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5

You can cast polymorph, polymorph any object, shapechange, and divine power. You are not likely to have any trouble whatsoever in the melee department; you’re definitely going to do it better than, say... barbarian, bard, duskblade, fighter, favored soul, hexblade, knight, marshal, monk, ninja, paladin, ranger, rogue, samurai, scout, spellthief, or ...


2

Its possible to be a melee wizard... Given that a single cleric spell (Divine Power) solves the BAB problem for a short duration and that you have access to all of the polymorph spells there shouldn't be a problem in actual combat. Hit points will always be an issue, you having less than everyone else, but you can compensate for that. Your main problem ...


5

While the question you ask is theoretically simple, there are a lot of factors that need to be taken into account when dealing with this. The difference between the two builds isn't just "Oh, I'm going to change out a couple of levels and have basically the same character!" There's a lot of differences, and there can be a lot of things that change between ...


5

Yes, you can This feat only affects spells with the cold descriptor. The text doesn't say that you can't prepare a Rime Fireball, only that it won't be affected. It is perfectly legitimate for your player's Wizard to prepare his Rime Fireball (with the required +1 level increase). During casting, he'll have the option to either: Expand one of his ...


0

In my opinion one can not combine those two effects for fireballs. As wizard your player has to prepare his spells and apply the metamagic feat. However, the Rime Spell feat says: This feat only affects spells with the cold descriptor. At time of preparation the spell didn't has the cold descriptor because Versatile Evocation is applied while casting ...


12

By RAW? No The spellbook rules say this: Once a wizard understands a new spell, she can record it into her spellbook. It says "wizard" explicitly, so by a direct RAW reading of the rule, no. A Sorcerer can't do it. It also says a wizard can copy into her spellbook, not into someone else's book. That makes sense, as it's hard for a wizard to ...


11

Yes and No. You get both sorcerer spells and wizard spells, but you must keep track of them separately. Your sorcerer spells must come from the limited spells you have chosen to learn as a sorcerer, have their save DC set with Charisma, and use your sorcerer spells per day. Your wizard spells must be prepared from a spellbook, have their DC set with ...


5

The limit is built into the text you quoted: After 1 hour, or until you lose your concentration The maximum limit for the duration of the transformation is 1 hour. At 1 hour 10 min from the time you started, one hour after the conversion, the first cubic foot of converted material reverts back to the original material. The concentration check is if ...


7

It seems based on a close reading, that there is no volume limit on how much material you can transmute. You are limited by only three factors: It's a single object. The larger the object the more time you have to spend, so you can in theory spend 30 hours converting a small outhouse of 180 cubic feet. The object is all made out of only a single material ...


0

In case this helps anyone else, here's what I ended up with: Unseelie-Fey Changeling Beguiler 8/Mindbender 1 Dispel Magic is on the Beguiler spell list, and they get the Silent Spell feat early. I took Still Spell the old fashioned way. Since Dispel Magic became the backup plan, this is less important. Beguiler has skill ranks and Glibness. Unseelie Fey ...


5

You Can't Do The Important Part Cast Dispel Magic using the silent and still spell metamagic feats. One of the feats can come from a metamagic rod. The dispel check needs to beat DC16. Wizards, Sorcerers, Clerics, and Druids can all do that fairly easily. Beguilers can, but only if they have Dispel Magic in a Runestaff (so they can cast it and ...


10

Yes, this is true. Wizards get every spell a level sooner, except for level 0 and level 1 spells. See the spells per day tables on the Sorcerers & Wizards page. Wizards and sorcerers learn from the same spell list, but wizards learn each new spell level 1 class level earlier. So except for first level spells (which both classes gain at level 1), a ...


2

For that exact situation, you don't want to use rules to stop them teleporting. They will find some way around it. But what was the boss doing while they teleported back, waited until sunset, slept and prepared spells. Was he building more traps in his lair? Was he burning down a town, thus leading to the King being angry with the players and thus giving ...


1

Elves in general do not sleep, but rather “trance.” Trancing is a similar, low-activity state, but the elf maintains awareness of his surroundings, and only requires 4 hours to be fully rested rather than 8. Arcane spellcasters, however, require 8 hours of relative inactivity in order to prepare their spells; elves do not get around this. So, ...


-2

In rules yes, this is legal, however to my mind this violates the spirit of things and should not be done. There is a reason why this Wizard chose to sacrifice those schools to gain more from the other schools. For me for RP purposes, I would not allow my characters to multi-class to get around a restriction like this. They could use a wand, scroll, etc, ...


25

Yes you can; it will take 15 minutes, longer if preparing more than a quarter of your total slots. According to the PHB, under Spell Selection and Preparation: When preparing spells for the day, a wizard can leave some of these spell slots open. Later during that day, she can repeat the preparation process as often as she likes, time and circumstances ...


1

It really, really depends upon what your wizard's concept is. There's so many different ways of building a wizard that it's hard to give you just a 'what skills to pick?' Is it a land-based game? Ride skill might be useful. Are you a wizard on a pirate ship? Better take swim and/or profession: sailor. Are you generating a battle mage wizard - ready to ...


5

It barely matters. Concentration is mandatory, spellcraft and knowledge (arcana) are expected and useful. The other “big six” knowledges (dungeoneering, local, nature, religion, the planes – the ones that can identify creatures and their weaknesses) are always nice, and they’re in-class so why not? Beyond that, it doesn’t ...


8

Yes, the feature applies to all spellbooks you own. The game rules don't distinguish between main and backup spellbooks, so they are all your spellbooks.


6

Yes! I tweeted the question to Mike Mearls, and he confirmed that as far as he knows spell scrolls are in fact consumed during the copying process. I will consider this to be the case until future published materials contradict Mike's assertion. Tweets provided below. @mikemearls Does copying a spell scroll into a Wizard's spellbook consume the ...


1

That text is referring to the spellbook side of the process of copying spells, and only mentions the possibility of scrolls in passing. Presumably, the various uses of scrolls, including how their spells can be copied into a spellbook and their fate in that process, will not be detailed until the rules for magic item are published and scrolls "exist" in 5e. ...


0

I think you might be looking at things a little too linearly. When it comes to 4e, most realistic battle maps aren't going to be so large that you need to keep attacking larger areas. These bigger fields are likely not even actual fields, but twisting corridors no wider than three squares for the smallest dimension. Plus, when it comes to D&D ...



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