Tag Info

New answers tagged

1

I don't know of any official rulings but I would say that it is conjured on their person, usually held in their hand or in the case of bigger things on the floor in front of them, I would however allow them to conjure a stake in the other vampires heart if they actually put their hand on the other vampires chest, again not an official ruling just what I ...


54

As with the vampire-to-lawn-chair problem, it involved Matter magick in Mage 1e. One of the examples listed of "coincidental magick" for Matter was "transmuting bullets into air" with the coincidence of "the gun was never loaded." Now, earlier examples in the book of coincidental magick in the book suggested that to be coincidental magick, the coincidence ...


13

Disclaimer: not sure, but I'll find this funny ^^ On TVTropes under the Table Top section examples we find this In Mage: The Ascension this is a popular method of stopping a bullet, since it is entirely coincidental if done properly (and thus incurs no Paradox) - as long as an observer cannot be fully certain the mage didn't have a Bible or ...


8

This idea goes back to the very first edition of the Mage: the Ascension player's handbook. Stephan Wieck discusses it as an example of how the loose rule system can produce unexpected results. Title : Book of Shadows Date: 1993 Page 203 Subheading: Turning Vampires into Lawn Chairs and Other works of "High" Magick Edit note: The initial version of ...


29

In first edition Mage, vampires fell entirely under the sphere of Matter, and changing the shape of matter was available at fairly low levels. (This was referenced in Book of Shadows, the Player's Guide to Mage, in a subhead: "Turning Vampires into Lawn Chairs and Other Works of 'High' Magick" -- although it wasn't a rote.) The notion that a starting mage ...


3

They combo with the Professional Training merit. You've missed something. Professions give you Asset Skills; each profession has two, and you choose one that gives you the extra specialty. The merit Professional Training gives you more of them, and lets you do more with them. At Professional Training ••, you get a 3rd Asset skill. If this is character ...


3

You're always expected to be sensible. :) But it applies to extended contested rolls, too, so long as they are mundane actions. (It does not apply to non-extended contested rolls, naturally.) So, yes, it would apply to a car chase. You take advantage of quick shifts in lights and traffic; you roll with the changes better. However, since car chases don't ...


6

Not as you wrote it, but yes. You can devote three Merit dots at character creation to a scaled merit like Professional Training.


5

The Wall Run perk changes only one part of the normal rules; this part: Objects that are 10 feet or less in height can be climbed as an instant action. Without Wall Run, you can climb an obstacle 10 feet or less as an instant action, and any other obstacle takes time. With Wall Run, you can climb an obstacle that is 10 feet plus five feet per dot of ...


1

Lobby for the use of the materials in COMPACTS AND CONSPIRACIES If you're going to be working with third-tier companions, the alternate systems present in the Compacts and Conspiracies write-up can help fill in some of the gaps in raw power. The "I'm Doing Science" alternate endowment allows, once per session, for an NM member to spend five minutes ...


3

Yes, you can jump horizontally (which will, I think, always include a bit of verticalyity as well): see the description of successes you yourself have quoted. Yes, you can control it. Witness: "The number of successess determines how far the caster can leap." The RAW doesn't say "will leap", it sets a maximum distance that you can't exceed, but you can ...


2

Yes, you really can. The phrase "leaps, either up and down" in this case refers to the starting and ending position: you could both jump up to a rooftop or down into a crevasse using Hopscotch. Well, your die roll controls how high and how far you jump, as per the success table, but within those guidelines, and presuming you have the right Realm for it, ...


6

It depends on how much Paradox is in your wheel when the Backlash occurs. There's a chart on page 195 of the Mage Revised book that addresses this. The usual result is "damage and flaw," with both in proportion to how much Paradox is released. Small amounts lead to bashing damage and a minor, inconvenient flaw. Larger amounts lead to lethal damage (or even ...


6

First off: The Discipline Fortitude can't be bypassed. At least not that I know of. It's the only way for a vampire to soak aggravated damage, and not even a reliable one. So the only way to outright kill him, is to throw punches at him. Take Path of Blood 5 and burn his blood. Another way would be to let him burn his own blood until he is in frenzy. He ...


9

You're already in pretty good shape: Thaumaturgy is, by default, not resisted by Fortitude. What's more, even though Cauldron of Blood allows Fortitude to defend against the damage, it's just the levels in Fortitude that get rolled, not the 6th-Gen's elder-level Stamina plus Fortitude. Four dice to defend against aggravated damage isn't so great for him. You ...


3

In Werewolf Storytellers Handbook Revised, there are crossover rules with many supernatural races. They state that a Werewolf peeking from the Umbra see a vampire in her true form, not as she wants to be seen. I fail to understand why is that, and I don't know if it refers only to the Mask of 1000 faces. That rules comes from Werewolf: the Dark Ages (not to ...


11

They wouldn't. As is detailed in the 20th anniversary edition of Werewolf: the Apocalypse, most sentient beings (barring Awakened mages) aren't visible in the Umbra. (p.313) Vampires are particularly hard to see, as they have "less of a spiritual presence than most." When peeking into the real world from the Umbra, it takes five successes to do things like ...


3

For what you've described, the "Ancient and Dead Languages" specialty for Academics should do just fine. If you have access to The God-Machine Chronicle update for World of Darkness (the rules update is free), you might also ask to take the "Multilingual" merit (p.163) which allows you to take 2 languages at a lesser level for a single merit dot—and it can ...


4

Strictly RAW, I'd say no: Etheric Rounds (1 to 5; Renewable) Produced in top-secret, experimental laboratories around the country, these bullets have been bombarded with a cocktail of exotic, high-energy particles that infuse peculiar pseudo-physical properties into the lead. Emphasis mine ^^ However, I've found that most of the World of Darkness ...


3

Make it a Tactic. Thinking outside the box for a moment, here's what the proton pack actually does: The beam allows a ghostbuster to contain and hold "negatively charged ectoplasmic entities". This containment ability allows the wielder to position a ghost above a trap for capture. It doesn't trap the ghost; it doesn't hurt the ghost; it makes the ...


6

No, burning blood does not affect a vampire's aura. Burning blood does not affect your aura; it only affects your physical appearance. You need a discipline or ritual to change your aura. An example is Obfuscate 2: Mask of Tranquility which hides predator's taint.


8

I looked through the Core Rulebook and did not find any mechanical effects related to having zero temporary Willpower. I think that not being able to use Willpower for any of its game effects (extra defense, extra dice, etc.) is penalty enough.



Top 50 recent answers are included