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6

With Artillery and mechs, there will be no streets. With a modern force and 2000 artillery pieces, if the objective is "flatten the city" the mechs serve a defensive role only. They set up on fortified terrain and... nuke the city from orbit. For 5-6 meter tall mechs, again, with no intention of preserving the city, the mechs are used as demolition crews ...


4

My thoughts: The biggest challenge of urban combat is avoiding levelling the city. Attackers that have the luxury of blowing up every building as they walk by don't need to worry about guerillas. Cities are challenging not only because of the close quarters, but because they are filled with noncombatants. Modern warfare is about pinpointing enemy ...


3

In the Warhammer 40k Universe, rather. What we see in Warhammer is a lot of high-power weaponry with a ton of output. Let's not kid ourselves either-the only way any building is standing is if it's built out of really durable materials, so we'd really need to know the city in question. Forge Worlds, for instance, might have the sorts of buildings that could ...


2

Mechs can definitely be effective. In the standpoint of games, they are quite mechanically apt at it. Mechwarrior has a mech called the "Urban Mech", which is specifically designed for suppressing infantry in a city. Granted it's not very good at much else in the MW universe. Infantry can hide in buildings but the buildings can be toppled by the three ...



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