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61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


15

Leomund's Tiny Hut Range: Self (10-foot-radius hemisphere) Hemisphere: One 1/2 of a Sphere, a partial sphere. IE: Dome. ...A 10 foot radius immobile dome of force springs into existence around and above you and remains stationary... Unfortunately the intent of the spell is in it's very first line. It creates a half spherical dome that ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...


14

We encountered the same issue a few months back, and in the spirit of "rulings insetead of rules", we decided that it protects from below as well. Balance The intent of the spell is indeed to keep the enemies out, and the majority of the monsters, if not straight out posessing a burrowing speed or phasing ability, is smart enough to dig. If it is that ...


11

First and foremost: There are no rules that allow the researching of spells. The only way a wizard can expand their repertoire is via the 2 spells gained at each level or by finding spells (PHB p.114). This leads to the simple RAW answer: No However, you can always fall back on How to Play (PHB p.6) The DM describes the environment "Wizards do not get ...


9

NPC wizards don't have to be foes One way spells are distributed in such a game-world is by "horse trading" -- friendly wizards would swap spells in the same way you'd swap recipes with your friends IRL. Have them do some favors for a NPC wizard, or just hang out around one for a while. Abandoned spellbooks can be a thing Another possibility is that the ...


8

This is an attempt to describe where linear vs quadratic comes from, not talk about the power level differences between fighters and wizards in general. Fighters gain HP as they gain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at level 1 as at level 20. The Fighter's damage output goes up linearly against an expected ...


5

I have discovered nowhere that specifies the specific type/variant of material that must be created. I even looked at 3.5 and pathfinder flesh to stone (for previous editions). Given the fact that the effect only lasts an hour, as long as the PC is familiar with the material (has he ever seen or held rich mahogany?) I would rule that he would be allowed to ...


5

This concept has been around since the early days and modern RPGs (for example, 3.5e) are less susceptible to this problem. In AD&D, wizards started off with 1d4hp, a weak attack and not much in the way of spells. Magic missile was barely as good as an average warrior's attack. They couldn't use any of the cool weapons or wear any of the good armors. ...


4

Mathematically, a sphere is usually a solid object if not specified as hollow of solid. This makes me assume that a hemisphere is a solid sphere cut in half and thus also has a floor. If you go by the letter of the spell, as Airatome did, then there is a point to be made to it being a hollow half sphere (i.e. a dome) and thus that there is no floor. You can ...


3

Academies of Magic may be found all over Golarion. There is no way to cover all the potential locations but you will definitely find them in most all (if not all) major cities. If you really want specifics pick up a copy of Paizo's "Inner Sea Magic" which covers practically everything you'd ever need to know on the subject.


3

You might give out the spells as a reward for some deed, or they could be found forgotten into a dusty tome in an unrelated location. Rummaging through the belongings of a mage while he's away from the dungeon he's working in might also provide plot hooks later.


3

Summon Monster V can summon a bralani azata which can cast cure serious wounds 2x/day. I'm sure there are more examples of creatures you can summon to cast healing spells for you. There's also limited wish and wish itself, which can duplicate cleric spells for you. You could use magic items such as a gloves of first aid or a ring of spell storing. Each ...


3

Certain worlds might have organizations for just this type of thing. In Forgotten Realms, for example, the Red Wizards of Thay sell Scrolls, just like they do other minor consumable magic items. I would say up to level 3. Of course, in that world the Red Wizards are morally questionable. Most adventurous will not ask questions however because the discounts ...


3

Generally speaking, a Magus and a Wizard are pretty different for a number of reasons. Wizards have the full 9 levels of spells, Magi only have 6 The Magus class has its own spell list with a few unique spells. The Magus list focuses mainly on combat-relevant spells that prioritize damage and enhance mobility. Their out-of-combat utility is limited The ...


2

The text of the 3rd-level Tiny Hut spell (SRD p185) gives its range as "10-foot-radius hemisphere" and states: "A 10-foot-­radius immobile dome of force springs into existence around and above you" (my emphasis). It does not exist below you, therefore it cannot include a floor. The spell includes the line, "The atmosphere inside the space is comfortable and ...


1

There are many many ways to heal in Pathfinder Troll Styptic: Not a spell but an alchemical item though still very similar to infernal healing, the problem is that it is a painful cure that can nauseate. Very handy to have around for whenever magic (even potions) are not an option (see woundweal) ...


1

The prestige class arachnomancer (Drow of the Underdark 65-8) says You gain access to the Spider domain and the granted power associated with the domain (rebuke spiders as an evil cleric rebukes undead, a number of times per day equal to 3 + your Cha modifier). (65) Hence a level 1 arachnomancer rebukes spiders like a level 1 cleric rebukes undead—no ...


1

No. Unless you have some trait which says otherwise, caster levels do not stack with cleric levels for the purpose of turning. However, most classes which turn like a cleric use that class's levels instead of cleric levels, and all "turning class" levels stack. (Though as far as I know, it's still an open question how e.g. a spider turning class stacks ...



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