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14

Some ideas : The easiest thing to do is to misdirect your enemies by giving them the impression that the human is under the influence of an elder vampire of the city - someone they wouldn't dare to displease. You could ask that vampire for the favor of having your human attend to their needs publicly for a short while. This would achieve safety by ...


9

Well, there's the self-sacrificing way... Tip off as many vampire hunters as you can that some old, powerful Kindred are targeting a high-profile human. Of course, you won't be able to get near the human either, so any relationship will have to wait - possibly decades, while he ages and you remain unchanging, until the elders give up their designs or all ...


8

Both of these are core, player-facing rules: Spend temporary Willpower for one automatic success before a roll. Automatic Success when the dice pool size is greater than or equal to the difficulty and when the story isn't hinging on the outcome. This counts as a single success and isn't usually applicable for combat. You could conceivably choose a static ...


4

Paradox Happens When a mage uses magic in a way that defies the consensus reality, paradox is generated. Depending on various factors (vulgarity, witnesses, etc.) the amount of paradox varies. Out in the world, so to speak, the consensus reality is science is real, magic is not. Thus, paradox is a significant obstacle for a mage. A Verbena Chantry exists ...


3

Vampire bills itself as a storytelling game of personal horror. If this is something you care about, then the gamemaster is empowered to mess with it within the confines of game because that's an interesting way to engage you as a player. The short answer is that there's really nothing you can do to protect anyone in Vampire—even if your PC is amazingly ...


3

First of all sorry for my bad english but it's not my native language. Normally, a vampire who wants to control an high ranking public personality uses mind control powers, such as Dominate (normally 2nd or 3rd to be sure to keep him/her safe from other vampires' domination), or gives some of his/her blood (the public person becomes a Ghoul and dependant ...


3

Doing Magick is an act of an individual defying global and local consensus. When a Mage instantiates an effect, regardless of the specific kind of magic, he exerts his willpower to bend the rules of reality. In some cases (e.g. opening an Umbral Portal) local consensus makes a huge difference, but it is expected that once an effect is cast, maintaining does ...


2

"Level" is a ranking of the power of a fetish. It comes into play when you allot your Background dots in Fetish; your rank in dots says how many combined Levels of fetishes you can start with. Three dots in Fetish will get you three Level Ones, a Level Three, or any other combination that adds to 3. So Level does not affect gameplay, just character ...


2

Mage is a very philosophical storytelling game and the paradigm is a personal view on the world and how magic is woven. What I think your problem is that you're mixing a few things together (at least in my opinion). You have a wonder (the hypertech padded vest) that is taken to a Verbena Chantry. It is not vulgar inside the chantry. Would anyone cast a ...


1

I offer to you this house rule, which I have tested over nearly a decade of World of Darkness play and found to be useful and effective. It derives from the extant rules for Specialties. A character with four dots in an Attribute or Skill may, when a Specialty is relevant and would cause 10s to reroll or be doubled, remove one die from his or her pool and ...


1

For New World of Darkness/Chronicles of Darkness, the difficulty is always 8 (unlike (Old) World of Darkness, it doesn't change). Based on probability, three dice = one success, as well as one Willpower = one success (since spending Willpower grants three dice). The book World of Darkness: Mirrors details this as a hack/house rule. With Storyteller ...


1

Keep him protected by building enough power among your kind that they will respect your claim on this person. You need to make some political allies among your fellow Kindred, pronto. Many Camarilla Kindred maintain mortal contacts that they want to keep protected. A chief tool for this is "if you mess with this mortal, you are messing with me; and, by ...


1

Personally i would go with blood bond, mortal will be stronger and you could control him very easily. But you said this is off the table, so... First go to your friend Tremere, if I remember there are some rites to protect from some effects of Presence and Domination. Second step will be recognize threat, find who is threatening to your mortal friend, and ...



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