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25

Despite the many similarities, they are different games with different systems and settings. nWoD is a reimagined oWoD. The relationship between the two is much like that between 1970s Battlestar Galactica and 2000s Battlestar Galactica. Some core concepts have been kept, others have been significantly altered while reusing names, and some elements are ...


14

Some ideas : The easiest thing to do is to misdirect your enemies by giving them the impression that the human is under the influence of an elder vampire of the city - someone they wouldn't dare to displease. You could ask that vampire for the favor of having your human attend to their needs publicly for a short while. This would achieve safety by ...


12

If more info is needed / required with regards to the Quickstart rules, then there's: Chapter Eight: Rolling Dice Difficulties Actions: The various Types Failure Success Chapter Nine: Part I: Initiative & Movement Part II: Dramatic Feats Part III: Health & Injury Part IV: Combat Reworked to point to the various concepts. Avatar: p43-46 ...


12

No, it never applied The weakness is still the same (see p59 of V20). So at first I thought that it would depend upon the type camera used. But the comment of T.J.L was a trigger to dig deeper: Cameras do not use reflections to take pictures. SLR cameras use mirrors to change the axis of the image coming in through the lens and direct it up to the ...


10

A vampire immobilized by a wooden stake "is conscious (and may use perception powers, such as those in the Auspex Discipline), but may not move or spend blood points." (p.280, V20) So, Auspex is definitely okay. Use of Dominate is potentially possible, but would require a power that neither requires you to speak (can't move) or make eye contact (because ...


9

Officially no One of the most popular versions says that werewolves have been created by Ennoia, the Gangrel Antideluvian (Source, history section), which explains why Gangrels and Garou share few common traits (shape change into animal form, control over animals and even they have a degree of non-aggression pact). So in other words werewolves would be some ...


9

No. And little bit "Yes." The Life 5 Rote Perfect Metamorphosis, and its associated sphere trait, allows you to make a perfect modification of the living, physical form. It would, for instance, allow the Mage to turn himself into a human/wolf hybrid similar in physical appearance to any of the five forms, such as Crinos, and even shifting between them. It ...


9

Well, there's the self-sacrificing way... Tip off as many vampire hunters as you can that some old, powerful Kindred are targeting a high-profile human. Of course, you won't be able to get near the human either, so any relationship will have to wait - possibly decades, while he ages and you remain unchanging, until the elders give up their designs or all ...


8

None. You are correct. Disciplines don't cost blood to use unless they say they do. Note: Unless stated in the description, Disciplines cost no blood or Willpower points to activate. (p.128)


8

I have run Mage the Ascension in a variety of games, Mage exclusively or in crossover with other WoD games. I've had some two Seekings in the past, and recently three more, therefore I believe I'm qualified to give an answer. Unfortunately there is no short version of it. Success and/or failure It is a viable idea to ask the player to wager their XP on a ...


8

Your second option is correct. As per Mage: the Ascension Revised (p.151) and Mage: 20th Anniversary (p.543), the successes one gets on a Magickal effect translate into a number of levels of damage, modified by the Spheres used. The Base Damage for most Spheres is two lethal per success on the roll. (Forces adds an extra level; Mind is bashing; Entropy ...


8

There's no in-canon reference for either, however I think there are strong points for Zapathasura to not be a wight. First, a breakdown of the history before Zapathasura awakened: Ravnos and Kuei-Jin were fighting it out for quite some time in India Ravnos were on the losing side and decided to use mass embracing as a tactic The fighting became bloodier, ...


8

In the English-language version of World of Darkness games, Freebie point costs are applied in set values. Vampire the Masquerade 20th Edition Freebie Points Trait Cost Attribute 5 per dot Ability 2 per dot Discipline 7 per dot Background 1 per dot Virtue 2 per dot Humanity/Path 2 per dot Willpower 1 per dot The table on 244 looks ...


8

Both of these are core, player-facing rules: Spend temporary Willpower for one automatic success before a roll. Automatic Success when the dice pool size is greater than or equal to the difficulty and when the story isn't hinging on the outcome. This counts as a single success and isn't usually applicable for combat. You could conceivably choose a static ...


7

Thankfully, this specific silliness is not directly covered in either V20 or Revised edition. Rules as Written, Kindred take bashing damage from firearms. Full stop. The system has never, and never will, provide enough flexibility to handle different ammo loads or types. It just cannot do it. There is not enough granularity in the damage system to allow ...


