Tag Info

Hot answers tagged

14

From the "Your Spellbook" sidebar, page 32 of the Player's Basic Rules (v0.2): When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. Emphasis mine. Only spells on the Wizard list can be learned in this way. In this ...


12

The Basics The rules for getting spells into wizard's spellbook are convoluted and finicky. They're summarized below so the player knows what he's getting into when he writes Wiz1 on his character sheet. Starting Spells and Free Spells A wizard's spellbook for free initially contains all 0th-level spells and additional spells he knows due to being a level ...


6

The Find Familiar spell is currently the only method for a wizard to obtain a familiar, and it lists the creatures available. However, a large number of creatures in the Monster Manual, such as the pseudodragon, imp, or quasit, include the 'Familiar' variant. Note that a Warlock with the Pact of the Chain feature can obtain these creatures as a familiar. ...


5

Yes. The Polymorph spell will give you a shiny new set of physical stats (but will not change your hp - that is what False Life is for). Presumably also you will be a Dragon or a Troll or something fancy. The Reincarnation spell makes you young again, but presumably, removes the aging bonuses (nothing about this is explicit, but uh, hrm). Be a ...


2

You are correct about the number of spells, but remember that your Key Modifier becomes your spellcasting attribute for both, which is the lower of Int and Chr (13TW pg 105), so while the character has access to more spells, they are likely casting them poorer than a single-classed character. They will also always lag a level behind a single-casted caster ...



Only top voted, non community-wiki answers of a minimum length are eligible