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11

You are correct. Your Drow racial spells would be cast using your Charisma, but your Wizard spells would use your Intelligence. The closest mention to this is in the Multiclassing section of the SRD, which states Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast ...


5

D&D has a number of methods of "sorting out the rules". One of the longstanding rulings that applies here is "Specific beats General" (PHB, p.7). In this case, a Wizard would generally cast their spells using Intelligence. However, a Drow has the special abilities that you described, and they are specifically called out as using Charisma. But a Wizard ...


4

Multiclassing Ranger/Wizard You're on the right track. The Ranger is Dex based for their ranged attacks. Wizards spell casting is Intelligence based. If you start with a Ranger at level one, and multi-class into wizard at level 2. You still have to worry about Wisdom being at 13 to be able to multi-class. To qualify for a new class, you must meet ...


3

You can certainly use a contingency spell to have dispel magic cast on yourself and it would end any spell you had affecting you. Unfortunately, Wild Surges are not necessarily spells, only those that would have text indicating that "you cast X" would be spells and thus subject to Dispel Magic assuming a duration of not instantaneous. As stated here they ...


2

One thing to take a look at is the Magic Initiate feat(PHB 168). It gives you 2 cantrips and 1 level 1 spell. It does require sacrificing your ability score increases though.


1

As a start I would suggest Ranger-Druid spellcaster. Rangers favor Dex->Wis->Con while Druids favor Wis->Con->Dex. So stats wise you are playing into both classes much better than adding Wizard's Int requirement to a Ranger. Further it gives you wild shape options if caught in melee, or to reposition quickly. Your wild shapes might not be very powerful and ...


1

Fair and Play-Balanced Retraining Retraining is a big perk. If a wizard can re-train beyond what is allowed in the rules, all classes should be able to. I have allowed retraining a class build option at leveling-up, similar to the rules in fourth edition: When leveling up, a character may change one class build node option for a different choice. ...


1

If you allow feats in the game, remind your player that they exist, and can be taken instead of one of their class's stat increase. There are several feats in 5e that give small boosts to a character's casting ability. Note that only Spell Sniper requires you to be able to cast spells already before taking it. Magic Initiate: 2 cantrips from a chosen ...



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