Hot answers tagged wh40k
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I have been playing Warhammer 40k for over a decade but am not a complete authority.
Yes, a Space Marine can remove his armour according to the Deathwatch core rulebook.
The Deathwatch core rulebook's armour section explains that it takes around 30 minutes to remove or put on power armour with 3 chapter serfs (slaves). In an emergency it can be done in 10 ...
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A lot of prior discussions on this topic suggest that yes, a (non-Chaos) Space Marine can remove their armor, and when not in their armor they tend to wear robes.
For a concrete case: According to the Lexicanum, the Imperial Fists have Honour Duels in which two battle-brothers are stripped down to their torsos and a judge wears only a black robe and helmet. ...
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On page 88 of the 2nd edition book Codex Imperialis by Rick Priestley & Andy Chambers it states
Champions of the God Khorne are savage fighters whose body armour grows to be part of their bodies so they can never remove it. […] Chaos Champions of the World Eaters Space Marine Legion wear armour of this kind: it remains part of their bodies forever ...
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In the Black Crusade Core rulebook, page 75, it states
Whenever a Heretic earns 10 Corruption Points (in other words, when they hit the thresholds of 10, 20, 30, and so-forth), they check Alignment. This means they compare how many Advancements they have purchased that are affi liated with each Chaos Power. If they have changed Alignment (by having five ...
7
With Artillery and mechs, there will be no streets.
With a modern force and 2000 artillery pieces, if the objective is "flatten the city" the mechs serve a defensive role only. They set up on fortified terrain and... nuke the city from orbit.
For 5-6 meter tall mechs, again, with no intention of preserving the city, the mechs are used as demolition crews ...
7
Remember that you're working for the Inquisition
First off we need to address a couple of things in your question regarding the fiction of the world. Keep in mind for the following that basically anything an Inquisitor says is law (which is a broad generalization, but helps for our purposes)
How often are you out of your jurisdiction and
can't act? ...
6
I will focus mostly on the system part, as the roleplay part might end up in a different question or be better answered by somebody else.
You are not a Specialist
The problem you have here is that you are playing a Jack-of-all-Trades. So he will always look bad if you compare him to specialist characters.
Sure, you do less damage than characters focused ...
5
The Dark Heresy line has some material; it tends to focus more on the powerful - nobles, etc, but there are a few bits of the seedier side.
The Rogue Trader corebook and it's player's guide have pretty good descriptions of the lifestyles of normal ship crew, but I suspect that's still unusual enough to be out of scope.
The real images of the lower class ...
5
In Release Order
Dark Heresy
Mission Focused, Low-Power, and a mix of dungeon-ish and social interrogation.
Players being, by default, acolytes of some inquisitor. Which means investigations of Chaos infestations.
This is, in all actuality, the most flexible of the games, having the widest variety of character types. It can be used for a wide variety of ...
5
My thoughts:
The biggest challenge of urban combat is avoiding levelling the city. Attackers that have the luxury of blowing up every building as they walk by don't need to worry about guerillas. Cities are challenging not only because of the close quarters, but because they are filled with noncombatants. Modern warfare is about pinpointing enemy ...
3
In the Warhammer 40k Universe, rather.
What we see in Warhammer is a lot of high-power weaponry with a ton of output. Let's not kid ourselves either-the only way any building is standing is if it's built out of really durable materials, so we'd really need to know the city in question. Forge Worlds, for instance, might have the sorts of buildings that could ...
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Oddly enough, the game Space Marine is a fairly good source for this in the audiologs. You find journal entries by various people including a number of random citizens, which I find really drive home what an ork invasion means, and give you glimpses into what they live through. I bet you could find them on youtube.
Also, you walk through a number of ...
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You may consider the novel "Dead Men Walking" useful. Even though it isn't the central narrative, it depicts the behaviour of civilians after a Necron "outbreak" quite nicely. One of the main civilians is the planetary governor's daughter, yet she's still mediocre in comparison to all the other protagonists that are normally portrayed in WH40K-novels.
Even ...
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Having scoured the net for sources, I've found that - not too surprisingly - it is widely known that the Adeptus Arbites, the planetary police force of the Warhammer 40k universe was heavily inspired by Judge Dredd - and that the same goes for the cities as well: Your average WH40k city/planet (that is, the kind I specified in the Q) is probably quite ...
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Mechs can definitely be effective. In the standpoint of games, they are quite mechanically apt at it. Mechwarrior has a mech called the "Urban Mech", which is specifically designed for suppressing infantry in a city. Granted it's not very good at much else in the MW universe. Infantry can hide in buildings but the buildings can be toppled by the three ...
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While there aren't completely armorless models, there are a number of normal "bare" heads included on a number of space marine sprues, as well as chaos space marines with different naked bits (arms/tentacles). So, while there are probably a number of "hoses" and whatnots associated with the suits, and probably a number of Inter-venous hookups, the suit ...
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