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8

Your answer can be summed up by: YOU IS UN-ORKY!!!!!!!! WAAAAAAAAAAAAAAAAAAAAGH!!! I'm serious. Even normal human in presence of blank feels bit off and psyker is taking it to the next level: imagine that you have to be close to someone who REALLY, REALLY stinks, to the point where your nose simply stops functioning - not very nice experience, but you can ...


7

Yes, for some of the primarchs. Forgeworld sells them as part of their Horus Heresy series. http://www.forgeworld.co.uk/The_Horus_Heresy/HORUS_HERESY_CHARACTER_SERIES They have eight of the primarchs represented there (as of the time I'm posting this answer). The minis are designed more for display than play (they're expensive too), but they do exist.


6

I am unaware of any changes... Official list of primarchs says that: Lion El'Jonson sleeps at the rock. +++Records expunged+++ Fulgrim, Daemon prince, rules over a pleasure world. Perturabo, Daemon prince, ruler of Mendregard Jaghatai Khan's location is unknown. Possibly lost in the webway. Leman Russ disappeared in to the eye of terror, unknown. Rogal ...


6

Because of what happened to all the cool computers (read Dan Abnett's Dark Mechanicum for the 30K version of this tale) 40K can't suffer even a Commodore 64 to live. Bottom line, all the parts of the brain that were the person are dead. Some things remain: pattern recognition, short-term memory capacity, but only the barest rudiments, to make it an ...


5

The answer to that question leans more in in the general direction that it isn't a good idea to leave the Warp within the force of a gravitational body. Considering that a ship is required to leave the solar system to open the Warp and enter through it, it would be safe to assume the same is required for exiting as well; lest you unleash unforseen ...


4

Here's a list of the Mechandendrites I am aware of. Dark Heresy - DH01 - Core Rulebook (also Black Crusade / Only War / Rogue Trader) Ballistic Mechadendrite Manipulator Mechadendrite Medicae Mechadendrite (the Black Crusade Core Book calls them Medicae/Torture Mechadendrite !!!!) Optical Mechadendrite Utility Mechadendrite Dark Heresy - DH11 - ...


3

As a Blackshield, you forego your oaths to your Chapter and swear yourself to the Deathwatch for life. The exact reasons why do not need to be shared with the members of the Deathwatch: only that you are still willing to serve the Emperor to the best of your abilities. Blackshields are willing to take the worst jobs without complaint and are very willing to ...


3

I have found the entry in the rule book myself. Page 177 of the Core Rule book: Astartes Servo Arm [...]The Techmarine may strike with the arm as his Reaction for the round or as a Standard Attack during his turn (so long as the servo-arm only makes one attack per round). This attack uses the Techmarine's Weapon Skill, and deals 2d10+14 Impact Damage ...


2

The Ultramarine squad mode only works for other Ultramarines despite the ambiguous wording. If you don't have a tactical marine with tactical expertise you can do one of 2 things: 1. Get the deed (at character creation) Strike Team Specialist which will allow you to use and take part in attack patterns of your allies at the cost of 1 extra cohesion. This ...


2

I've played a little Rogue Trader, but am familiar with these ideas, and role playing in a hierarchy. Which is why I would honestly advise solution one, for a few reasons. Firstly, there may be some 'geographic' challenge to having your Arch-militant fill both the roles of Master-at-Arms and Master of Ordinance. The barracks might not be located near the ...


2

As an advancing Character on Rank 1 (for example after the first mission) you can chose from all the Advancements you have stated. From the general Space Marine Advances, your given Speciality Advances and the Deathwatch Advances. There is one exception though. Upon Character Creation you may not use the Deathwatch specific Advances, as these 1000xp you are ...


2

It is actually possible for a space marine to dual wield two-handed weapons, though a DM might not allow it. In BC, space marines are automatically ambidextrous. And, as a space marine, you can take a power armor mod called 'Recoil Suppression' that lets you use Basic weapons one handed without the penalty.1 Slap on the Two Weapon Fighter (Ranged) talent, ...


1

Maybe. There's nothing i've found that indicates one way or the other, and 40k fluff is so spread out and convoluted that Who Knows. Assuming you are the GM, simply make it the way that fits your plot best. If you're a player wanting to do something with that concept, talk to your GM about making it that way so you can do something with the concept. ...


1

I came up with 351.36km/hr as my fastest with Blood Angel Assault marine. Stats Base Ag 50 +5 from Chapter Assumed +5 from Armour history (Fury Like Lightning) Assumed +10 from Mk 6 armour +20 from experience Total 90 for Ag bonus of 9 Codex solo mode Burst of speed give an extra 4 so that's 13 Dilation field gives unnatural speed so 13 doubles to 26m ...



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