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3

True Strike (PHB p.296, 1st-level) You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target. Emphasis ...


1

mike32 has the best single-attack option with True Strike (Player's Handbook). The best I can find so far for longer-term solutions are two level 5 options, one of which is solely Player's Handbook, while the other is from Spell Compendium. I might be able to find something better if I actually had the Spell Compendium in front of me, but this's all I can do ...


3

Starting with overkill and moving downwards: Limited Wish (7th) -- a single creature automatically hitting on its next attack Pretty clear. If you have access to it, this is the cleanest and most universal method. Also the only one that works with arbitrary obstacles and ranges. Improved Blindsight (4th) -- this spell is in Savage Species and is ...


-1

One of the actual best solutions to your problem that doesn't require the use of a spell slot is an elegant magic item called "Blindfold of True Darkness" in the Arms & Equipment Guide. It costs 9,000gp and gives you 60ft Blindsight.


1

This naming convention is found in Jack Vance's Dying Earth novels (the term "Vancian magic" comes from here). The reason a wizard allows "their" spell to be learnt by others? Because they are enormous attention-seekers.


6

Just because wizards don't share their spells with every Tom, Dick, and Harry to come along doesn't mean that they never do. A long-lived archmage has a variety of ways that their spells can become commonly known. As an illustration, it is instructive to follow along the Canonfire! entry for the probably best known mage that has spells named after himself, ...


18

Tributes and Legacies for Characters in Olde Greyhawk I find it hard to understand how a convention like this could come about, Background on Named Spells Named spells were first published in books in 1e AD&D. The original spell list published in Men and Magic (1974, OD&D, TSR, p. 21) had no named spells. All spells titles were ...


4

I would disagree with your assumption that wizards are stingy with sharing spells. There are many campaign settings where there are wizard organizations or guilds. In such settings, sharing of knowledge freely (or discounted) would frequently take place. The dungeon slogs are entirely about gaining the "experience" necessary to learn how to control higher ...


4

The wizards that have a lot of spells named after them, had apprentices. Some of those apprentices became big names in their own right. Also, those wizards were actually player characters of the founders of original D&D. Sitting around the table, it was very likely for them to teach each other's spells to each other. Apprentices learn from their ...


2

Yes. Some creatures in the Monster Manual have variant familiar rules. These rules do not require the Find Familiar spell. In fact, the variant familiar rules are completely separate from the Find Familiar spell in everything but name. In order to gain a variant familiar, the player must find one of these creatures during gameplay and convince it to serve ...


2

I would go so far as to say "only when it loses a hit point". With regards to arrows, I could see the temptation to make them go away, but I think RAW, they get recovered at a rate of 50% just like a regular arrow. All of your examples make sense from a literal interpretation of damage, but not a game definition. Damage has a magnitude, and a type. Wear ...


1

My understanding of that condition is that if the object is targeted and hit, it is destroyed immediately. Also, if the object falls more than 10 feet, it takes damage and gets destroyed. That is, none of the conditions you described would cause the object to take damage unless specifically targeted.


1

The rules don't say so it's time to make a ruling. To guide you start with the definition of damage: physical harm that impairs the value, usefulness, or normal function of something. My judgement FWIW: Attacking with a conjured weapon? Normal function - OK Firing a conjured piece of ammunition? Normal function - OK; 50% chance it is then damaged Being ...


14

No, Knowing a spell is not enough to transcribe or copy it All the methods given for putting spells into a Wizard's spellbook require that Wizard has seen the spell in written form. Their options are transcribing a spell that they have prepared (by reading it from their spellbook), or copying spells they have found in other written sources such as scrolls, ...


6

The latest Sage Advice clears this up authoritatively Can you concentrate on a spell while transformed by polymorph? You can’t cast spells while you’re transformed by polymorph, but nothing in the spell prevents you from concentrating on a spell that you cast before being transformed. Since "nothing in the spell" prevents you from maintaining ...


0

There are a lot of ways the high-level wizard could make teleportation impossible in general for his opponents in this situation, HeyICanChan's answer covers that quite well. However, given that your high-level wizard mostly just wants their artifact, and that the adventuring party (being 10th level) may actually pose some threat to him, the best way to ...


9

No, in this case you need to decide whether you're going to use Overchannel when you cast the spell. The timing for using Overchannel is "when you cast", and a spell you can use it on is "a wizard spell of 5th level or lower that deals damage". This is merely meant to specify that you can only use it on spells that include damage as part of their effects ...


4

Yes, that is what the text is saying. Bigby's hand is a spell and can deal damage. If it does deal damage, and you've overchanneled, it deals maximum damage. The number of separate rolls involved and the time between casting and damage and all the other things like that are completely irrelevant to the rules in both descriptions. The only reason this ...


0

I agree. You get max rolls, but the damage is still affected by other abilities and rules. If it was literal it would ignore resistance as well, which I doubt was the idea behind Overchannel.


10

It doesn't say that the save is negated, so it remains. You still deal maximum damage, as it says, just as if you had rolled for it. After dealing that damage, they may save to mitigate the damage, as usual when such damage is dealt. Overchannel does only what it says: it changes how much damage the spell deals. When a spell that offers a saving throw deals ...



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