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25

No. The Monk feature says that you can use the bonus action Unarmed strike after you use the Attack action with a Monk weapon or Unarmed strike. Shocking Grasp requires the Cast a Spell action, which does not qualify.


16

No, a wizard cannot add raise dead to his spellbook as the spell is not on the wizard's spell list. The text states that it doesn't need to be in your spellbook to clarify any confusion on whether or not you need it in your spellbook or not.


15

The second sentence is simply the description/justification for the first sentence. The only effects are the ones described: resistance to necrotic damage and immunity to maximum hit point reduction. In case it's the source of your confusion: "inured" just means "accustomed to". So this is just saying that you've been hanging around with undead for so long ...


10

No. Minor Conjuration would need to say “an exact replica of an object you've seen” or some other very precise wording, if it was capable of doing that. Instead, it allow you to conjure objects limited to the kinds of objects you've seen before: its form must be that of a nonmagical object that you have seen. … That is to say, it conjures an object by ...


8

From the SRD: Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. A failed saving throw indicates ...


7

The higher their intelligence, the more likely they are to succeed on their charisma saving throw against the ability (DC=your wizard spell save DC). If the target has an intelligence of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an Intelligence of 12 or higher it can repeat the saving throw at the end of ...


7

It doesn't have a usage limit, but It does have a control limit on the number of undead. The answer to how many can you control at a time is in the complete feature description: If it fails, it becomes friendly to you and obeys your commands until you use this feature again. This effectively limits your Command Undead to One Undead type creature, ...


7

I'm assuming here that your DM does not allow you to "cheat" by taking long rests more than once every 24 hours. Your magic items are a Tome of the Stilled Tongue and 2 × Pearls of Power. Every day, you have the following spell slots you can use to make or control undead: 9th level: 1 + 1 from Arcane Recovery + 1 from Tome of the Stilled Tongue = 3 8th ...


6

You could, theoretically, control any of those creatures, but only for a short period of time. Since all of those creatures have 12 or higher Intelligence, you could have control of them for a little while, after which they are free and angry at you. Now, you could just control minor undead, but by 14th level, that has almost no practical uses. (Side Note: ...


5

At 4th spell level, crushing despair is the go-to for area-effect, while bestow curse is the preferred single-target. Note that bestow curse can be applied to Will saves (or any save you want) twice, once with the general -4 to most d20 rolls and again with the -6 to a target stat. Earlier than that, you can use mad hallucination. Ray of sickening ...


3

One of the best magic items for increasing survivability is the periapt of wound closure. It automatically stabilises you at the start of your turn if you're dying, and hit dice recover twice as many hit points. With this item, if you ever get knocked unconscious, you only need to survive until the start of your next turn, at which point you will ...


3

Here are two spells at your disposal that will reduce a target's Wisdom score, resulting in a lower Will Saving Throw modifier. Touch of Idiocy is a level 2 Wizard spell that, on a successful melee touch attack reduces your target's mental abilities (INT, WIS, and CHA) by 1d6. A good roll on this spell will give you a much greater chance of charming the ...


2

The first sentence describes all game rules. The second sentence is just role-playing flavor without any mechanical relevance, because "the worst effects of dealing with undead and the forces that animate them" is not a properly defined concept. Regarding the question "Do I become ugly like a zombie?" - if anything it makes you less likely to become an ...


1

I believe the inks used in writing spells are at least semi-magical seeing how high the price is compared to regular ink. I'd say, you'd have the THEORY of the spell without the magic. You'd probably have to pay the full price of the ink to make the spells magical, with a chance to screw up as normal as you have NO IDEA of the spellwork woven into the ...



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