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1

From Hunter: the Vigil p248 Dart gun: used primarily for animal control and zoological research. Does no damage but delivers a dose of tranquilizer upon a successful hit. Modifying a dart to contain a different substance requires a successful Dexterity + Crafts roll with a -2 penalty; failure results in destruction of the dart and loss of its ...


8

The problem isn't the fact that you're not playing "real 4e" meaning Essentials. The problem is that it's not clearly spelled out how these folks are getting rapier proficiency on their Rogues. You won't find this in HOTFL or the PHB1. Neither Scoundrels (the PHB1 rogue) nor Thieves get access to Rapier in their base class, you need to find another way. ...


1

The Rogue: Thief class does not get automatic proficiency with the rapier, nor does any race in Heroes of the Fallen Lands. The only way I can find to get proficiency for that class, using only that book, is to take the Weapon Proficiency: Rapier feat (from page 319). The PHB1 Rogue doesn't get Rapier proficiency either, so this isn't an issue of using ...


6

What Can We Borrow From the d20 Modern SRD? Chain Saw: Military and police units use powered saws to cut through fences and open doors rapidly. They are sometimes pressed into service as weapons, often by people who watch too many movies. Damage: 3d6 Critical: 20 Damage Type: Slashing Range Increment: — Size: Large Weight: 10 lb. ...


3

Auspex I is Heightened Senses, i.e. increasing one of your five senses to supernatural levels (NOT aura perception). I personally always make my players define what sense they enhance. So if it is anything other than Sight or Smell - use as normal. Hearing footsteps is perfectly fine. Smell would be overloaded, possibly leading to WP roll to avoid Frenzy, ...


6

Yes, according to the d20SRD: A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword. The Mace of ...


2

It depends on your DM, but I'd rule yes. Sometimes, determining how much of the cost of a specific weapon or piece of armor (shields included) comes from its unique properties is very hard, so some DMs just say that the weapon can't be crafted in any other variant than the one presented (with the added rationale that if they wanted you to be able to craft ...


5

Yes, that is actually an official rule. Though there is also a -2 penalty for using a weapon not meant for your size. http://www.d20pfsrd.com/equipment---final/weapons Also Page 144 of the Core Rulebook Weapon Size Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed. A ...


0

I can see how the wording could lead to confusion, but Powerful Build, Monkey Grip, Wield Over-sized Weapon all modify the effort (or additional effort) required to use an inappropriately sized weapon, and thus do not stack. main faq, pp 51 Do effects that allow you to use larger than normal weapons, such as the Monkey Grip feat or the Powerful ...


2

Looks like a Huge weapon works without penalty Wield Oversize Weapon says you can treat a weapon as one size category smaller than it is. Thus, you can treat a Huge weapon as if it were Large. Powerful Build says you can wield weapons one size category larger than yourself without penalty. Since a goliath is a Medium creature, that means a goliath may ...


1

The damage of a stun grenade — or any weapon — affects vampires normally unless there's a specific exception (e.g. firearms do bashing in nWoD 1.0 and all weapons do bashing in nWoD 2.0). A vampire with Auspex active would likely have a chance to be stunned just as if startled by a bright flash or another loud noise. If the Auspex writeup ...


4

I'd give the penalties of all ammo in a burst. Since a burst gives you a slight bonus and hollow points give you a slight bonus (against unarmored targets), I'd apply a -1 to the roll to reflect the fact that one of the bullets you're firing isn't quite as good but gives the benefits of tracers. Alternately, if you wanted a simpler and more powerful game, ...


13

Yes. All means All. This is the same wording that is used on the Dwarven Weapon Training feat, and that is regularly used to give Dwarves Craghammers and Mordenkrads. That said, some DMs may not allow these feats to grant proficiency with superior weapons; ruling that they were not intended to provide it based on the fact that the superior weapons they ...


4

I remember reading somewhere (might be in an earlier edition though) that all you needed to do was roll the appropriate weapon skill with an hard-ish treshold. I'd say you'd have to seriously repair a weapon if you get a critical glitch though. A shell exploding the middle of your barrel wont be fixed by hitting it once or twice against a wall. I'll try ...


2

The core rules don't explicitly cover this. If the GM states that the gun is jammed because of a critical glitch, then they should also come up with what needs to be done to unjam it. If it were a critical glitch, I would say they have the take an Automatics test with a Hard threshold. If it were a simple glitch, I would way they have to use a complex ...



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