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4

Core: Light Pick The light pick is a 1d4 damage, 20 crit, ×4 multiplier light martial weapon. Weighs 3 lbs, costs 4 gp. 4d4 averages only 10 damage, but if you have, say, 14 Strength that’s 4d4+8 for 18, plus your Sneak Attack damage whatever it is, for a pretty nasty Fort save. Not much is surviving that regularly. And that’s ignoring ...


4

As Zachiel has covered, you don’t get to use a Large two-handed weapon as a two-handed weapon when you’re Medium, even with the −2 penalty. But even if we ignore that and let you, Wielding an inappropriately-sized weapon is a mathematically bad choice every time. (barring some kind of feat or class feature that waives the penalty, but ...


6

Enjoy the absurdly-named exotic weapon, the Dragonsplit Appearing the Monster Manual IV in the Greenspawn Sneak entry, the dragonsplit can be used as a piercing weapon like a short sword. Alternative grips use its long edge for slashing attacks or its short edge for chopping and hacking. It counts as a light weapon for the purpose of Two-Weapon ...


7

Try the Gnome Battlepick, an exotic weapon from the Arms and Equipment Guide. 1d6 damage, 4x crit. The Arms and Equipment Guide being a 3.0 book, it is listed as a "small" weapon.


8

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same ...


0

[W] means the damage die of the weapon including static bonuses. Static bonuses are magical enhancement bonuses on the weapon, any such damage boosters such as dragonshards, which are augmented to the weapon


-3

No. How could you? Let's step away from looking for tea leaves in the rules for a moment and look at the real world for a moment. When someone shoots with a bow, they stand with one arm out, holding the body of the bow, and the other arm back at their jaw, heading turned to the side and looking down the shaft of the arrow to aim. Where could someone even ...


2

The Rule in question: from Page 192, Blood and Smoke, or from Page 240 from God Machine Chronicles (and not in Demon). Stun Gun Die Bonus 0, Durability 2, Size 1, Structure 2, Availability •, ••, o r ••• Effect: A stun gun is designed to deliver an overwhelming amount of electricity to an assailant in order to shut down her ...


11

When you see [W] in a damage expression, it just means the weapon die as per the basic equipment description. For your character with the greataxe, that means 2[W] equals 2d12 All the bonuses add afterwards, they are not multiplied. Bonuses from feats and equipment are not included in the damage descriptions of powers, but how to add them is described ...


8

Before going into the mechanics in detail: You might have noticed that Electric Damage is very lethal in nWoD. It is also broadly speaking inaccurate, but that is ok. In nWoD Damage is related almost solely to voltage, in reality current takes a more important effect. A Shock Baton or Electric Fence is actual high voltage, low current. So is kinda more ...


7

The book Armory has official rules for stun batons, a paragraph under Stun guns, on p. 36. The entry describes how stun guns work (short: the electricity doesn't cause damage, it knocks the target unconscious for a specific number of rounds), and A baton version of this weapon [of the stun gun] exists. The baton can be used as a club to cause damage ...


2

No, double weapons take both hands. This is not as obvious as it could be in the original version of the Adventurer's Vault, where they were introduced, but Wizards has cleared this up with errata. There's a new sidebar for Double Weapons (page 2 of the linked errata), which explicitly says: You must wield a double weapon in two hands to use it. ...


4

No. To use the Double Weapon you have to have it in both of your hands (it's too heavy to wield effectively in one hand). So if you want to attack with the double sword, you have to have both hands on it. But. If all you want to do is pull a hand off the double weapon, pull and chuck a hand axe, and then put your hand back on the double weapon, yeah you ...



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