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14

The analog to White Wolf and the World of Darkness game lines in the classic World of Darkness setting is the Black Dog Game Factory. They were detailed fully in Subsidiaries: A Guide To Pentex, although there are earlier references in other books. The staffers described therein are parodies of the employees of White Wolf, and the entire sourcebook entry is ...


14

The Tools are There The Princess Bride scene is so good because it includes good banter, stylish moves, and good storytelling. You can capture those with the RAW system. The attack/defense rolls in WoD, especially nWoD, are very abstract. A basic attack with Weaponry could involve any number of weapons, wielded with a wide range of styles and flourish. ...


10

Don't show more than you have to Unless you have a very good reason not to, keep appearances of the various supernatural creatures very rare. For example, in a VtM game you have, by default, an excellent reason to have lots of vampire NPCs because the PCs are vampires and the setting encourages them to find each other and interact. However, there is no ...


6

So, first off, like you said, most of these communities are social. That means that even though they are the 1% they likely all know each other, hang out together, hate each other, and otherwise interact almost solely in their own little supernatural clique. This is also true in real life; the wealthy don't tend to live side by side with the poor and, as a ...


6

All but "Geist the Sin-Eaters" belong to the classic World of Darkness. I think that was in the revised era when White Wolf launched those starter kits. They are not a previous version of the rules. They are small games with very simple rules and the same setting of the core books. The aim was to attract people to the game universes with a simpler set of ...


3

How about them Stunts ? My first idea when I read your question was to suggest Feng Shui. Feng Shui rewards creativity in descriptions of actions by giving bonuses. But then I remembered : Exalted has that too ! They're Stunts ! Basically, Stunts reward creative description of actions by giving 1-3 bonus dice to your check for that action. 3 dice stunts ...


3

Below are a pair of the rules that I have run in the past (cWoD) which worked fairly well. They are fairly simple and robust. Player enthusiasm was high when using them, and because the main action roll takes so many attributes, skills, and modifiers into account my players felt they were quite fair. Replicating the off-hand / main-hand issue is simple in ...


1

Another strategy here is to make the supernaturals in your world interact with the mundane world as if they were mundane people. Day (or night) jobs, parenting, transportation, clothes, and shelter can all add interest and depth, or even entire other dimensions, to a seemingly tropish supernatural character; for instance, one of the character concepts I ...


1

EDIT (Cut since it was OT) So try this approach: "We are the monsters that try to stay humane, but look around, how monstrous are those calling themselves man". WoD (or any similar system) is a dark place, crime,corruption, poverty is much higher than in the real world: teenage girls sell themselves to run away from abusive parents and why you walking down ...



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