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There are a whole set of different generators for a variety of different things available at http://megacosm.morgajel.net/. They're being added to at a fairly rapid rate it seems as well. The country, region and street generators might be useful for you in particular.


12

You've described the planet/civilisation generator at the heart of Stars Without Number almost exactly. You even have a "Special: Food Taboo" thing there beside the numbers, which is the kind of non-numeric information that it specialises in delivering. It's nominally a sci-fi game, but in a post-fall galaxy where anything from a medieval to high-tech ...


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Use Chaotic Shiny's Civilisation Generator. Setting-agnostic: Yes. It covers a few date ranges from the past to the future, and is generically applicable enough. Scalable: Yes. As you take this smaller-scale, you may want to de-emphasize some generated details, ignore them, or treat them as properties of the larger civilisation this village belongs to. ...


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You can make your own with a script (With, for example, python), since (I know this first hand) finding the exact program you are looking for can be really hard. I did this to generate NPCs and it worked great, althought it may be a bit more complicated depending on the detail level you are looking for. If you just want generic data like names, sizes, ...


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Unless you have a very high-magic setting, most people should have very little knowledge of specific spells and spell-like effects. Average intelligence/wisdom/charisma score is 10, so most people are not able to cast any spells (0-level are not really spells) even if they'd like to become wizards, sorcerer or clerics. There may be some general understanding ...



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