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27

It sounds like they're having trouble because they can't figure out where the plot is. Their actions make it clear they would like to fight chaos, but in the absence of chaos to fight, they're filling time by lining their own pockets. You've already made some progress toward the solution by giving them criminal organizations to destroy. It sounds like they ...


8

Historical notes After some light reading in several top ranked Google results, a phrase buried in the history of 18th and 19th century British artillery pages stood out: "dry and tight cooperage." This in turn led me to the usenet group rec.pyrotechnics and an interesting post that "cribbed" the New Scientist regarding something called the Barrel Boom: ...


7

Amnesia is a great story-telling trait that is not specifically addressed in the WFRP 2e RAW (the word does not appear in the Core Rulebook or Tome of Corruption--where I might expect it to appear as result of a mutation). As GM, you should not restrict the player's Starting, Advance or Current Profile. However, Skills represent that player's ability to ...


5

I have never found a Blood Bowl conversion. Primarily, this stems from a couple of reasons as far as I can tell: 1) the teams in context of the WFRP world make no sense and 2) the game too closely resembles the NFL, i.e., American Football. That said there is the game of Snotball as described in WFRP 1e (first edition) Middenheim: City of the White Wolf. On ...


5

A strict grammatical/legal reading indicates that you're almost, but not entirely, right. It doesn't protect your target (Fred, to adopt Cthos's useful suggestion) from Witches; it protects him from a specific Witch (call her Lilith). Fred can still be targeted by all other Witches, as well as all other tyoes of spellcaster. As to whether 'Fred' can be ...


4

WFRP 1E - Games Workshop and Hogshead Productions WFRP 1E comprises 3+ printings. GW 1st Printing, Hardcover. Major errata issues GW 2nd Printing, Softcover. Minor errata issues; most of the 1st ed 1st printing errors got fixed. GW may or may not have run a 3rd printing, but if they did, it was using the same plates. HHP Printings, softcover. Exact ...


4

If you look at the older lore on golems, ie. the Jewish stories, they were animated by the Word of God and the laws of Creation. Frankenstein (the prototypical flesh golem) was animated by SCIENCE, I mean, lightning which stands in for the vital force of life. Fundamentally, the only important thing is that the force you use has some energy behind it. ...


3

I'm 'afraid' you're right about your assessment, and I don't know of any other rules either. However, I'm not sure why you think two weapon fighting is unbalanced, as enemies and PCs use the same rules for it, afaik. They can also suffer the same setbacks, such as being practically unable to grab the rope swinging by when the ship they're fighting on takes ...


3

Warhammer Fantasy RP First Edition is called Warhammer Fantasy Roleplay or, retroactively, Warhammer Fantasy RP First Edition. As such, including First Edition is likely to be your best bet. The Hogshead edition is merely a reprint by a separate company. It's worth knowing that second edition was a change on the level of D&D 3.0 to D&D 3.5, a lot of ...


3

The Pathfinder SRD put things a bit differently, but making a bit more sense (emphasis mine): They stand apart from other constructs in the nature of their animating force—golems are granted their magical life via an elemental spirit, typically that of an earth elemental. This makes sense for most golems, as an earth elemental is already "used" to ...


2

Answer in First Part System Title All editions are known as Warhammer Fantasy Roleplay. The first edition, hereafter 1E, is often seen using a separator is logos for "Role•Play". Online resources will often make the distinction for you with numerical notations. Online 1E CharGen and resources While I'm unsure of online 1E character generators, 1E was ...


2

Talents, no. Talents represent that special ability and complement skills and define your character. The +5% to the starting profile is a significant add in context of how skills grow in game through career advancement. They are not cumulative in career advancement. Unfortunately, this is not called out in the rules very well. Edit Mentioned was Skill ...


2

There is not much to work from in WFRP 2e, but some research into WFRP 1e uncovered some good setting material and more for Dwarven funerals and last rites. Consider the following quoted from Apocrypha 2: Chart of Darkness: Dwarfish funerals are intensely private affairs, and are normally attended only by close family. The normally take place in deep ...


