imperial Guard (4th Edition), p. 34 Codex: Imperial Guard (5th Edition), p. 35 Codex: Witch Hunters (4th Edition), pp. 20-21 Dark Heresy - Blood of Martyrs (RPG), p. 116 Warhammer 40,000: Wargear (2nd Edition)


2

Flame Blade creates a beam of fire that you can treat as a scimitar for certain purposes, such as wielding and attacking. However, the spell description doesn't say that it actually is a sword or is treated as a sword for other spells' effects, so as far as other spells are concerned, it isn't a sword - just a beam of fire that is being wielded. Since ...


2

Spells that create a complete, usable weapon made of magical steel, iron, force, etc. should be targetable by transmute spells that don't explicitly exclude them. Spell effects, like Flame Blade, that do not create a complete magical weapon, are not normally targetable by transmute spells because there is nothing physical to target. Improvised weapons ...


5

The “light blade weapon group” is distinct from the “light weapon category” and not all members of the former must be members of the latter, despite what the name would imply. Yes, this is dumb. So anyway, the rapier is a light blade, but not a light weapon; it is a one-handed weapon. It behaves like a light weapon for the purposes ...


13

Keen doesn't exist yet... But no. To start with, Keen weapons (that receive a bonus) have historically been magic items. They aren't just sharp, they're magically sharp. And magic items are explicitly excluded by the spell: Creatures or magic items can't be created or transmuted by this spell. Even if your DM was generous, and ruled that a ...


3

Without access to the DMG there's no way to tell, yet, if the Keen property will exist in 5th edition DnD. With that said, I can answer the second part of your question: The spell Fabricate could not add Keen to a weapon, even if it does exist. Here's the relevant quote, from the Fabricate spell entry on page 239 of the PHB: ...magic items can't be ...


6

There is currently no Keen weapon property. The only published material we have that includes magical weapons is the Starter Set adventure, the HotDQ campaign, and the DM Basic Rules. None of these include weapons with expanded critical ranges. If there is a Keen weapon property in 5e, it will almost certainly be coming in the DMG. We don't know whether it ...


0

One of the major reasons that many characters focus on a single weapon is that you can only ever wield a single item at the same time. If you have Weapon Focus on 5 different weapons, that means you have 5 feats of which only 1 is used at a time. If you have 5 +1 weapons, you're only using one at a time; the rest of that money is wasted. Once you do ...


0

While not exactly what I think you're looking for, I think it worthwhile to bring up the weapon style feats from Complete Warrior. These were martial feats that granted high-flavor rider effects to a character wielding the appropriate weapons; these effects offered type-specific tactical advantages. e.g. the crescent moon feat that allows a free disarm when ...


-2

You can literally break all their weapons, normal, masterwork, or otherwise. Not to mention as a DM you can do pretty much anything you want. Don't take that the wrong way, what I'm saying is give character classes to creatures, especially if you're party is in an area where there are races that are typically PC races. Your pt enters a tavern with a ...


2

Firstly, anyone can use a crossbow; magic users simply can't become proficient at it. Secondly, the idea of classes is one of stereotypes; wizards don't use crossbows, so the weapon isn't one they're allowed to become proficient in. Finally, the in-game rationale is that they view such things as beneath them and any mage running around with one will be ...


1

Fantasy Flight Games forgot to put the stats in that book and never included it in any other book or errata. Given the frequency with which they make these kinds of errors and their typical responses, you can probably contact the developers which a polite email and they will send you the stats (and probably put them in the next errata).


2

The sniper rifle from the Thunderscape campaign setting (magi-tech steampunk setting) has an 18-20/x3 critical, ridiculous damage, not a terrible reload speed, and an added benefit for classes with precision damage that causes it to be moved up to "the only firearm in the setting that requires an Exotic Weapon Proficiency". It's not quite the same, but the ...


2

First of all, if magic weapons are allowed I would strongly suggest getting a throwing melee weapon with a 18-20 crit multiplier. Scimitars, Falchions, Kukri, Rhoka, and Elven Curve Blades are all example base weapons. The best possible base is probably the monowhip (2d6 18-20/X3 light weapon) from Paizo's Pathfinder Campaign Setting: Technology Guide, but ...


1

An attack of opportunity is an attack and that attack extends it's reach to 10 ft. You only get an attack of opportunity if a foe leaves that 10ft threatened area. The post above is just editing what the book says to make things more confusing than they should be. If you are a polearm master then you get a reaction attack when the foe enters within 10ft of ...


0

I think part of the answer lies in the quote regarding a crossbow being a "purely mechanical device". Why would someone who relies on arcane powers fall back to using 'crude' mechancial equipment. Also think about how Harry Dresden has difficulty keeping his mechanical equipment up and running.


5

Is there some game balance concern at work here I'm not seeing? Intention of the rules Mages cannot wear armor, have only few hitpoints and are very restricted concerning weapons. This is for game balance reasons to offset their enormous magical potential. This balance considerations are explained by the fact that mages have no training at all with ...


2

The main reason for the handicap is the mage will become a superpower later and there would be no reason for a person to really play anything but a mage. Now with this in mind Ive run plenty of games as well as had training in real life with weapons. An expert archer is what you are saying in a way when you take up any ranged weapon as is any other weapon ...


3

There is no reason why a wizard should not be able to use a crossbow besides the rules don't include a crossbow in their weapon choice. Game balance wise crossbows are very much on the underpowered and underused weapons in 2nd ed, except for drow with their repeating hand crossbows. AD&D 2nd ed had very few weapons unless you had the Arms and Equipment ...


7

I've played a couple ultra-realistic shooters of this sort. Sim games in this vein used to be a lot more common than they are now. Games I've used to do this (all handle weapons and tasers and knives and all that): Top Secret/S.I. + the Commando supplement. OK, so I'm old. But it was a great set of small unit tactics rules, hit locations, etc. Mechanic is ...


6

A system which meets the listed criteria is the 4th Edition of The Morrow Project. To use this for a SWAT-focused game does not require changing any of the system, or dropping much of the setting. The Morrow Project itself is centered around small unit, military actions as described in the question, but in a post nuclear world. It pays loving attention ...



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