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To make this involving across the group and to make the importance of religion clear, keep nudging your players back to those themes. When one of them make a decision just ask "how would your god feel about this?" "Are you following one of The Precepts now?" and use that to explore how the characters interact with religion. If it is a religious society then ...


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There are a lot of good answers here, but there are some things that haven't been mentioned. Religion plays a big part in the life of those who are a part of it, if not controls most of the actions of one's life. In most religions, you are going to have some sort of prayer, and dedicate time to that prayer. Some religions only pray on certain days ...


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Churches have hierarchies and structures like kingdoms, and even among true believers in the same gods, there can be power struggles, factions, disagreements. You could have the order become divided. You could have a corrupt person become the leader of the organization (especially if the God isn't an interventionist God or hasn't been seen for a while). ...


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One way for religion to matter, as you suggest, is for it to cause adventures. At a surface level, this is no more difficult that getting any other factor to cause adventures-- Give that factor power and the authority to hand out quests or obligations, and go from there. Even the narrow history and literature of western Europe presents several broad ideas: ...


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Religion can lead to a lot of adventures in real life. (The Crusades come to mind...) The key, I would say, is that you think about the values and culture beyond just the trappings. Is the religion evangelical, with mission trips abroad? Large, with important conferences and councils? Are members dedicated to local service in the community? Are they ...


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I recently developed a new area of the World of Darkness for my players. We have a long history of gaming together through oWoD and some nWoD, but this is our first CofD experience. First, the TL;DR: Know the theme and mood you want to invoke. Start with one of the W’s: Who, What, Where. Take development one step at a time, and if you get stuck somewhere, ...



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