New answers tagged

3

No …but it's probably fine if you let them. From a strict reading, bolas can be chucked at an enemy like an overly-elaborate rock to do 1d4 damage, or can be used to make a ranged trip attack. Since the wording just says "you can use this weapon to make a ranged trip attack", nothing suggests it should operate like the Trip(ex) ability and trigger a ...


0

No, they cannot do both. Your first situation is the correct one. In the Actions in Combat section of the SRD, Disarm, Grapple, and Trip are given a footnote that reads (emphasis mine): These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full ...


2

Give it a half-life After a few weeks/months Dense Iron degrades into regular iron or even "light iron" and loses it's awesome or magical properties. Or maybe falls apart completely. It's going to be hard to keep a steady supply of Dense Iron Warhammers for one person much less an army.


0

Figure a way to counter the alloy This is probably a variation on IanDrash's answer but perhaps your PCs can discover a way to disable the properties of the alloy. Perhaps they discover a substance that causes that specific alloy to become brittle. The game's rules will inevitably change. Instead of being a race to arm your kingdom it becomes a race to ...


0

The basic rules regarding enchanted weapons say, that all damage coming from these is inheretly magic. However, some abilities do change a weapons damage to magic damage of a certain type, like a pladin's smite or a blessing. It is kind of an enchantment that is carried by the weapon but not part of the weapon itself. In case of the smite, a distinction is ...


8

Short answer: Yes. Long answer: There is some leeway that is up to the DM to decide. Basically, it comes down to whether the magical effect of the weapon is diffused within it or is simply a layer on top. A Paladin's Smite, for example, does not make the weapon magical despite magic surrounding it. Normally, this is an unnecessary distinction. All of the ...


0

No. Hellish Weapons is an ability of the Erinyes, and the damage from that is included in the statblock. This is not the only place this occurs, as all of the angels from the MM possess the similar Angelic Weapons ability that affects their weapon attacks. However: One possible thing to consider is the secondary poison effect of the Erinyes' bow. This ...


20

No, a PC cannot make use of the devil's poison The hellish weapon is a special trait of the creature, not of the weapon. Therefore, the trait only applies when the erinyes is wielding the weapon. In addition, the trait specifies that "The erinyes’s weapon attacks are magical…" not that the erinyes's weapons are magical. The devil could just as easily hit a ...


10

Yes. Because weapons are categorized by their relative size to the wielder, your Medium fighter would treat a Large dagger as a one-handed weapon according to the following rules. A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon ...


8

I see three possibilities: Either you change the world (and with it the campaign), change the enemies or you make the ore something more. Change the ore: Liesmith gave a very nice possible answer, so I'll just put in a few extra possibilities. For example: What makes this ore special? How is it so powerful? Maybe it is stabilised by God #1. Maybe it feeds ...


6

Given the extent of the lore that we know: The alloy was gifted by a god (let's call him Loki) to his followers, then the recipe was "leaked" to a kingdom (let's call it the Kingdom of Loathing), which hates the worship of gods, by Loki's enemy (let's call him Thor). My suggestion is to keep the physical properties of the alloy the same, but reveal a ...


0

If the portal is a fixed location, why not make a trap at that same location? Because.., have you ever seen the rules for shooting with a siege engine? And those don't even cover moving targets! A Ballista could work though (a Gnome getting a -6 size modifier on attack with those puppy's), is the BBEG any kind of whale by any chance? EDIT: New idea. Does ...


6

No. The authors are careful about denoting when spells can be used for an attack. There is nothing in the game rules more important than the action economy. Over and over again, the authors painstakingly indicate how spells and powers fit into the structure of "attack actions", "bonus actions", "movement", "dash", and so on. Given that there is no ...


5

No. Weapon attacks aren't about fine control: they are about delivering large amounts of momentum to vulnerable areas over short time frames. I think the best 'attack' you could hope for is to gradually stab someone who is prone and stationary, or is actively cooperating with their eventual evisceration.


4

Yes. Important bits of the spell: The spell allows you to move up to 1,000 pounds and fine motor control allows you to manipulate objects in a specific manner. Combining these two features in the spell, and considering it's a 5th level Transmutation, would definitely allow you to exert enough force while deftly manipulating an object to simulate an attack....


13

I'd say no. Aside from it not being mentioned in the list of things you can do with it in the text you quoted, the spell also states that you can move it 'up to 30ft in any direction'. Attacking with a weapon requires the weapon to be moving quickly, and a spell which lets you move an object 30ft over what would be several seconds is far too slow to cause ...


