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Don't model your NPCs like PCs D&D, in all editions, is remarkably bad at modeling people who are not adventurers, but are still skilled in their fields. The normal advancement systems that each edition of D&D uses tie combat skill and non-combat skill together in a way that prevents low-level characters from using skills at a high level of ...


13

Devil's Advocate Answer: Treat this as a high DC ability/skill check, not an opposed check. For all intents and purposes, it is simply much easier to set DC checks by the handy guide reference (in PHB, p. 174) and then have the party/PCs try to make that check, rather than spend the time and effort to workup NPC skills and then spend more time doing ...


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The first thing to do is look at the overall objective of how powerful you want the character to be in combat. Worry about their skill later. The noble would likely be a level 1 character at most, so where can he get higher level skills from? The blacksmith may have some experience, due to a lot of training with the gear he uses to ensure it stands up to ...


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Karma is just an abstract way of expressing the amount of "experience" your character has gained while doing the things that he/she does in the world. NPCs also have their own set of life experiences that may or may not have given them advanced knowledge of various aspects of the world. It's more helpful to think of the NPCs background when trying to ...


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If you're really interested in making this an important part of campaign flavor, you might want to take a page from 4E Darksun and the "Reckless breakage" option: Reckless Breakage: When you roll a natural 1 on an attack roll, your weapon has a chance to break. You can accept the result, automatically missing the attack as usual, but keeping your weapon ...



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