# Tag Info

10

The rules were different in First Edition. The character sheet you're referencing dates to first edition Vampire: the Masquerade and Werewolf: the Apocalypse sourcebooks — A World of Darkness and Rage across Russia. Humanity 0 in those days could be used for sociopaths and the truly inhumane, rather than wights. You'll see anomalies like that all over the ...

1

I will have to repeat some other answers, but I am sure that I have something really new to add. TL;DR: you can do it, but it is very, very impractial for various gameplay reasonsand not logical plotwise. Yes, it is technically possible to raise your single discipline to level 5 at character creation. Most, or at least a lot of really strong discipline ...

4

In the sytem, nothing forbids you from doing so and then handing the sheet to the GM for approval. Nothing stops you either from taking the maximum ammount of flaws to fund yet another dot in some other disciplin or any other things you feel like you need (like the skill that belongs to the disciplin's abilities on 5 for another 4 freebies.) However, the ...

15

Each character starts with 3 dots worth of Disciplines, so if you put all three into the same dot, and then spend 14 of your 15 Freebie points on the same Discipline, you could very well do so. There is a trade-off to be made though. During the game, buying an additional dot in a Discipline you possess requires Experience equal to the current rank of ...

4

Nothing in the writeup of the ability says that they don't have to grapple the target first as of the standard rules - just that they have a special system to break free from. This in turn means, that the tentacles can be dodged. In contrast to Celerity (or a Werewolf's Rage), where one user attacks several times, the tentacles are addional entities. More ...

5

Yes, they do roll to hit first; it's why their Dexterity score is called out in your first paragraph. The role of Arms of the Abyss is to provide extra attacks in a turn to a clan that has no in-clan access to Celerity.

7

Your answer can be found in the V20 core rulebook on page 230: Learning a new ritual can take anywhere from a few nights (Level One ritual) to months or years (Level Five ritual). Some mystics have studied individual rituals for decades, or even centuries. On the assumption that the final sentence is Storyteller puffery, you can presume that the number ...

-1

No. You can recognize this from the first cell, which should be 0.9 (results of 2,3,4,5,6,7,8,9,0 are all 1 success, 1 is 0 successes and is also a botch). $$\frac{9 \times 1 + 1 \times 0}{9+ 1} = \frac{9 + 0}{10} = 0.9$$ Per clarification in the comments, you are looking specifically at V20 (Onyx Path's 20th anniversary edition of Vampire: The ...

1

Page 79 of V20 clearly states the numbers that you are looking for in a text box called "Advancing New Characters": Advancing New Characters Storytellers may choose to allow players to create more experienced and knowledgeable characters. Indeed, players of Vampire: The Masquerade 20th Anniversary Edition may prefer an “ancilla game” or an all-...

-1

As a general advice I might suggest to just play with different amounts of XP and understand how strong do you want your characters to be. Even if you give too much XP, just be very limiting on what can be bought with it. Here is some info on how it is handled in oWoD. Quoting page 79 of V20: Advancing New Characters ...(Some unrelated things)... ...

1

Automatic Successes on Rolls Automatic successes are added after a roll is completed. If a roll results in a botch, it is ignored, and and the roll result is the number of automatic successes. You can never have a result lower than the number of your automatic successes. Automatic Successes from Dice Pools Page 250-251 of the English edition of V20 ...

2

On page 250 of the rulebook (under the Botches section): If you score at least one success, even if that success is cancelled out and additional 1s remain, it's just a simple failure. Under the Spending Willpower section (p. 267-268): A player may spend one of her character's Willpower points to gain an automatic success on a single action. Only ...

1

No, you can't Just like in other oWoD games that have permanent vs spendable pool resource (Willpower, Rage, Gnosis etc), you can't have temporary more Faith than your limit without spending Experience Points to increase this limit. Please compare to other traits that can move up and down above the initial value such as V:tM Humanity and Blood Points - on ...

7

The most recent description of the Madness Network comes from V20's Lore of the Clans. In that work, on page 139, it's suggested that everything (more or less) is heard by the slumbering mind of Malkav himself. Then, that information is bounced off the Elders of the clan and then retransmitted in a giant game of Telephone so that the knowledge has a chance ...

2

Based on my understanding of CtD: Chimerae, whether objects or creatures, mirror the rules associated with Changelings. While I am currently unable to provide any hard and fast citations, I would apply the rules for Prodigals seeing Changelings to Chimerae as well. As I recall most Prodigals do not inherently see Changelings as Changelings, and I believe ...

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