Hot answers tagged

25

The 6th-level spell Flesh to Stone would achieve the desired effect, typically requiring an 11th-level warlock or wizard to cast. More practically (if this isn't a level 11+ game) the GM could work out a sensible price for embalming/taxidermy tools and allow the players to use those to produce a trophy. The prices for artisans tool on page 154 of the ...


14

Let's take your position at face value. Specifically where and how does Keen Mind override the specific limit on the number of spell's you can prepare? Yes, you can accurately recall every page of your spell book. Arguably, this means you could prepare your spells without having a spell book (although this depends on how you resolve the conflict between two ...


10

Looks like that use of the feat was not part of the designers's intent(Source: Jeremy Crawford twitter): Question: Does a wizard with the Keen Mind feat have unrestricted prepared spells? Answer: The Keen Mind feat isn't meant to change how a wizard's spell preparation works.


9

Exposure to inclement weather prevents the necessary concentration, as does any injury or failed saving throw the character might experience while studying. As a matter of English grammar, that "might" is synonymous with "if". The rule could be rephrased as: "Here are some things that might happen to you: (1) inclement weather; (2) injury; (3) failed ...


7

You are correct. Your Drow racial spells would be cast using your Charisma, but your Wizard spells would use your Intelligence. The closest mention to this is in the Multiclassing section of the SRD, which states Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast ...


6

PHB p. 114, under the Preparing and Casting Spells heading. 2nd paragraph, 2nd sentence ...To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell)... If you're asking about how many spells they should have in their spell book, also on p.114, Under the heading ...


6

No. By a strict RAW reading, the most this feat would do is remove the time requirement of memorizing the newly prepared spells, but not the long rest requirement to change the list in the first place. If the feat did modify the long rest requirement, it would say so. Why? Because even when changing something as menial as a level 1 magic missile, you still ...


3

D&D has a number of methods of "sorting out the rules". One of the longstanding rulings that applies here is "Specific beats General" (PHB, p.7). In this case, a Wizard would generally cast their spells using Intelligence. However, a Drow has the special abilities that you described, and they are specifically called out as using Charisma. But a Wizard ...


1

True Polymorph, a ninth level spell, would do it easily.


1

I personally don't believe the effects of the disease is all happenning at the time the character makes the save... the said save represents the day his immune system worked it's way to cleanse the disease. You've been feverish all day or will be next day, you've maybe puked or had a moment of seizures or something... DURING THE DAY, or the next... not all ...


1

Yes, you can bind or restrain an enemy with illusory reality, but you have to follows the rules of the skills. The object can’t deal damage This is easy, the binding material cannot do harm to the enemy. E.g. a chain with thorns cannot deal damage to the bind creature due to the thorns. Another example would be bind it so tightly that does damage. ...


1

Fair and Play-Balanced Retraining Retraining is a big perk. If a wizard can re-train beyond what is allowed in the rules, all classes should be able to. I have allowed retraining a class build option at leveling-up, similar to the rules in fourth edition: When leveling up, a character may change one class build node option for a different choice. ...


1

This is an irritating one. As a player, I want to say yes, let him switch them out. As a DM, I want to say no, don't make it easy. Based on the description of a cantrip for a wizard, it is a magical skill rather than an actual spell. That said, I would really want to decide it on a case-by-case basis. Are we talking firebolt or prestidigitation? At any rate, ...


1

As there's many posts here, I'm just going to try to add stuff that other have not mentioned or provided. Here's something to take into consideration: Ensure Constitution is one of your main stats. This will definitely help early on, allowing you to make it that 1 extra round to get far enough away or to heal. [Not a requirement, but can be really nice] ...



Only top voted, non community-wiki answers of a minimum length are eligible