Hot answers tagged

61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


23

Yes, and this is explicitly stated on page 114 of the Player's Handbook in the "Your Spellbook" sidebar in the Wizard class description. It works exactly as you are hoping: If you lose your spellbook, you can use the [procedure in the preceeding paragraph] to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of ...


23

Change how you play your wizard so those are the right spells With the spells you've listed you can play an effective wizard but it will likely require changing up your play style. Let's look at some tactics that suit your spells. Blast 'em This isn't going to be your strong suit but there are plenty of opportunities to contribute with some straight up ...


21

That is correct. As you quoted, each wizard's spellbook notation is unique, therefore you can't prepare spells from someone else's book. You must first copy the spell into your own book (deciphering the notation in the process), after which you can prepare it as normal.


20

Not exactly. The rules on Working Together in order to give advantage are as follows: A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task. Moreover, a ...


19

No, they're not the same. The wizard's fine inks are cheaper! the material components you expended as you experiment with the spell to master it, as well as fine inks you need to record it The 50 gp the wizard spends covers piles of duplicate material components, and also some good-quality ink. Even cheap material components add up when you're using ...


19

Is this pretty typical, or have I missed something? Yes, just as in many good games (tabletop or otherwise), you are given a finite resource which you must learn to economize. It's all part of the game! At low levels, it's pretty easy to run out of spell slots, you only have 2 of them so it is up to you to manage them and make the most out of what you ...


18

Cantrips are your main damage If you run out of spell slots, you use Cantrips. It's possible to use actual weaponry, but not advised. They deal lower damage and you have only a d6 of health. If you aren't satisfied with ray of frost, try getting some other Cantrips when you increase in level. Longbow would be alright if you had the dexterity, but your ...


18

Yes, you can cast spells without your spellbook. And yes, your list of prepared spells will stay prepared until you prepare a new list. In the Preparing and Casting spells section, only preparing a new list of spells actually requires your spellbook. Casting just requires spell slots and a prepared list of spells, and regaining spell slots just requires a ...


18

Tributes and Legacies for Characters in Olde Greyhawk I find it hard to understand how a convention like this could come about, Background on Named Spells Named spells were first published in books in 1e AD&D. The original spell list published in Men and Magic (1974, OD&D, TSR, p. 21) had no named spells. All spells titles were ...


16

You maintain concentration, regardless of the form. Your ability to concentrate on a spell does not depend on any mental statistic. You can also continue to concentrate on a spell, even if you cannot cast spells. For example, Silence, Druid Wildshape, and the Antimagic Field spell all restrict spellcasting, but not do not restrict your ability to ...


15

The published rules don't go into this level of detail. As far as I see it there are two basic ways to rule this. The pragmatic approach Fine inks are rare, and rare inks are fine. They cost about the same, so they are the same. The flavourful approach For example: A wizard's fine inks are the sort you could use to write an invitation to a society ball. ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...


15

Leomund's Tiny Hut Range: Self (10-foot-radius hemisphere) Hemisphere: One 1/2 of a Sphere, a partial sphere. IE: Dome. ...A 10 foot radius immobile dome of force springs into existence around and above you and remains stationary... Unfortunately the intent of the spell is in it's very first line. It creates a half spherical dome that ...


14

Sorry, no, you can't re-use them. A prepared spell in Vancian systems like D&D's is a one-and-done deal: it's impossible* to retain the full form of it after casting it once, and it's similarly impossible** to keep the full forms in memory in any way. The closest you can get is to avoid casting at least one copy of each spell until you can write it down ...


14

This is how Wizards prepare spells (PHB p. 114): You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook ... You can only prepare spells that are in your spellbook. You can't crib off someone else's notes! This is how you add spells to your spellbook (PHB p. 114): ...


14

No, Knowing a spell is not enough to transcribe or copy it All the methods given for putting spells into a Wizard's spellbook require that Wizard has seen the spell in written form. Their options are transcribing a spell that they have prepared (by reading it from their spellbook), or copying spells they have found in other written sources such as scrolls, ...


14

We encountered the same issue a few months back, and in the spirit of "rulings insetead of rules", we decided that it protects from below as well. Balance The intent of the spell is indeed to keep the enemies out, and the majority of the monsters, if not straight out posessing a burrowing speed or phasing ability, is smart enough to dig. If it is that ...


13

Yes, you can use Instictive Charm against spell attacks. You can use it against anything that requires an attack roll, not just against the Attack action. From the PHB at p.205: Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target.... Most spells that require attack rolls ...


13

Talk to your DM. It's your first time playing. Ask the DM if you can change some of your spell choices now that you have a better understanding of how the spells work. Suggest that they could give all of the other players the chance to make similar changes to their characters. This isn't at all uncommon among groups with new players (or new DMs).


12

True Strike (PHB p.296, 1st-level) You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Emphasis ...


12

No. Grim Harvest gives you the ability to reap life energy from the enemies you kill with your spells (PHB 118). The full text is: At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the ...


11

The Ritual move gives you all you ask for already! Have the player tell you what they would like to achieve: gaining the ability to breathe fire permanently or temporary, or enchanting an item to grant them the ability to breathe fire, or whatever. If the players' indications are not clear enough, ask questions and use the answers! Then, with your players ...


11

[First off: if you have an INT of 20, you have a +5 modifier, not a +4. So a 4th level wizard with an INT of 20 can prepare 9 spells, not 8. Now on to the main question.] You may be thinking in terms of 3.5e style preparation rather than 5e. In 5e, you don't have to match spells to spell slots when preparing them. A 4th level wizard with INT 20 can prepare ...


11

It doesn't say that the save is negated, so it remains. You still deal maximum damage, as it says, just as if you had rolled for it. After dealing that damage, they may save to mitigate the damage, as usual when such damage is dealt. Overchannel does only what it says: it changes how much damage the spell deals. When a spell that offers a saving throw deals ...


11

No, you don't have to pay for spells you gain when leveling up. From the PHB, p. 114 sidebar: Your Spellbook The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during ...


11

No. Grim Harvest ...you gain the ability to reap life energy from creatures you kill with your spells. (PHB p.118 , emphasis mine) In the case of Animate Dead, the spell that you cast "imbues your target with a foul mimicry of life," and then that target may go on to kill something. Likewise with Conjure Elemental with the spell "you call forth an ...


11

First and foremost: There are no rules that allow the researching of spells. The only way a wizard can expand their repertoire is via the 2 spells gained at each level or by finding spells (PHB p.114). This leads to the simple RAW answer: No However, you can always fall back on How to Play (PHB p.6) The DM describes the environment "Wizards do not get ...



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