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51

Spells A fair number of spells prevent teleportation; a wizard will struggle to gain access to some of them, but the skill Use Magic Device and a wand or staff will solve that. The 4th-level Sor/Wiz spell dimensional anchor [abjur] (PH 221) for 1 min./level prevents 1 creature from using any extradimensional movement if a ranged touch attack succeeds ...


42

Specialization and Related Options The extra spell slots are the intrinsic benefit of specializing, but they are not the only benefits: a number of Wizard alternate class features only work for those specializing in a particular school. Focused Specialization Complete Mage gives an option to ban another spell school and give up a regular spell slot per ...


35

Naetuir is right – Bard is exactly what you're looking for here, even to the point of being a bit of a joke. Using "Fighter: melee dps Wizard: buffing Thief: skills" as the main set of requirements, lets see what we can do to build a straightclass Bard Elan, as compared to his needlessly complicated twin brother Nale. (Who's a wizard, not a sorcerer, as per ...


33

The description of Burning Hands states that it 'sets fire to flammable objects'. At its maximum, it is a 15-foot wide cone. So the answer here is that it might be able to set fire to a wooden building, but wouldn't necessarily burn it down, unless the fire was ignored for a reasonable length of time. Remember, too, that even in medieval times there were ...


26

Yes, you can. Specialization is a Wizard class feature that affects Wizard spellcasting only. It has no effect on spells from other classes. Complete Arcane, for example, explicitly suggests multiclassing with Sorcerer to get your missing spells. Complete Arcane pg. 185 One way around at least part of this restriction is for a specialist wizard to ...


25

The best answer is to come to an agreement with the DM. While there are avenues you might pursue to mitigate what he’s doing, getting into an arms race is a losing proposition and isn’t any fun. Explain that you are aware that the Wizard class is phenomenally powerful, but that you have no interest or intent on breaking his game. Point out how ...


25

Yes you can; it will take 15 minutes, longer if preparing more than a quarter of your total slots. According to the PHB, under Spell Selection and Preparation: When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances ...


22

Things are different now. The Wizard and Sorcerer from prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (Meanwhile, something mechanically new has emerged in 5e to take the name of 'Sorcerer', which has picked up some different stuff for its defining features, like a spell point mechanic.) ...


21

Keeping skills and class features does make sense. It accurately models how amnesia frequently works. This is also much better for the game. By the way, “amnesia” can be “retrograde” (lost memories before the incident) or “anterograde” (unable to form new memories after the incident). In most media, “amnesia” refers specifically to retrograde. The human ...


21

I'm really not sure where you're getting this from. Going unconscious ends concentration spells, but doesn't otherwise cancel your magic. Nor does it cause you to "forget" any spells / spell slots. Based on the text of the rules, going unconscious has no affect on spell duration. Spells with a duration listed in time units keep their duration. After ...


21

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


20

From the SRD: Spells Gained at a New Level Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two ...


20

Depends where you aim it. Contrary to what you might think, wooden walls (especially ones used for building things) are not super flammable. Non-treated wood has a flash point of 300 C, which is about 80 degrees hotter than what it takes to ignite paper. This means that it takes a very long, or very hot fire in order to make wood light on fire. Think of ...


19

No There's nothing that says they take damage when the cloud enters THEIR square, and doing so would double the amount of damage the cloud does to the creature that round.


19

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


18

No, a wizard cannot cast a bard spell, even if it is on an arcane scroll that he copies into his spellbook. The first sentence of the Wizard class ability entry for "Spells" is: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. If the spell isn't on the list or a unique spell you've researched and gained DM permission ...


18

Switching default male pronoun to default female, in deference to Wizards’ own style and to match rules quotes. Her wizard class features give her no special ability to activate the item As she does not have access to Enchantment or Evocation spells, she does not qualify as having those spells on her spell list for the purposes of activating ...


18

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


17

Cantrips Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below). ...


16

I agree that the part about recharging is a bit ambiguous, because it's part of a two-sentence paragraph: While the ward has 0 hit points, it can't absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. If these were written ...


15

Currently update to wall of fire notes that: Creatures can take damage from the wall only once per turn. In the past, this was ruled differently, see the edit history of this answer for previous interpretations. At least now it's a lot simpler. Now it doesn't matter how large the creature is nor how many squares it moves, it takes damage once per ...


15

Five minutes Until the End of the Encounter: The effect ends at the end of the current encounter or after five minutes, whichever comes first. [Rules Compendium 226] Keep in mind that "current encounter" doesn't specify a combat encounter, so you could probably treat it as a duration of "for this scene" in many cases. But yes, there is a hard ...


15

XP Penalty You can remove the multiclass XP penalty by playing a race with one of those as your favored class (like Elf), or as Human, where your class with the most levels just doesn't count no matter what it is. Human is pretty much always a good choice anyway. And that's if your DM actually uses those rules. In my experience, quite a lot don't enforce ...


15

The best way for the wizard to defend a spellbook is the same as the best way for you to protect your precious computer files - have multiple backups. But, if he hasn't had time to make a copy, if he knows someone is trying to steal the book back, he wouldn't leave the book in the shop overnight. He'd keep it on himself, likely guarded by as many guards ...


15

Different editions have gone different ways, but in 3.5, you don't lose prepared spells (or unused slots, for spontaneous casters). Unconscious characters can't concentrate, which may end some spell effects, but they keep any spell slots that were available to them. That said, it is worth noting that not all editions work this way. In 2e, for example, you ...


15

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


14

Yes. Many mage effects have miss effects. If you start with an 18 intelligence and focus on enchantment, illusion, and nethermancy you can be a remarkably sturdy controller. Don't forget to start with winged horde. (which has been classified illusion) and enlarge spell (trivial to achieve with a dwarf's natural wisdom) and one forced movement at-will. With ...


14

The consensus on the forums seems to be... unclear. I think the best response is this post: Glossary definitions from PHB (for Arcane Reach) and Essentials (for origin square and push). Arcane Reach: When using a close arcane attack power, you can choose a square within 2 squares of yours as the origin square. The power still follows the rules ...


14

Pulsehead's answer is good: every "town" day has hidden downtime by nature. Just because the action/story is non-stop doesn't mean that you're busy every hour of the day. I'll just add that the same goes for "out-of-town" days. Frankly, most parties tend to plan adventure time around the casters. Once the wizard and cleric start getting low on spells, it's ...


14

Yes, but not in the way you're thinking, and not without working for it. In the way you're thinking of it—being able to learn a new spell at the low, low cost of just giving up a known spell, no, you can't replace a spell that way. This is because there is no mechanical resource spent to learn a spell except time and monetary expenses. There isn't a "slot" ...



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