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The previous answers have already explored the inter-kindred (or high-level if you will) political and social ramifications of control of a major international airport well, but they do not cover two other factors: How the airport fits into local politics The operational aspects of being in control of a major airport Local Airport Politics As was ...


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Necromancy allows you to travel to Shadowlands and Thaumaturgy rituals should allow to enter deeper umbra as well. I don't believe that Auspex lets you beyond the veil, its rather sensing the material world as a spirit (EDIT: I've been proven wrong according to the rules of V20). Now, I can't quote the source, but I believe it was in the 2nd edition of W:tA ...


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Cainites can project their souls to the near Umbra with Auspex 5. The power description (V20 pg 138-139) even says they would be able to travel further into the spirit worlds, where they could encounter spirits, werewolves or mages. This always spiritually. I'm pretty sure cainites can travel to the Dark Umbra via Necromancy. It's the Deep Umbra what's ...


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I agree with you. But the official material does not agree with us. The Silver Fang tribebook, in the Lethany section, says that Metis were unknown within the tribe untril the 18th century. The urging situation has made some Silver Fangs to create Metis. They are still very few, but their numbers are growing. The tribebook I was looking was second edition, ...


1

The lethal damage that sends a vampire from any health to torpor can come from just one attack. If at any point (healthy or torpid) a vampire gets aggravated damage mark in his Incapacitated slot he Finally Dies immediately. The aggravated damage that sends a vampire from torpor to Final Death must come from another attack Not because of the RAW, but ...


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When your Incapacitated health box is filled with damage (of any sort), you become Incapacitated. Any further damage past Incapacitated, whether from the same attack or a later one, sends you into torpor, unless it is aggravated, in which case you meet Final Death. Bashing and lethal damage to a vampire in torpor typically don't do anything, although ...


4

1. Taking aggravated damage while in torpor. If your character is reduced to Incapacitated via lethal damage, and she takes a further level of aggravated damage, she meets Final Death Vampire The Masquerade 20th Anniversary p. 285 2. Losing last level of health to aggravated damage. Worst of all, a vampire who loses his last ...


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If you choose to keep the Masquerade cosmology in Requiem, you'll need to address the issue of Generation. In Masquerade, your distance from Caine (and, thus, your social standing and maximal level of vampire power) is fixed at the Embrace, barring diablerie. This sets the stage for some of the big conflicts, like elders vs. neonates and sects vs. anarchs. ...


1

Even with the translation guides, WoD players are a mixed bag of personalities. This, aside from rules hiccups, will be a massive hurdle. Why? People will potentially argue the rules. Part of a game is the rules, part is setting, part of it is how people interpret it. It's that difference in interpretation that could cause the break. I've run both types of ...


0

Oh, and don't forget Mokole (the werereptiles) that can have dragon-like form. Here is unnoficial list of changes and here is the official onefor their Archid form with stats Strength +4, Dexterity –1, Stamina +4, Manipulation –3, Appearance 0 (causes Delirium). To make them dragon-like you'd need: Fire Breath, Dragon Mask and I'd say Multiple Limbs+ Wings. ...


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All but "Geist the Sin-Eaters" belong to the classic World of Darkness. I think that was in the revised era when White Wolf launched those starter kits. They are not a previous version of the rules. They are small games with very simple rules and the same setting of the core books. The aim was to attract people to the game universes with a simpler set of ...


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I think the only problem you can find is that you may lack of mechanics to specific setting elements. For instance, you have Ventrue in both books, but AFAIK you don't have Tremere in NWOD. There are many bloodlines that exist in both settings, but are too different. Another examples would be Paths of Enlightenment or Thaumaturgy Paths (I think). Mage: The ...


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I think the level is impossible to translate from a system that is level-less (ok, ranks are similar to levels, but rank is your maximum for gifts, does not determine your character power per se). As for Auspices, once I was thinking that Auspice determined roles in the group, and I came with the following relation: Ahroun -> Fighter Galliard -> Bard ...


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Actually, there is a d20 version of WoD. Montecook's World of Darkness. I wouldn't usually recommend this book because I think it loses all the horror and themes of World of Darkness, and as such I doubt the contribution, but in this case it might help. I suppose it's not fully compatible with Pathfinder, but I hope it can help for a start point. Anyway, ...


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I think the best way to go is to use the official dnd 3.x / pathfinder rules to come up with a lycanthrope character that fits the system mechanically and doesn't break your new party's game. You'll find a lot of actual, official resources mentioned in the answers for a previous question titled Looking for lycanthropy-related accessories. I think you ...


3

Your answer is coming. Descriptions of Beast: the Primordial, the nWoD game due in 2015, suggest that it will be trivial to play a dragon in that — the Integrity replacement is Hunger, Lair is the name of your secret space, and your adversaries are Heroes come to hunt you. So, if you can hold out for another year, you'll have all you'll need. As a stopgap, ...


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The Bygone Bestiary, for Mage: The Crusade, Mage: The Ascension, Changeling: The Dreaming and Vampire: Dark Ages has stats for Dragons and other mythical beasts. As @BrianS found, Dark Ages: Mage contains stats for several types of Dragons, including some weird ones incarnating the deadly sins.



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