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2

My best advice is to get creative with the spells you have. For example, Unseen Servant is an extremely useful spell. You could have had the Unseen Servant carry a burning oily rag into the goblin camp and drop it on a tent or a pile of bedrolls or sacks of provisions - anything you can see. You just have to keep the instructions simple and not directly ...


3

There's no need to "recover", just "adjust" should be enough. As to how to do that, make a point to use some the more interesting spells in your list once per game day, or at least once per session. Use Grease or Fog Cloud or Stinking Cloud when ever you have dispersed enemies, to delay some of them. Actively use Unseen Servant and Mage Hand and Floating ...


9

You have a number of options here. DM Generosity Ask the DM to let you swap out spells. That's the only possible answer to your question as you've posed it, but what you have here is what we call an XY Problem on Stack Exchange - you aren't asking about your real problem, you're asking about one solution you've seized on. Read on to find out the real ...


26

Change how you play your wizard so those are the right spells With the spells you've listed you can play an effective wizard but it will likely require changing up your play style. Let's look at some tactics that suit your spells. Blast 'em This isn't going to be your strong suit but there are plenty of opportunities to contribute with some straight up ...


8

When you gain a level, you can pick two new spells. One of those spells could be Fireball. If all you're hurting for is one good damage spell, that will solve your problem. If you're not close to gaining a level but you really need to fix your character now, consider asking your DM to let you retire your character and bring in a new one. Your new ...


4

A single mission can get you a few hundred gold at level 5. You may not be able to afford a scroll now, but if you're regularly seeing them in shops, you will be able to buy them in the future. If you talk to your DM, they might let you either repick your spells or offer more scrolls as loot drops that you can transcribe into you spellbook. Levelling up ...


15

Talk to your DM. It's your first time playing. Ask the DM if you can change some of your spell choices now that you have a better understanding of how the spells work. Suggest that they could give all of the other players the chance to make similar changes to their characters. This isn't at all uncommon among groups with new players (or new DMs).


4

You can assume that any Large City (population 10.000-25000) or larger city should have a magical academy, but most of them arent famous enough to be worth noting. Most academies become famous due to their students becoming celebrities as powerful mages themselves. Most known Capitals do have the academic settlement quality, which means the city has a place ...


5

Academies of Magic may be found all over Golarion. There is no way to cover all the potential locations but you will definitely find them in most all (if not all) major cities. If you really want specifics pick up a copy of Paizo's "Inner Sea Magic" which covers practically everything you'd ever need to know on the subject.


1

There are many many ways to heal in Pathfinder Troll Styptic: Not a spell but an alchemical item though still very similar to infernal healing, the problem is that it is a painful cure that can nauseate. Very handy to have around for whenever magic (even potions) are not an option (see woundweal) ...


3

Summon Monster V can summon a bralani azata which can cast cure serious wounds 2x/day. I'm sure there are more examples of creatures you can summon to cast healing spells for you. There's also limited wish and wish itself, which can duplicate cleric spells for you. You could use magic items such as a gloves of first aid or a ring of spell storing. Each ...


0

"Infernal Healing" does that. I'm not sure about the more peculiar requirements though. There is also a greater version available at level 4. Both spells come from Paizo's Gods and Magic rulebook.


3

Certain worlds might have organizations for just this type of thing. In Forgotten Realms, for example, the Red Wizards of Thay sell Scrolls, just like they do other minor consumable magic items. I would say up to level 3. Of course, in that world the Red Wizards are morally questionable. Most adventurous will not ask questions however because the discounts ...


1

The prestige class arachnomancer (Drow of the Underdark 65-8) says You gain access to the Spider domain and the granted power associated with the domain (rebuke spiders as an evil cleric rebukes undead, a number of times per day equal to 3 + your Cha modifier). (65) Hence a level 1 arachnomancer rebukes spiders like a level 1 cleric rebukes undead—no ...


9

NPC wizards don't have to be foes One way spells are distributed in such a game-world is by "horse trading" -- friendly wizards would swap spells in the same way you'd swap recipes with your friends IRL. Have them do some favors for a NPC wizard, or just hang out around one for a while. Abandoned spellbooks can be a thing Another possibility is that the ...


3

You might give out the spells as a reward for some deed, or they could be found forgotten into a dusty tome in an unrelated location. Rummaging through the belongings of a mage while he's away from the dungeon he's working in might also provide plot hooks later.


1

No. Unless you have some trait which says otherwise, caster levels do not stack with cleric levels for the purpose of turning. However, most classes which turn like a cleric use that class's levels instead of cleric levels, and all "turning class" levels stack. (Though as far as I know, it's still an open question how e.g. a spider turning class stacks ...


2

The text of the 3rd-level Tiny Hut spell (SRD p185) gives its range as "10-foot-radius hemisphere" and states: "A 10-foot-­radius immobile dome of force springs into existence around and above you" (my emphasis). It does not exist below you, therefore it cannot include a floor. The spell includes the line, "The atmosphere inside the space is comfortable and ...


3

Generally speaking, a Magus and a Wizard are pretty different for a number of reasons. Wizards have the full 9 levels of spells, Magi only have 6 The Magus class has its own spell list with a few unique spells. The Magus list focuses mainly on combat-relevant spells that prioritize damage and enhance mobility. Their out-of-combat utility is limited The ...


4

Mathematically, a sphere is usually a solid object if not specified as hollow of solid. This makes me assume that a hemisphere is a solid sphere cut in half and thus also has a floor. If you go by the letter of the spell, as Airatome did, then there is a point to be made to it being a hollow half sphere (i.e. a dome) and thus that there is no floor. You can ...


14

We encountered the same issue a few months back, and in the spirit of "rulings insetead of rules", we decided that it protects from below as well. Balance The intent of the spell is indeed to keep the enemies out, and the majority of the monsters, if not straight out posessing a burrowing speed or phasing ability, is smart enough to dig. If it is that ...


0

The dome protects you from below. There are two things that are both called domes. There is a mathematical shape - a dome. There is an architectural thing, also called a dome because it looks vaguely similar to a dome. Note that the volume equation here demonstrates that a dome is a solid, similar to a hemisphere. That equation would not work if a dome ...


15

Leomund's Tiny Hut Range: Self (10-foot-radius hemisphere) Hemisphere: One 1/2 of a Sphere, a partial sphere. IE: Dome. ...A 10 foot radius immobile dome of force springs into existence around and above you and remains stationary... Unfortunately the intent of the spell is in it's very first line. It creates a half spherical dome that ...


5

I have discovered nowhere that specifies the specific type/variant of material that must be created. I even looked at 3.5 and pathfinder flesh to stone (for previous editions). Given the fact that the effect only lasts an hour, as long as the PC is familiar with the material (has he ever seen or held rich mahogany?) I would rule that he would be allowed to ...


8

This is an attempt to describe where linear vs quadratic comes from, not talk about the power level differences between fighters and wizards in general. Fighters gain HP as they gain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at level 1 as at level 20. The Fighter's damage output goes up linearly against an expected ...


5

This concept has been around since the early days and modern RPGs (for example, 3.5e) are less susceptible to this problem. In AD&D, wizards started off with 1d4hp, a weak attack and not much in the way of spells. Magic missile was barely as good as an average warrior's attack. They couldn't use any of the cool weapons or wear any of the good armors. ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...


11

First and foremost: There are no rules that allow the researching of spells. The only way a wizard can expand their repertoire is via the 2 spells gained at each level or by finding spells (PHB p.114). This leads to the simple RAW answer: No However, you can always fall back on How to Play (PHB p.6) The DM describes the environment "Wizards do not get ...



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