2

Andrew Law (Lawhammer on blogger, @Lawhammer on twitter, and Andrew Law on G+) wrote Imperial Ogres for Black Industries. The article was lost in the closing of BI, but I've linked it here (at whatever risk that puts me, but it was publicly shared previously and I'm not claiming any rights). From the opening of the supplement This character supplement ...


2

It does not appear possible to calculate this in AnyDice, but fortunately there are other ways to figure it out. Odds of All Ones First, the easy question. You are wanting to know the probability of all 1s. Since there is only one way to roll all 1s, we just need to get the odds of having any one roll on a set of dice. Dice | Probability of any given ...


2

Taken from an answer given to an unrelated question here: Conversion from 1E to 2E resources Finally, Liber Fanatica has rich, downloadable conversion and support information for 1E-to-2E conversion. LF's Volume 1, The Character Compendium was compiled by play-testers of 2E and contains details on converting your 1E PCs to 2E. These ...


2

Your best starting point is Sigmar's Heirs. The Empire is detailed within, with gazette entries for each province, in size and population (for equipment availability, etc.), wealth, militia (and quality), and a note or two. For example, Immelscheld, a GM might be able to craft the following gossip or narrative: Immelscheid was once a village and is now a ...


2

There is not much documented in game canon regarding role playing elves that have not reached "maturity." Unfortunately, I think Elven maturity is an alien aspect that can only be creatively guessed at. I would start with Defenders of the Forest (DotF), a fan collaboration, as it provides a lot of guidance on Wood Elf (Asrai) personality. Your specific ...


1

If your setting is a "living world" how would the villagers themselves solve it? They would probably hire an other group of better than good adventurers to fight the PCs. Introduce this other group that is trying to hunt them down and let them show they are "Über good".


1

In the core rulebook, the Craftsmanship modifiers for Cost and Availability are found on page 105, first column, below "Slang in the Old World." Details of game effects are found on page 107 in the top callout. Update Craftmanship Cost and Availability is also noted in Old World Armoury on page 5. Game effects are called out in Weapon Craftmanship on page ...


1

The Burning Wheel has all of the core characteristics, other than random starting class. There are a fairly limited number of starting careers ("born lifepaths", in the jargon) for each race, though, so I'm sure you could make a table out of it if you like. For example, a dwarf can be: Born Clansman Born Guilder Born Artificer Born Noble Each of these ...


1

WFRP 3 has a similar career system to WFRP 1/2 - random to start then pick your way thru the possible paths (or pay more to jump to something unrelated) What changed in WFRP 3 was everything else (and careers a bit as a side effect) - custom dice, cards for abilities & spells, plus tokens and trackers for everything else. The custom dice were the big ...


1

Remembering that the wounds in WFRP are not like HP in D&D but represent the number of small injuries your character can take before their ability to fight is impaired. You could fight a non-lethal duel as first to 0 wounds and say both fighters are taking care not to strike to kill so no crits will be rolled. Another method might be to fight to first ...


1

I know it's a late answer, but here's how to calculate the exact odds of Tzeentch's Curse in AnyDice: function: sets of N:n equal in ROLL:s { COUNT: 0 loop I over ROLL { if (ROLL = I) = N { COUNT: COUNT + 1 } } result: COUNT / N } loop A over {2..5} { loop B over {A..5} { output [sets of A equal in Bd10] named "sets of [A] equal dice in ...


1

The WFRP 2e Setting starts in 2522-2523. Specifically, the Storm of Chaos outlined in WFRP 2e states the war end, with the armies of Archaon, The Lord of the End Times, in full retreat from Middenheim at the beginning of 2523[1]. WFRP 3e resets the clock well forward of the Storm of Chaos, specifically near the end of the WFRP 1e (yes, the original) The ...



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