1

Assumptions: Your BBEG is really big, like Colossal or so. If he's smaller than that, targeting him with siege weapons simply won't be effective. You have access to artillery trained NPC's for both construction and deployment. Without them, the chance of successfully building the device drops considerably, and you're unlikely to get more than a single shot ...


0

The d20 system, which is maintained by Wizards of the Coast, has been adapted into many different, yet compatible rule sets. This means that you can (usually) pull many different rules from many different sets into one cohesive game. For example, you can find many compatible rules and items in D20 Modern or D20 Future, plus D20 Apocalypse (a supplemental ...


5

There are two possible answers one could give here, since you didn't ask explicitly for the answer to comply with the RAW. The cold, hard, RAW (Rules As Written) answer Just as @Sebkha's answer states, on Pages 267–268 of the Dungeon Master's Guide there is an official treatment of Renaissance-era, Modern-era, and Futuristic-era weaponry. If all you would ...


2

The Maul already exists and is just about exactly a two handed mace. Just flavor it differently. Leoric's weapon would probably be a unique magical maul.


0

The important thing to consider if you are to use D&D for such a setting is on how you interpret HP. D&D is intentionally sketchy about it but typically most players still think of HP damage as 'damage', 'taking blows/cuts'. Under such an interpretation it will be quite hard to get the feeling of Walking Dead. If you instead interpret HP as ...


1

The "quick and dirty" answer is that 5e has done away with much of the depth of magic items, and crafting them in particular. Where 3.5 had fairly detailed rules for crafting all kinds of items, 5e only really retains the crafting rules for mundane items. Magical items have a treatment much more like classical editions of AD&D (1e and 2e) where they ...


4

As per the 5e rules, No. I would say no because of this line in the DMG page 138. Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned ...


0

There are a number of issues with handling modern weapons in a D&D game. And a number of solutions. You could treat magazine-based firearms as being similar to repeating crossbows, and they do roughly the same amount of damage as said crossbows but with more range (treat bursts of fire as a shot instead of tracking 30 shots individually). Meanwhile, "...


17

I think 'yes' in two cases, 'no' in all others. Berserker axe and hammer of thunderbolts: For concreteness, let's look at the Berserker Axe, the first attunement-requiring weapon in the DMG. Its description reads, in part: You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your ...


0

When considering damage for any weapon, including modern day firearms consider their damage against a regular person, who in DnD tends to have 2-3 hit points. Think about a glancing blow to the limbs, more than direct hits to the chest or head, which would be more akin to a critical hit. A small, low-caliber handgun might be no more damaging than a dagger ...


8

I would echo @nvoigt's answer: D&D was simply never meant to do this. It can be illustrated by a simple example: realistically, modern guns have a high chance to kill or disable anyone they hit. However you approach replicating this makes a mockery of the D&D hitpoint system. If you're set on using D&D as a system, then a possible alternative is ...


0

To expand on nvoigt's answer, D&D is all about special people to accomplish heroic deeds. A cleric doesn't need a morphine shot to cast restoration, a wizard doesn't need a rocket launcher to cast fireball, and a fighter doesn't need an adrenaline needle to use his Action Surge. These are things they can do because they were destined to be heroes. By ...


5

Rather than creating an entirely new item, it can be perfectly valid to just "refluff" an existing item -- simply take an existing item, and give it a new description. If there's already a similar item but the name doesn't fit... simply change the name. If you really want to make a new item, then simply compare other weapons to see how the stats might ...


20

The gods favoured weapon has the folowing influence on a cleric: A cleric gets proficiency with this type of weapon. I.e. if the cleric has quaterstaff as favoured weapon he can use any quaterstaff with no penalty. Clerics are also proficient with the favored weapon of their deity. link The weapon summoned by a Spiritual Weapon spell takes the ...


10

They have to buy it like everyone else. They only gain proficiency with it and gain no other benefit.


77

A good and solid answer was given already: Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide. Please upvote that answer if you find it useful, I'm just copying it to comply with the guideline that every answer should stand on it's own even if the others get changed or removed. However, a paragraph like this has been in all ...


38

Modern firearms and grenades appear on page 268 of the Dungeon Master's Guide.


5

There are a couple options. The most accurate to Leoric's Mace would be the Earth Breaker. There is also the Great Club, the Lucerne Hammer, and the similar Bec de Corbin.


