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11

Rogue Trader rulebook would like to have a word with you (page 375): Servo-skulls are human skulls (often that of a favoured servant or low ranking tech-priest) that have been fitted with rudimentary artificial intelligence, support systems, and an anti-grav motor to provide mobility. For carrying capacity use the standard rules from page 267 with the ...


9

Well assuming a Loyalist Chapter, if the Chapter in question found out you'd given over one of the most sacred things they posses (gene-seed being the literal future of the Chapter) to the Inquisition, they'd probably be less than pleased unless the Inquisition immediately handed it back. Depending on the Chapter, that displeasure could be communicated as ...


9

Yes. The Inquisition are the secret police of the Imperium responsible for guarding the souls of humanity. They fight against all threats. There are 3 major orders within the Inquisition: Ordo Malleus, the daemon hunters who protect mankind from the daemonic dangers of Chaos Ordo Hereticus, the witch hunters who protect mankind from themselves (treason, ...


8

The things the Warp does come in roughly two types: Spew forth endless legions of Daemons to subjugate the Materium, kill every living creature and fashion their souls into underpants. Whatever it wants. The Warp works in non-euclidian time and space ways potent and bizarre enough to kill a Doctor Who writer at 100 paces. The Warp does not care, the Warp ...


7

Firstly, somewhat of a fluff explanation; I'll try and answer in two areas - the implants and the mechadendrites (which are technically also implants, but they're the stick-out kind): Mechanicus implants, bar very bizarre exceptions/chaos-tainted bionics, tend to follow the human form; bionic arms/legs/eyes are typically of human size and dimensions etc. In ...


7

Indeed! There exist many orders within the inquisition that handle various threats to the Imperium of man, and Inquisitors are not tied to any one specific order. Typically the Ordos Hereticus handles the rise of cults within the Imperium, while the Ordos Xenos handles the rising threat of the Xenos. However, it is not unheard of (rather common really) ...


7

I would say : NO. The Servo Skull is a hollowed out skull, brain is only held "working" by a cognitator, and the AI is the one that is controlling the skull. It might have some resemblance to it's previous owner, it might even feel "haunted" by his spirit, but the object itself is just a robotic utility. You will have as much result with as putting Vox on ...


5

Use a lot of computer speak in the insult. E.G: in Dan Abnetts book Titanicus, one of the characters uses the phrase "very error shunt abort" to mean pissed off. In many books, the Tech Priest tends to be an over exaggerated version of Spock and yet can still get angry about something. In my experience, only a few books have covered Tech Priests with any ...


4

In my opinion - no. The Dark Eldar are the living embodiments of all that is wanton and cruel in the Eldar character. Highly intelligent and devious to the point of obsession, these piratical people revel in the physical and emotional pain of others, for feeding upon the psychic residue of suffering is the only way they can stave off the slow consumption ...


4

Yes and No. As already mentioned, the Inquisition is based on the three major orders. Your Inquisitor belongs to one specific order and will send your warband to an incident it suspects to be caused by the threat his order is fighting. However, suspicions can be wrong. The guy suspected as a chaos cult leader may as well be an absolutely normal mafia don ...


4

I think there's no mechanics on that, but it's a matter of personal roleplaying. Surely corruption must affect the character, the question is how it should affect. Some characters would be becoming more and more evil, maybe without noticing it. Others would be somewhat conscious of their corruption, and will try to fight it or at least hide it. The ...


4

It seems unlikely. The Dark Eldar seek out ever more extreme stimuli to subject themselves and others to. Any substance that can knock a Dark Eldar unconcious is either incredibly rare, impossible to develop a tolerance against (presumable even with biological augmentation, which the Dark Eldar seem to be into), or so potent a single drop would kill ten ...


3

Dark Eldar suffer from The Thirst, a need to drink the souls of other beings. This rejuvination also reverses aging, so as long as they keep devouring enough souls the Dark Eldar in question is functionally immortal. This means that if they don't have enough souls they'll eventually die of old age, but are more likely to do so before this happens in frantic ...


3

The dark eldar are a race that consists of individuals and organizations just like any other race (probably except Necrons and the hive mind) in the galaxy. That means they will never willingly align with Chaos. However, Chaos does not ask nicely. The forces of Chaos will lure those that seek more power than their race's hierarchy would let them have. It ...


