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9

Full break-down of the price: A dwarven waraxe costs 30 gp Since we are starting with a dwarven waraxe, we need to start with its price. It is 30 gp. Only masterwork weapons can be made magical Non-masterwork weapons cannot be magic. Masterwork adds a +1 enhancement bonus to attack (only), and costs 300 gp. So we add the 300 gp to the cost of a dwarven ...


9

Yes, there's nothing (in the rules, anyway) preventing multiple Eldritch Knights from bonding with a single weapon. Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport ...


2

FROM YOUR LINK Inhaled: These poisons are delivered the moment a creature enters an area containing such poisons and do not usually have an onset time. For most inhaled poisons, 1 dose fills a volume equal to a 10-foot cube. A creature can attempt to hold its breath while inside the area to avoid inhaling the toxin. A creature holding its breath receives ...


0

Close Weapon Mastery At 5th level, a brawler's damage with close weapons increases. When wielding a close weapon, she uses the unarmed strike damage of a brawler 4 levels lower instead of the base damage for that weapon (for example, a 5th-level Medium brawler wielding a punching dagger deals 1d6 points of damage instead of the weapon's normal 1d4). ...


7

I'll get the simple bit done first - you're right, nothing in the Thrown property turns a melee weapon into a ranged weapon. It's a melee weapon you can use to make ranged attacks, so the Archery Fighting Style, which says that You gain a +2 bonus to attack rolls you make with ranged weapons. can never apply to it. It can apply to darts, because they ...


7

Yes, you may. First there's the rules-first approach D&D 4e is happy with, wherein the story follows afterwards to make sense of the rules: it's a heavy blade, and the Ruby Scabbard says it can be used with those. So you can, and that's that. Narratively, it's also fine. Polearms do get sheathed. Not for convenience of carrying like with swords, though ...


18

Sure, why not? After all, there are historical scabbards for polearms. They just don't dangle on your hip like a sword one, but since also a longsword scabbard don't fit a scimitar, the item will magically change to fit your weapon.


0

RAW: Yes, because it is a heavy blade. The rules say that the weapon that goes into a Ruby Scabbard has to be "any light blade or heavy blade". Since the polearm is a heavy blade, and the rules don't say that any non-light blade or heavy blade weapons cannot go into it, this can be done. RAI: No, because glaives don't use scabbards. Glaives are polearms ...


3

Ranged weapons that are not thrown (like bows, crossbows) use DEX to hit, so a shortbow or any crossbow is a valid option and you will not take any Strength penalties using these weapons. Dipping just one level into Swashbuckler (assuming you're allowed Hybrid Classes) nets you the Swashbuckler Finesse class feature, which gives you Weapon Finesse as a ...


12

Your weapon can be drawn before you go in. There's nothing to say that you can't walk around holding your weapon, though provision of light and carrying of gear are common reasons to have sheathed a weapon. (Social nicety is another.) When can you draw it? Out of combat you likely just declare your draw and GM says "okay." In combat, on your turn, you ...


21

So, first up - anyone can use any weapon. Proficiency merely determines whether you can add your proficiency bonus to your attack rolls. Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not ...


8

Are you sure it's a problem? The problem I have is that there is simply no reason to use anything but a Kevlar Vest, because Guns are used so often that the AP-ignore is really really strong. I would counter that in the real world, there is simply no reason to use anything but a kevlar vest. Guns are used very often and the fact that they by and large ...


0

The term “wondrous item” is a catchall description for anything that doesn't fall into other groups, such as weapons, staves, and so on. So, no. You can make a wondrous item out of almost anything, but not an item intended for use as a weapon, like a sword. Oddly, you can make a magic weapon out of literally any item type (due to improvised weapon ...


2

You will have to make a house rule to determine this, as its not in the rules as written. For weapons with the ammunition property, like arrows, there is a rule you could use as a guideline. PHB. Page 146: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. You could determine that this ...


10

If I get hit by an arrow, javelin, throwing axe or something similar, does it stay sticking out of me? "Getting hit" is an ingame term for attacker success. It does not mean the weapon hit you in the narrative of the story and is now sticking out of your bleeding wound. The player handbook says: Hit points represent a combination of physical and ...


0

The 3.5 rules set does not classify ranged weapons as light, one-handed or two-handed. Ranged is itself the classification*. With melee weapons that can be thrown, like a dagger or spear, you get the classification from it's melee counterpart. Sometimes, you can read the description for more information, like with a composite longbow to determine you need ...


8

In all these cases, the creator needs the feat Craft Magic Arms and Armor, but once that's out of the way... Wondrous items are rarely also weapons... Precedent exists in the form of the mattock of the titans and maul of the titans, but these are largely exceptions rather than rules, both items dating back to at least the Dungeon Master's Guide for ...


4

RAW: No - Custom Crafted Weapons are not Wondrous Items The rules for crafting Magic Weapons and creating Wondrous Items have completely separate pricing structures, so there would not be any overlap between the 2. There are rules for Weapon Bonuses which may help, such as Spell-Storing to cast Mage Armor if you have a friendly caster to recharge it for ...


5

From the equipment list in the PHB on page 149, a Maul is a two-handed weapon. The rule for two-handed weapons is on PHB 147: Two-handed. This weapon requires two hands to use. Since you must use both of your hands in order to wield the maul, you wouldn't be able to wield a second weapon. You can wield the warhammers because they are versatile, and ...


14

No, you can't use a two-handed weapon with one hand. Two-Handed. This weapon requires two hands when you attack with it. Even if you could, two-weapon fighting is defined as When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee ...


-7

Does your character have four arms? If the answer is "no" then you cannot dual-wield two two-handed weapons.



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