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8

No. Not at all. I feel like I should dress this answer up more, but... no. Hogshead Publishing was working on a new ending back when they had the license; alas, nothing ever came of it.


6

The plot was never resolved, no, but I´m not sure it was ever intended to be, either. I have gm-ed the campaign twice, and not one of the players ever asked for any resolution to that particular subplot, I think we all just viewed it as a convenient hook and not at all the point for any of the adventures. In retrospect, it would have been interesting to see ...


6

The Kastor Lieberung plot is heavily touched upon in Empire at War by Alfred Nuñez Jr. a.k.a. Mad Alfred. Empire at War is described by the author as: ...designed to replace the old GW publication The Empire in Flames as the finale of The Enemy Within campaign. Why bother rewriting the finale given that second edition WFRP will be set nearly ten years ...


5

Cool When converting characters to 2nd edition (2e), 2e Will Power is computed as the average of Will Power (WP) and Cool (Cl) from 1st edition (1e) characters.


4

It's Cool. Which was used in both WFB1-3 and WFRP1 for the morale checks. In fact, here's the whole list: M Move WS Weapon Skill BS Ballistic Skill, but often referred to as Bow Skill S Strength T Toughness W Wounds I Initiative. Also used for perception and dodges A Attacks Dex Dexterity Int Intelligence Ld Leadership (Mostly ability to command troops and ...


4

WFRP 1E - Games Workshop and Hogshead Productions WFRP 1E comprises 3+ printings. GW 1st Printing, Hardcover. Major errata issues GW 2nd Printing, Softcover. Minor errata issues; most of the 1st ed 1st printing errors got fixed. GW may or may not have run a 3rd printing, but if they did, it was using the same plates. HHP Printings, softcover. Exact ...


4

Following AnyDice code will generate probability of a defender dying on each of the rounds 1-10, as well as probabilities of taking various amounts of damage from each attack: WS: 30 STRENGTH: 3 TOUGHNESS: 3 WOUNDS: 8 loop N over {1..10} { HITCHANCE: (1d100 < WS) DAMAGE: HITCHANCE*([explode d6] + STRENGTH) DAMAGETAKEN: [highest of (DAMAGE - ...


3

A more technical answer.... I used Python to write a simple enough code that can calculate this. For the non-coders, I am sorry... (I have put the code at the end of the answer so not to get in the way) I used the variables I got from the chat to get these results: >>> calculate() most common: [(6, '8.5%'), (7, '8.26%'), (5, '8.02%'), (4, ...


3

Many of the novels clearly allude to powerful magic items in use by many. You will often find dwarves (dwarfs) wielding axes with glowing runes or Chaos Warriors cutting through Empire lines with cursed lances, maces or two handed swords.. Magic items did come into their own with a supplement providing details on rune magic, if not explicitly then ...


3

Warhammer Fantasy RP First Edition is called Warhammer Fantasy Roleplay or, retroactively, Warhammer Fantasy RP First Edition. As such, including First Edition is likely to be your best bet. The Hogshead edition is merely a reprint by a separate company. It's worth knowing that second edition was a change on the level of D&D 3.0 to D&D 3.5, a lot of ...


3

WFRP, 2nd Edition, p.169: Magic Items Magic items are beyond rare in the Warhammer World. There are not magical smiths churning out masses of magic swords in the forges of Nuln. Each magic item is unique, with its own special history and powers. A character with one magic item is considered lucky. The mightiest heroes of the Old World might ...


2

Answer in First Part System Title All editions are known as Warhammer Fantasy Roleplay. The first edition, hereafter 1E, is often seen using a separator is logos for "Role•Play". Online resources will often make the distinction for you with numerical notations. Online 1E CharGen and resources While I'm unsure of online 1E character generators, 1E was ...


2

There is no magic number in the third edition books. Based on the flavour of the game and the printed scenarios that I've seen for that edition, I'm happy with the following rule of thumb. Make your players work for magic items by focusing entire adventures around them. This gives the players a feeling of achievement. At most, I'd sprinkle one to two per ...


2

There is not much to work from in WFRP 2e, but some research into WFRP 1e uncovered some good setting material and more for Dwarven funerals and last rites. Consider the following quoted from Apocrypha 2: Chart of Darkness: Dwarfish funerals are intensely private affairs, and are normally attended only by close family. The normally take place in deep ...


1

Short Answer: Yes. Long Answer: In Section 4 Priest Careers, on p. 149, Career Progression states: The same procedure is followed when Clerics or Druidic Priests wish to move from one level to the next. The lower level career must have been fully completed, with all available skills and advances having been taken (plus a minimum of two spells), and the ...


1

I feel the Mistaken Identity subplot is resolved nicely when the players play along and find out Mr. Lieberung was a chaos cutlist, and infiltrate his cult to tear it down. Which happens in that first installment.



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