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3

All of the simple weapons. Maybe even ammunition weapons, because the ammunition might not be the weapon, but even a red-hot crossbow will make metal ammunition pretty hot, though there lies debate. There's actually two ambiguities here, both of which totally work in your favour. 1. Pathfinder never says what weapons are composed of You might picture a ...


2

Looking through Ultimate Equipment I see the following: Definitely Metal Simple Weapons: Bayonet Brass knuckles Dagger Gauntlet Light and Heavy Mace Punching Dagger Spiked Gauntlet Possibly Metal or Partially Metal Battle Aspergilium Dart Javelin Morningstar Sickle Not Very Metal Cestus Spears Hope this helps. If it was my game, I'd definitely ...


0

On your own accord D&D 5th edition is trying to let players and DM handle much of these kind of "rule holes" as they feel right. Personally I would let an Arcane Focus shaped like a staff work like a weapon, but not the other way around (not every staff you find lets you focus magic). Also, regarding improvised weapons on the Basic Rules, it says that ...


0

I am going to start by covering 'D&D-compatible' - In a world where portals can be opened to any dimension or plane how can we call anything incompatible with D&D? Crafting of Renaissance Weapons, the modern era and futuristic weapons, are touched on with the information you have already provided in your query. Everything has a comparable item or a ...


7

Probably. The entries for Staff and Quarterstaff are different in the equipment list. Under the Arcane Focus section you get: a specially constructed staff (p. 48). this is distinctly different (and quite a bit more expensive) than a typical quarter staff (the arcane focus version runs 5gp vs 2sp for a quarterstaff). So no, a quarterstaff cannot ...


4

As usual, Pathfinder to the rescue. Totally 3.5e compatible and with costs and stuff, not d20 Modern style. Here are Pathfinder's firearm rules covering up through the revolver/rifle era, and here's the modern weapons info from their visit to WWI in Rasputin Must Die!, and here's the new technological weapons info from the new Technology Guide that has ...


3

There is no established craft DC, obviously, but the Player's Handbook page 71 table lists 'exotic melee or thrown weapon' with a DC of 18, and 'complex or superior item (lock)' as a DC of 20, so pistol and musket should both be in that range. And, given that 'crossbow' lists Weaponsmithing as the proper Craft skill, I would be happy asserting the same for ...


1

It turns out that there are a number of different ways to speed up this process. The fastest option may or may not be available to a specific character, so let me try and include not only that option but some other alternatives as well. There were already four answers when I posted this one, and I've drawn a lot of ideas from those answers. Fastest The ...


6

Just take the Two-Fisted Shooter feat and move on. You can treat the hand crossbow as an off-hand weapon, and you can reload it one-handed as a free action. When you score a critical hit and have a loaded hand crossbow in your off hand, you can make a ranged basic attack with that weapon as a free action. (MP 140) This will let you reload a hand ...


2

I'd avoid the issue by getting a Ruby Scabbard (Adventurer's Vault), since it allows the associated weapon to be drawn as part of the same action made to attack with it. So he would just whip it out to stab someone in a single, fluid movement. So he would sheathe the rapier as a minor action, reload as free then just draw it again whenever he uses it.


2

I find your methodology questionable. Of course it is a DM ruling and you are the DM, but consider for the free load to work you must have a free hand. Quick Swap is based on a single continuous motion to switch from one weapon to another, as an example slip your dagger in its sheaf on the down stroke and pull your sword on the continued motion up stroke. ...


3

Your interpretation makes sense to me. As for versimilitude, I would have the character install hooks on his belt which assist him with one-handed reloading. These have the side-effect of adding flair to the outfit.


1

The Hand-Crossbow is a 1-handed weapon that requires your off-hand to be free in order to reload. The Spiked fist requires the gauntleted hand to not be holding anything else in order to wield it as a weapon. If your player is holding a Hand-crossbow in the same hand as the Spiked Fist, then he still requires an empty hand to reload and wouldn't be able to ...


3

The Following is an analysis based on a strict reading of the rules, and ignoring designer intent and their use of language. The lead designer for 5e had this to say about Reach weapons: Rules for Opportunity attacks and Reach weapons don't make (narrative?) sense, but they are consistent. Reach is always 5 feet when not actively making an attack, and ...


7

To quote Joshua Aslan Smith's answer... You can make an opportunity attack when a hostile creature that you can see moves out of your reach. This seems pretty clear to me. A creature using a reach weapon has a larger reach than normal for the purposes of weapon attacks, which an opportunity attack with a weapon is. Do recall that you can attack ...


12

My initial rules reading, maybe... Opportunity Attacks In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out ...


3

Yes, 4e doesn't care about verisimilitude. Spiked gauntlet Simple one-handed melee weapon Cost: 5 gp Damage: 1d6 Proficient: +2 Range: - Weight: 1 lb. These gauntlets are specially fitted with metal spikes. Unlike other weapons, the spiked gauntlet occupies your magic item hands slot while enchanted. Properties: Off-Hand (An ...


1

If I were DM-ing this, I'd allow it. Obviously the player can't attack with both the crossbow and the gauntlet in the same round, but just thinking about it logically (and in absence of any specific rule against it), it should be fine. You can, in fact, punch someone while holding something. What I might be tempted to do is inflict damage on the crossbow ...


4

I don't know of anything in the rules that explicitly prevent this... However, the 'it just seems overly impractical' can be enough for you to overrule any rules (even if they existed). A person could possibly wield a hand crossbow in a hand with a gauntlet (sounds suspiciously like a -X to attack rolls to me). Adding a lot of spikes to said gauntlet ...


3

By an absolutely strict parsing of the RAW, no, this power would not work with your thrown weapons. However, this is one of those times when the strict RAW is flatly stupid. Ask your DM about it. This is an obvious situation for house-ruling it to work, and making the case for such should be trivially easy with any even somewhat reasonable DM.


2

Since the marksman power extends Prevenom to ranged weapon ammo, only the most unreasonable of DMs would rule that you couldn't apply it to a thrown weapon, even though you could technically interpret the rules that way. It seems pretty clear-cut how it should function. Looking through the other powers, I have similar thoughts. While many powers explicitly ...


1

You can draw, or pickup a weapon without using an action, but only one of them. In the Player's Handbook there is a feat called Dual Wielding. One of the benefits of this feat is the ability to handle two weapons for free during your turn, rather than just one. Player's handbook page 165 You can draw or stow two one-handed weapons when you would ...


17

No, drawing a weapon does not take an action. Nor does picking up a dropped weapon. Both answers are found in a sidebar on page 70. Interacting with Objects Around You Here are a few examples of the sorts of thing you can do in tandem with your movement and action: (omitted) draw or sheathe a sword pick up a dropped axe ...


0

Although this question already has an answer, and rightfully so. I believe that anyone who visits this page with the same question should know the ups and downs of wielding over-sized weapons before coming to a conclusion. Lets start with the Core Rulebook A creature can't make optimum use of a weapon that isn't properly sized for it... The measure of how ...



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