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7

Before going into the mechanics in detail: You might have noticed that Electric Damage is very lethal in nWoD. It is also broadly speaking inaccurate, but that is ok. In nWoD Damage is related almost solely to voltage, in reality current takes a more important effect. A Shock Baton or Electric Fence is actual high voltage, low current. So is kinda more ...


6

The book Armory has official rules for stun batons, a paragraph under Stun guns, on p. 36. The entry describes how stun guns work (short: the electricity doesn't cause damage, it knocks the target unconscious for a specific number of rounds), and A baton version of this weapon [of the stun gun] exists. The baton can be used as a club to cause damage ...


2

No, double weapons take both hands. This is not as obvious as it could be in the original version of the Adventurer's Vault, where they were introduced, but Wizards has cleared this up with errata. There's a new sidebar for Double Weapons (page 2 of the linked errata), which explicitly says: You must wield a double weapon in two hands to use it. ...


4

No. To use the Double Weapon you have to have it in both of your hands (it's too heavy to wield effectively in one hand). So if you want to attack with the double sword, you have to have both hands on it. But. If all you want to do is pull a hand off the double weapon, pull and chuck a hand axe, and then put your hand back on the double weapon, yeah you ...


14

Buying Magic Items You may want to go by the rules instead of "something you read online." Let's look at the Magic Item Creation rules in the official D&D 3.5e SRD here: http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm Per http://www.d20srd.org/srd/magicItems/magicWeapons.htm#tableWeapons the base cost (value of) placing a +3 enhancement (or ...


8

3²×2,000 gp = 18,000 gp like you calculated, not 12,000. You had the price right the first time. But you cannot add a special property, like cruel or defending, to an item that does not already have a +1 enhancement. Thus, your item would actually be a +1 cruel defending furious fire-forged morningstar, and cost 4²×2,000 gp + 908 gp = 32,908 gp. Also, ...


12

You can't find anything barring this because there isn't: you can stack these properties, and really, most if not all other properties. Weapon properties are expensive: what makes you think you shouldn't be able to get your money's worth? The command activation isn't really that important: once you give the command, the energy damage stays until you turn it ...


3

As-written, it should be treated as a standard magic +1 repeating crossbow. (Any item that says it is "+1" or some other number is magical.) Repeating crossbows come in a couple sizes (hand, light, & heavy) which will determine the base damage. (Information on mundane variants can be found here ). Add a +1 enhancement bonus to attack and damage rolls ...


13

The basic rule for weapons, under the equipment section, is: [The weapon's] cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price. So most Large versions cost twice as much. But since a club is free, a club for large creatures is also free. Huzzah! What about masterwork weapons? Interestingly, ...


6

Ripped down trees are free. The SRD notes that: This cost is the same for a Small or Medium version of the weapon. A Large version costs twice the listed price. Therefore, a club, having no cost, has no cost multiplied N times, to be no cost. With that said, a masterwork tree or a club made out of exotic materials may start getting quite pricey.


7

Wield promises exactly this. Its Kickstarter just completed, so it is only out in playtest form at the moment. A Fantasy Roleplaying Game where you play an ancient, powerful weapon and the heroes you wield are disposable hit points. Wield is about power. How much do you have, how much do you give up and who has power over you? It is about ...


1

Charnel Gods (a Sorcerer Supplement) There is a supplement to Sorcerer called Charnel Gods that fits to a degree. In Sorcerer every character is a sorcerer with the ability to control demons, however demons are defined in each setting differently. Sorcerers risk losing their humanity due to this and when their humanity hits zero they become NPCs. Charnel ...


2

BloodLust This game is based on that very concept. The players are encouraged to create god-weapons and be wielded by other players. This game is highly inspired from Michael Moorcock's Elric book serie, therefore a strong part of the game is centered on the relation weapon-wielder, and as the weapon satisfy its lust (not necessarily for blood) through the ...


3

Weapons underwent a massive design change between D&D 3e (A&EG) and D&D 3.5e: the former has weapons divided by size (a longsword is a medium weapon, which means a huge giant uses it as if it were a dagger), while the latter has weapon sizes (a longsword is a one-handed weapon, a dagger is a light one and you can have normal longswords and huge ...



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