New answers tagged

6

While the default answer would be "work with your DM" you are already doing that. There is no reason NOT to allow it to become a 2H version of a flame blade, since button 4 and button 5 do the following: Button 4: the rod transforms into a climbing pole up to 50 feet long ... The pole can bear up to 4,000 pounds. Button 5: the rod ...


5

This feat seems unnecessary. Massive Grip in conjunction with a Great Weapon would allow a character to do extra damage by taking a penalty (disadvantage) on an attack. There is already a feat that fulfills this role: Great Weapon Master. Great Weapon Master is also balanced in ways that Massive Grip isn't: The -5 attack penalty is cumulative with other ...


0

As described this MAY be balanced for increasing a 2d6 weapon to 4d6 Methodology Since you need to take a particular feat to use these new massive weapons I think it's fair to compare this balance-wise to other feats. To keep things simple I'm only looking at damage potential here; in play I would expect massive weapons to have RP effects that may be good ...


9

The Spell does not provide a mechanism for doing damage to the spiritual weapon, the mechanics by which it would save, or its susceptibility. Since nothing is defined, Rules as Written, nothing exists. Maintain concern for Dispel Magic spells, anti-magic areas, or attempts to incapacitate the Cleric.


4

Sure, but it's weird. Eidolons have base forms - their base set of stats and starting evolutions. You can't, without fiat or class options I am unaware of, trade out those evolutions. So you can totally have a sword-shaped eidolon, but it's Medium size (aka the size of a person) and has arms and legs and fangs and stuff. Note that it doesn't need to ...


12

Usually, this would just be a matter of description, not rules 3.5 doesn’t generally get into the details of the style and construction of weapons. A single weapon covers a large number of real-world weapons with the same stats. A longsword could be any number of one-handed straight blades. A rapier covers just about all of the thrusting swords. A bastard ...


6

There is a critical footnote on the flaming property's entry in Table 15-10: Ranged Weapon Special Abilities (PFRPG CRB, p. 469), which says: Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. It's unfortunate that this was omitted from the description itself, because that appears to have led to it being completely ...


-1

The flaming special property does not create an actual fire when the weapon is drawn : it has no effect at all (apart from a visual one) until the weapon successfully hits a valid target. Then it cannot count as a source of fire for the Bow of Ashes.


0

Well, lets see it logically, would that clause be there if the bow counted itself as a lit torch for the purpose of that special ability? Most likely No. It would simply say that while the Flaming property is activated it would shoot the ash arrows and be done with it. I would say that, even if the flaming property lit the bow aflame, which doesn't seem to ...


13

Yes, but... The only reference to nunchaku that is present in the Player's Handbook is in the section detailing Monk Weapons in the Monk class description. This section (PHB p.78) mentions: Certain monasteries use specialized forms of the monk weapons. For example ... a club that is two lengths of wood connected by a short chain (called a nunchaku) ... ...


15

No There is no nunchaku in the PHB weapons list. The DMG says on page 41 in the chapter "Flavors of Fantasy" that a nunchaku is nothing but a flail with a japanese name. The spell says it works on "The wood of a club or quarterstaff you are holding". A nunchaku is neither. Mechanically a flail is a different entity than a club or staff and from a lore ...


11

On page 149 of the PHB, you'll see a list of weapons (no doubt you've seen it). The morningstar is listed under Martial Melee Weapons and has no properties. Anyone can use a morningstar, but they require proficiency in martial weapons to get a proficiency bonus. Weapons can be used for two-weapon fighting if they are one handed and have the light property. ...



Top 50 recent answers are included