3

I don't know the exact rulings of Rogue-Trader, but I do have the Deathwatch manual on hand so can speak about some of the differences between Astartes and non- boltguns as defined in that manual, which (to my knowledge) is supposed to be compatible with Rogue Trader. Firstly, boltgun and bolter are the same thing: they fire "mass-reactive shells called ...


2

Regarding the wounds, explain that wounds are just a threshold, and damage above that generally leads to 'critical damage' - narrative wise, you could explain that the mutant took all the pellets to his face, which is really messed up now, but the rush of adrenalin is the only thing keeping him going. The rulebook suggests that for regular minions and thugs ...


2

Dark Eldar are sneaky sadistic space pirates. If they don't want to be seen or heard, with technology or with human senses, they won't be detected. They can show themselves with one blip to terrify their prey before striking: it's sadistic, evil, sneaky and right up their alley. One thing you should keep in mind is how this is going to end up for the ...


1

Yes, you can only swap the laspistol for another main weapon if it has the 'main weapon' tag. Yes, this prevents the Rough Riders from swapping out their laspistol, as it's no longer their main weapon. This is presumably because it's possible to finish Regiment creation with only the laspistol as your main weapon, depending on doctrines and regiment ...


1

When one who stands the Long Watch falls in battle his gene-seed is taken (if possible) to be returned to their Chapter: Flesh Tearer gene-seed goes to the Flesh Tearers, Minotaurs gene-seed goes to the Minotaurs and so on. The equipment (black and silver armor, Bolter and more) returns to the Watch Fortress in question. Given that the Marine in question ...


1

Experienced or not the Players with a good imagination and interaction can be the difference between a fun or boring RP session regardless of what you do. Just something to keep in mind as this includes your interaction through your creations and imagination for the party to interact with. It sounds to me that you are immensely restricting your self by ...


1

There are three orders of the Inquisition, one of them being Ordo Xenos (alongside Malleus (Demons) and Hereticus (Heretics)). Ordo Xenos is specifically for weeding out the alien influence from mankind's galaxy.


1

Just received the book today. Based on one of the Betas I downloaded, I was expecting something drastically different and not compatible with the other 40k games. Apparently, they caved to pressure on the final product. Everything is pretty much identical to Only War. This is both good and bad. Good, because compatibility. But I was really looking forward to ...


1

In the core Only War rule book there is the following sentence prefacing the table of explosives: The explosives listed here can either be thrown by hand or loaded in a grenade launcher as grenades, used in missile launchers as missiles, or fired from mortars as rounds. Additionally, the grenade launcher has the following bit of description: The ...


1

Aside from the bits cited in ioanwigmore's answer, Deathwatch also assigns a higher damage value to Astartes bolters than to those made for normal humans. (Originally 2d10+5, later errataed to 1d10+9.) Since they both fire .75 caliber rounds, this implies that the Astartes bolters fire rounds which are either faster, denser, carry a larger explosive ...


1

What I would say from my experience of GM-ing and playing Deathwatch over 5 sessions is that you are / should be rarely in a combat facing one enemy. The best way to avoid this from a GMs perspective is not to allow 1:1 combat to last more than one round. The reason for this is that you can only perform a Dodge once per combat round, so if you are fighting ...


1

After a lengthy search, including the other game-lines in the 40kRPG series, I would surmise that NO, you cannot dual wield two-handed weapons. Especially in terms of Deathwatch, and the somewhat limited wargear options, dual wielding two Power Claymores would quickly make that character more powerful than any other melee fighter, making it a game-winning ...


1

The first answer that comes to mind is: Yes, if you're a Space Marine wielding two-handed weapons designed for normal people. That's less from a rules perspective, and more from a thematic one. You might be strong enough to wield a zweihander one-handed, but directing it is another matter - two hands gives you control as well as power. A Space Marine has ...


1

A great basic las weapon you should be able to get a hold of that can seriously damage a single target would be a long las. Which is shocking considering it's damage is just 1d10+3 with absolutely no penetration or rapid fire capacity. However in the Errata v3.0 released by Fantasy Flight Games the accurate trait, which the long las has on it, has been ...



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