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3

A Somewhat Obscure but Semi-official Option The prestige class charlatan appears on pages 62-6 of Dragon #335. The Brilliant Gameologists' forum has a very short charlatan handbook that describes (but doesn't reproduce) many of the class's features. The gist of the class is that, instead of casting spells, the charlatan convinces folks that he cast spells, ...


-1

A wizard who lost their spellcasting still has wizard spells on their spell list and would not need UMD checks to activate appropriate scrolls/wands.


0

It works much like a 3.X Sorcerer. You have a limit of Character Level + Attribute Modifier preparation slots. These slots are not limited by spell level; each can hold a spell of any level the character can cast. You have a separate list of spell slots that can be cast. When you prepare spells, you make "fresh in your mind" the ChLv+AttMod spells. Until ...


1

Yes. Preparation doesn't mean the same as it does in 3.x; this is a case where knowledge of prior editions is an impediment to understanding D&D Next. Preparation in D&D Next is a separate pool of capability from casting capability, and is not undone by casting the spell. Page 78 of D&D Next Basic Rules (Bolding mine for emphasis): Known ...


16

Yes. From the D&D Basic Rules: Casting the spell doesn't remove it from your list of prepared spells. Basically, 5e Wizards (and Clerics) are 3.5e Sorcerers who can swap out their "known spells" based on their spellbook (or godly mandate). I can't speak to the exact reason behind the design decision, but I assume they wanted to enable a level of ...


3

Yes, both the Cleric and the Wizard can use a prepared spell multiple times as long as she or he has expendable spell slots for it. Both classes' "Preparing and Casting Spells" section explicitly states that casting a spell does not remove it from your character's list of prepared spells.


9

You won't be an effective combatant on UMD alone. You just won't, not without substantial splat support. To be effective: Just build a mundane badass. You don't need to fight with Fireballs for people to think you are a big-shot magic-slinger. Display your badassitude by knowing things (accomplished with skill checks) and taking charge (accomplished with ...


7

Being a caster-from-items isn't possible on any sort of realistic budget. Assuming that this is a character backstory concept and not literally the case, I would either play this as the wizard choosing to be level-drained back down to 1. As an intelligent "not a spellcaster" I can only recommend the Factotum from Dungeonscape. While it's not a pure ...


2

An evaluation of being a Rogue depending purely on UMD. There's not really much to say except UMD check success rate. In regards to wands Level 1 wands will be your friend. Level 2+ wands will make you cry. Look into getting a staff. Feats Skill Focus (Use Magic Device) Magical Aptitude You must be able to make a DC 20 UMD check regularly, and this is ...


2

Although the following goes for 2e, I think it transfers to 3.5e or any other non-4e without problems: Back in time when we all were in school and gaming material was not available in our language of choice, we made a lot of silly mistakes reading, translating and interpreting the rules. One of our interpretations was that you had to pay for all spell ...


1

I think the intended importance of material components is echoed in the action required to use them; "Unless these materials are elaborate preparing these materials is a free action." I've always found this silly, so either will give Eschew materials, or better, have wizards choose a focus item (staff, necklace/pendant, beard, whatever) that they ...


2

I would get up and leave. Even if I wasn’t playing a spellcaster. Tracking individual, negligible-cost spell components is such a complete and utter waste of time that I would assume that, if you were willing to waste the wizard’s time on that, you’d be willing to waste mine on something equally stupid. I value my free time more highly ...


2

As with many things, it really depends on your group. What it comes down to is whether you have buy-in for the idea from your players. It can significantly enhance the flavour and adventuring motivations in a one-on-one game with a wizard PC, if you're both interested in the "slice of life" kind of roleplay often or on occasion. This is a special case of ...


17

First of all, I'm curious as to why the non-gp materials are included in the spell description at all if they are never going to be considered. Yes, it adds flavor, but since the material components are effectively ignored in play, the flavor is lost. They're only ignored if you have a spell component pouch or the feat Eschew Materials, and the ...


13

Strictly tracking the spell components is a serious drag. Consider the added bookkeeping cost to an already paperwork heavy class every wizard's turn of every battle: "So I have a 3rd level spell slot left, so I can cast... but that would only leave me with 14 grams of charcoal...after those spells I now have hmmm. 47 grams of sulfur, 94 grams of generic ...


4

For starters, you might face player rebellion. As it is, many players aren't really interested in tracking encumbrance, ammunition, or day to day expenditures. Adding in component tracking is a lot more bookkeeping. And that's just tracking the components. Even a low level wizard is casting multiple spells per day, and that number rapidly increases. The ...


3

No, but there is an alternative. You can't forget a spell and have it be replaced with a new spell in your spellbook. You can erase,burn, or rip a spell from your spell book if you like however, and will have to spend time, effort and coin to fill that space. (Spell books only have 100 pages.) (Basic Rules v0.1, page 49.) There are two ways besides gaining ...


13

Yes, but not in the way you're thinking, and not without working for it. In the way you're thinking of it—being able to learn a new spell at the low, low cost of just giving up a known spell, no, you can't replace a spell that way. This is because there is no mechanical resource spent to learn a spell except time and monetary expenses. There isn't a "slot" ...


14

Things are different now. The Wizard and Sorcerer of prior editions have now combined into one class, called... the Wizard. Also, the Cleric picked up the same mechanics. (This makes me really interested to find out what the actual Sorcerer class they're releasing will be like, since its defining feature will no longer be unique access to spontaneous ...


2

A different idea: hire someone to write spells in a book. True, you need to go to town every now and then to get the scrolls to your copist, to pick up your new spellbooks and precious materials are left in the hands of possibly unfaithful servants, and depending on which book you want your spells written in you might need to leave home some useful spells ...


2

If all of your party is close in level, why don't they require downtime? After a balanced level all the characters should require several days of rest to heal. Each class should have to do something to maintain their skills, and Items (especially magic ones...) need to be cared for and repaired. You could ask the DM to make some of the side quests more ...


18

From the Basic Rules, p22 & p30: The (class) table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of (class) spells that are available ...


1

Other options here: Firstly, optimisation: humans get 6 background points in a high fantasy setting. Instead of using the points to roll 9 background options try spending some to get what you want, such as Power (14 Skill at Magic Section, RMCI p50) and Innate Magician (30 Skill at Magic Section, RMCI p51) Preparing for death is also a good idea for any ...


0

A Wizard does not naturally acquire "Use magic device" but do not fear: Domain granted power - Magic Domain - now you can use spell trigger items from any school. Complete Champion page 52. However, you are trading level 5 feat for it, but then again if you're not multiclassing after 5 levels of Wizard, I don't know what you're doing with yourself to ...



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