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15

There is no official answer on this specifically that I'm aware of, however it's likely a part of WotC's attempts to cut down on the Wizard's versatility. In earlier editions, especially 3.5, the Wizard had access to just about any kind of spell you could think of. This played a large part in making the "Batman Wizard" who was able to deal with just about ...


13

They remain as they physically are after reverting, as logic and rule interpretation dictate. The feature's last sentence specifies that when it ends "the material reverts to its original substance", mentioning no physical change at all. Moreover, there is no mention of the temporarily changed material having any unusual properties (such as stone->wood ...


7

Tl;dr: Bringing Intelligence up to 20 is necessary at some point, but doesn't have to be immediately. War Caster and Resilient are both great options and will help you maintain concentration. Heavy Armour Master and Lucky are also great options but won't have much impact on concentration. None of the other feats seem particularly worthwhile for you. ...


6

Agent Paper is correct in the fact there is no official answer. The present array of ability enhancing spells had their immediate origin in Dungeon & Dragon 3.0 with the spells Bull's Strength, Cat's Grace, etc. A range of 2nd level spells for enhancing a character's abilities temporarily. And the Wizard possessed all of them along with a selected few ...


5

No, you can't light it on fire without ending the conjuration, and still be within the rules as written. The spell doesn't specify that it ends "if [the object] takes 1 hit point of damage", it specifies that it ends "if [the object] takes any damage." Any damage definitely includes burning, tearing, scratching, cutting (with teeth), etc. — and depending on ...


3

The big problem you have here is MAD (Multiple Attribute Dependency). The bane of multiclass characters, MAD makes it difficult to pull off certain class combinations. As a Wizard, you're going to want as much Int as possible. As a Monk, you want to get both your Dex and your Wis up as high as you can. And since you've said you want to be a tank, you might ...


1

So I think these things you have come up with are perfectly reasonable. In fact, it sounds like a great idea for an artisan character concept that makes impossible structures out of wood. Hey maybe that's how you make wooden fullplate for your druid. The transmutation requires a lot of time (10 mins / cubic foot) & it only lasts for an hour. It doesn't ...


1

In many games NPC's and monsters may regularly target a spell caster that is close to melee range to stop him from maintaining spells. That said, your vampiric talents may make up for Heavy Armor Master in terms of hit point loss mitigation vs life gain, but you do start lower in hit points and are likely to draw attention quickly. Resilient and War Caster ...



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