Tag Info

New answers tagged

0

There's not much you can do until you reach higher levels. There are two level-one spells on the magus spell list that will both increase your reach by 5 ft. Long Arm increases your reach by 5 ft. Enlarge Person increases your medium sized tiefling to large giving you a 10 ft reach, +2 Str, -2 Dex, -1 AC, and 2d6 damage. Combined they can increase your ...


1

Disclaimer: I am answering with a very general response, due to the unspecified nature of the question. Your question is a bit difficult to answer without context or specific curse description, but the general answer is "every attack." Curses (usually) inflict a negative magical state on the wielder, not on the item itself. If a weapon only affected its own ...


8

The important rules, before we begin: Your turn can include a variety of flourishes that require neither your action nor your move. ... You can also interact with one object or feature of the environment for free, during either your Move or Action. ... If you want to interact with a second object, you need to use your action. ... Player's ...


3

The base stats for most weapons are listed in the Player's Handbook. You can also look at this table for the details. In general, you determine the base stats of a weapon by looking it up in that table, and applying your character's bonuses. In the example of the longsword, the weapons table says that it deals 1d8 slashing damage and has a 19-20/x2 crit ...


9

If there is special (magical, masterwork) weapon in play, the stat block is certain to mention it specifically in the attack line and separately in an equipment or gear section. Consider all these NPC stat blocks on the PFSRD. Cavalry Melee mwk lance +12/+7 (1d8+6/×3) ... Other Gear +1 banded mail, +1 heavy wooden shield, masterwork ...


29

There are two sections to the attack line, a name, and then the stats. I’m going to format the name in bold and the stats in italics: longsword +5 (1d8+2/19-20) Thus, the name of the weapon – which weapon it actually is – is just “longsword.” As in the generic, unmodified, non-masterwork, non-magic longsword (stats in the “One-handed Martial Melee” ...


10

Using a dart like this makes it an improvised weapon, so no proficiency bonus PHB 146: A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. In the weapons table on PHB 148, the dart is listed as a ranged weapon, not as a melee weapon with the thrown property. As such, using ...


3

It’s purely the artist’s imagination There are no stats for this weapon, or alternatively it is any particular spear-or-polearm-like weapon the DM wants to call it. The artist was clearly not given any specific guidance on what weapon to draw the stinger wielding (since it’s clearly not a spiked chain!), and was given free reign to draw whatever he or she ...


10

You have entered the dreaded zone of "the art order doesn't match the stat block," which is pretty common given the time-bound nature of book production. It looked to me like a military fork, but given some more research it is probably intended to be a snazzed-up ranseur. No weapon or armor survives illustration in 3e without being made more EXTREME! and ...


2

While painting it would help minimally for keeping its shape, for use as an actual weapon it would be useless. It might survive the first blow or two but after hitting people a couple times, or something being dropped on it, it's gonna break.


6

You are exactly right, the material characteristics of expanded foam after it is cured are not suitable for LARPS weapons. PU foam is, however, good for making props due to the ability to get it into a rough shape and then carve in the fine details. However to paint it and preserve you need to do some extra steps by adding layers of painter tape, and paper ...


0

This is a short answer contributed by a non-member, since I've asked this question a few times and felt the need to answer. I should note I'm going from a RULES-SPECIFIC response. Tehe run-the-chain-through-your-body thing is pretty cool; I just always imagined some aspect of the spiked chain required the length of chain travel between your hands for ...


-4

Monkey grip allows you to wield a 2 handed weapon with one hand but you have a -2 penalty to attack rolls.


12

Only [...] the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place. You are not creating a vorpal sword; the vorpal property is already on the sword. The relevant rule, quoted above, indicates that only the prerequisites of the new ability are relevant in this case. Thus ...


0

Yes, that's how that and all other flat-gold-cost enchantments work. Pretty simple. That depends on whether or not your game obeys WBL. If it doesn't, then yes, you should add transformative onto any weapon you're interested in keeping and probably also your butter knife (you did cast Masterwork Transformation on it, right?). 10K gp is a paltry sum ...


4

Yes, there are rules for oversized weapons. Maybe your character can wield it, but he cannot wield it like he would be able to wield a normal sized weapon The 5th edition DMG does have rules for oversized weapons. They can be found on page 278. The important bits are that you double the damage dice for large, triple for huge, and quadruple for gargantuan ...


10

No, there are no weapon size rules in 5e beyond Heavy weapons being off limits to size small races. There is no feature like that in the Elemental Evil Players Companion entry for the Goliath race. Powerful Build only applies to carrying capacity and the weight limits for moving things around (push, drag, or lift). There are no rules for weapon size in ...



Top 50 recent answers are included