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11

Yes. See PHB p.114, "Your Spellbook." This sidebar describes all of the conditions necessary for copying a spell into your spellbook. None of the requirements (time, money, level) care about the storage medium of the spell you found.


0

Spells you know refers to a couple of things: 1) The spells which you have written in your spellbooks. Notice the plural. The PHB states: many wizards keep backup spellbooks in a safe place The only limitation is the time and money it takes to transcribe the spells. 2) The spells you currently have memorized. If you lose your spellbook, you can ...


8

"Spells Known" refers to the spells the wizard currently has written in their spellbook. From the PHB Page 114: Spellbook At 1st level you have a spellbook containing six 1st-level wizard spells of your choice. ... Learning Spells of 1st Level and Higher Each time you gain you gain a wizard level you can add two wizard spells must be of a ...


2

Pg 118 PHB Illusory Reality By 14th level you have learned the secret... choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for one minute. RAW there's nothing against recasting Illusory Reality on the same ...


-1

There is no reason why you can't cast two illusions and thus get two objects, assuming they are both going on at the same time. One per spell means for each spell, you get one. Or, because your question isn't exactly clear in what it's asking: yeah, just cast another illusion, and dispel your previous one. Have this new spell include that object, and then ...


3

Probably Not This is because the shopkeeper sells items at 10x increased cost, but the wizard is not explicitly buying an item. The PHB (pg. 114) simply states: For each level of the spell, the process takes 2 hours and costs 50gp. Another way to look at it is that "fine inks" are never listed on the shopkeeper page. Remember that the cost is also for ...


11

Yes and yes Acid Dart You fire a small dart made of acid at the target. You must succeed on a ranged touch attack to hit your target. The dart deals 1d3 points of acid damage. Critical Hits on the SRD Spells and Critical Hits A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot ...


8

Arcane recovery does not require a long rest between uses Recent errata have clarified when "once a day" actually means "once between long rests" for some powers - but notably not for Arcane Recovery. These edits were not done ad hoc, but in preparation for a revised printing of the Players Handbook. The errata state "Recent printings of the book include ...


23

It is unclear, however I lean towards it meaning that you can use it once between long rests. "Once per day" occurs three times in the PHB, two of which have since been errata'd to mean you can re-use it after a long rest (and must have a long rest in order to re-use it): Drow Magic (p. 24). Here “once per day” means you must finish a long rest to cast ...


0

From the official Player's Handbook: Arcane Recovery: "Once per day when you finish a short rest, you can choose expended spell slots to recover" So first off, only a short rest is required. As for the "once per day" part, this could mean two things depending on interpretation: 1.) You can only use this ability once between 12am and 11:59pm(or ...



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