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13

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


7

Let's review the basic numbers first, before we get into how Wizards break them: at level 1, every character picks 2 at-wills, 1 encounter power, and 1 daily. At level 2, they pick up a utility power too. At-will powers So, you have to choose two at-wills, right? But there's something else first. Some classes have feature powers, and the Wizard's are ...


6

Yes, you can This feat only affects spells with the cold descriptor. The text doesn't say that you can't prepare a Rime Fireball, only that it won't be affected. It is perfectly legitimate for your player's Wizard to prepare his Rime Fireball (with the required +1 level increase). During casting, he'll have the option to either: Expand one of his ...


6

You can cast polymorph, polymorph any object, shapechange, and divine power. You are not likely to have any trouble whatsoever in the melee department; you’re definitely going to do it better than, say... barbarian, bard, duskblade, fighter, favored soul, hexblade, knight, marshal, monk, ninja, paladin, ranger, rogue, samurai, scout, spellthief, or ...


5

I just found the line in the PHB that says you can only take 1 bonus action per turn. I need to re-evaluate the character since now dual wielding is much worse in the long run. While the question you ask is theoretically simple, there are a lot of factors that need to be taken into account when dealing with this. The difference between the two builds isn't ...


3

You really want to start with 18 Int, and by 5th level you should probably have a headband of intellect +2, for a total of 20 Int. Won’t help your 3rd-level spells, but it will give you another 1st-level spell and it will also help your save DCs; any spell that someone fails a save to that they otherwise would have made, is a spell you don’t have to ...


2

Its possible to be a melee wizard... Given that a single cleric spell (Divine Power) solves the BAB problem for a short duration and that you have access to all of the polymorph spells there shouldn't be a problem in actual combat. Hit points will always be an issue, you having less than everyone else, but you can compensate for that. Your main problem ...


2

Pearls of Power are the main way to get more spells per day, but that gets expensive. Plus, of course, crafting scrolls or wands lets you cast spells using them without using a spell slot. (Which can get very expensive fast) Other than that, there really isn't any other way I know of. The limited spells per day is the major balancing factor of wizards; if ...


1

Ring of Wizardry 1-4 are pretty decent items, depending on what you want to do. RoW3 is by far the best, because level 3 spells are great even up to high levels, and level 3 is the highest level that works with lesser metamagic rods. When you get to higher levels and find you don't have time in your combats to cast level 3 spells, buy lesser rods of quicken ...


1

There are not many ways to get more spell slots per day save by being a specialist wizard or increasing your Int score, and they usually aren't worth the effort. The Spellcasting Prodigy feat lets you fake a slightly higher Int score for the purpose of determining your bonus spell slots. The Extra Slot feat gains you an extra slot of a given level. As far ...


1

Basically you get more options Wizards basically get extra dailies compared to other classes, but they can only use the same amount of class daily powers in a day. Those extras give you a breadth, which is iconic to the wizard class. Half-elf and Human both have a racial feature letting them get 1 extra at-will power. For the human its from the same class, ...



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