1

It's actually written right in the book, but unlike equipment and armor which has it in a big font on Orange background in the upper right corner, weapon cost is in a small black font in the lower left corner along with the other weapon stats


1

The rule that I have used in my FFG Star Wars game is generally that players can access services from a professional for whatever it would cost a player to do themselves plus an appropriate service charge (usually determined by a negotiate roll, where failures increase the total cost by a percentage of the base). Usually, these services are offered by an ...


0

This depends on the SOURCE of the Special Ability (SA). IF the Source of the SA is the Player, then it can be applied to anything being used as a weapon. (For example: Sampson and his weapon, a Jawbone) However, if the Source of the SA is the Weapon\Item, then it MUST be +1 magical item. As a Cleric, you will enhance the items with YOUR domain abilities,...


5

Effects like the supernatural ability holy lance can be used on mundane, non-masterwork weapons When the rules describe a specific ability, that specific ability may override a general rule. So when a creature possessing the Good domain employs the supernatural ability holy lance, he really does "give a weapon [he] touch[es] the holy special weapon quality ...


5

Making an evil foe's weapon gain the weapon special ability holy causes the foe to gain a negative level while the weapon's wielded While the Good domain's supernatural ability holy lance's duration continues and the foe continues to wield the weapon, the foe will have that negative level. But the GM must assess how the cleric touches a foe's weapon in ...


1

No. This is because the spell or ability which does this, simply adds the property. When it is a weapon property, such as holy, the weapon needs to be magical in the first place for the ability to get added. Why the weapon needs to be magical I have no idea. This also comes down to the fact that none of the spells or abilities talk about adding the +1 ...


0

For each % gain in the power, range and ability to launch darts of greater weight.... IE the bows ballistic potential... Then there must be a decidely non linear increase in the weight of the bow. The only exception would be if you changed the composition of the materials the bow was made of. Example: You are creating x units of energy harnessed in the ...


35

I don't have an "in game" answer per se, but I DO have a real world answer. Game answer: "We thought these were a good model for the real world analogue." Real life answer: Since the mechanisms that allow the bolt to be shot with additional force (thus causing more damage) are heavy, the weight increases. Look at this picture of a heavy crossbow: ...


3

Different materials, different weight There isn't a RAW answer here (besides "well, it has the word heavy in the name"), so any answer here is going to be speculative. Actual crossbows have been made of all kinds of different materials, with different amounts of power and durability behind them. The heaviest of historical crossbows had metal crossbars and ...


3

Because they're one-handed, you can carry a loaded one and get one shot off without worrying about loading. This makes it a handy backup weapon for someone who normally uses a single melee weapon and no shield.


15

There are several benefits: Size a hand crossbow can be concealed, other crossbows not so much. Weight if the optional encumbrance rules are in use, the 2 pound difference between a hand and light crossbow can be significant. Style hand crossbows have it; other crossbows don't. Of course, if you only play characters that are only looking for mechanical ...


14

There are a variety of reasons to use hand crossbows! Combat practicality. The Crossbow Expert feat grants that sweet Bonus Action shot with an already-loaded hand crossbow. Even without that, holding one in each hand means you aren't held down to the one-attack-per-round drawback the Heavy and Light crossbows suffer due to the Loading property. ...


3

You can't use that hand to harm an enemy, because you're already using that hand to harm an enemy. While wielding a two handed weapon, both of your hands are contributing to your full attack, and you can't attack twice just because you switched weapon. Would attacking with a weapon in your right hand once (because attacks must go in order of BAB), then ...


2

I don't see anything in the rules that specifically prevent you from making one or more primary attacks with a weapon wielded with two hands and attacking with spiked gauntlets as an off hand attack, but there are certainly some reasons why your DM may not allow it. It's not how monsters work If you look at the werewolf lord, when in hybrid form, the ...


3

The closest thing to RAW that allows altering one weapon to another type is adding enchantments: For Composite bows, look at adding Adaptive For melee weapons, your best bet is Transformative, but that's expensive and doesn't allow you to alter it into a different 'handedness' so you're still out of luck if you want your Longsword to become a Greatsword. ...


2

Long story short, you cannot. All ways to "modify" it will also involve permanently removing all magic from the item. Most magic dispelling effects are temporary. A Disjunction spell will destroy the item completely. And breaking it until all hit points are lost will remove all magic, but the item can be fixed with spells and remain a simple masterwork item,...



Top 50 recent answers are included