7

Treat this as a discussion between the storyteller and the players rather than strive for any “objective” definition, because it's an inherently complex decision that often ends up being subjective in play. I recommend having a discussion with your players about exactly this—ideally during character creation but in your case before your next session. Go ...


6

The roll is a standard degeneration roll (a roll without the ability to spend willpower for a success), with a modified difficulty. Flaws often change the details of a standard roll to fit the context of the situation, and this is no different. You are excluding prey on your own; the moral basis of your path does not dictate that you exclude prey. It is ...


6

Searching using Correspondence is fine and it is what will be usually used. However mages have a lot of different ways to locate someone on map: Correspondence to actually search. It's mage's task to "see" the person in all the area he's sensing. Having some kind of connection to the person: Life, Mind or even Prime + some (usually lower than above) ...


6

While I haven't seen this translation guide, I can safely assume it follows other guides between oWoD and nWoD - which is changing old splat into new splat, not into new kind of splat. So when you use this guide, you combine both D:tF and D:tD creatures into exactly same thing, so you won't have two kinds of creatures (one opposing Abrahamic God, one ...


6

A botched spell is "blown" and generates Paradox. I have taken the time to look at some resources and you are right. Nowhere in the Corebook, Storyteller's companion, Book of Shadows or Book of Madness (assuming pre-Revised edition) does it say that anything other than Paradox happens. As written, it's just Paradox being gained and possibly a backlash ...


6

Lots of stuff happened in 1999 in the Classic World of Darkness. (Here's a link to the timeline.) We're specifically concerned with July 4th. The Technocracy implement Operation Ragnarok.They use neutron missiles and four reflecting orbital mirrors to reduce the Ravnos Antediluvian to dust. Simultaneously, Technocrat Xerxes Jones detonates a nuclear ...


5

Yes, the combat system works exactly the same. The same skills, the same dice pools, all the same. That said, the power levels are very different. A mage is a mortal and dies like any other mortal. A vampire is strong, but then again no match for a werewolf. Magic is something nobody else is prepared to defend against and the manipulative nature of Vampires ...


5

As of Mage 20th Anniversary Edition—which should probably supersede the pre-Revised Guide to the Technocracy—the double cost only exists for Enhancements but not Wonders (Devices/Fetishes/Talismans). There's only a throwaway line as to why. Thanks to its powerful effects and unusual properties, the Enhancements Trait is more expensive than usual. This ...


4

If we go by the wordings then I would say: "No". There are two ways in which a demon can collect Faith from a mortal. Faith can be reaped from a human by forcing him to acknowledge the existence of the demon deep within his soul. A willing mortal can also offer Faith in return for promises of wealth, influence or power. on page 249 of the demon ...


4

That change does make it almost 50% more likely a random hit from an "average" person will cause at least one box of damage. If your chronicle is a low-combat campaign where most attackers will be using fists, improvised/"street" weapons (like chains, bats, and tire irons), and small-caliber firearms, this makes combat significantly more lethal for the ...


4

They're not. To address the question in the title: neither in Mage 2nd Edition, Mage Revised, Guide to the Technocracy, nor Mage: 20th Anniversary Edition does the background Talisman (or Wonder, or Device) cost double to acquire. As a result, the reference you're quoting in GttT was likely an error at the time that was corrected in the most recent edition, ...


4

Paradox Happens When a mage uses magic in a way that defies the consensus reality, paradox is generated. Depending on various factors (vulgarity, witnesses, etc.) the amount of paradox varies. Out in the world, so to speak, the consensus reality is science is real, magic is not. Thus, paradox is a significant obstacle for a mage. A Verbena Chantry exists ...


3

You can, but it'll take some work on your part and that of your fellow players. There are many wraith powers (called Arcanoi) that allow wraiths to interact with people in the living world: Embody: Most direct, it allows you to be heard and seen across the Shroud and even at high levels become manifest and solid. Puppetry: Next most direct, this lets you ...


3

I played a detective in an OWoD game who could follow crime scenes back in Time until the perp was found (then track the perp on the map to find where they are currently). It was a few years ago, but I am recalling I used Mind, and Time to view the crime scene at the time of the crime to see the victim/create a mental connection with him. I would then ...


3

You will be adding an average of half-a-level of additional bashing damage per attack. Here's how: Damage rolls give a fairly even distribution between odd and even results. Half of the damage rolls have odd numbered results, and you'll add one damage to those rolls. The even numbered rolls remain unchanged. Impact upon play Minor damage boost to ...



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