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I think the primary issue is that you need the players to be doing something before the zombies come into it. That is, you almost have to pick a different genre of RPG and have a session that's interesting enough to be worth playing even before the zombies show up, and then the game will shift as the outbreak progresses. You need a distinct setting, and ...


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I would also try to find some Zombie campaign rpg games. Some of them have good examples of how things should work and have a lot of story ideas and system behind it to support everything. An important factor is the system with which you are running the game. I would suggest the AFMBE (All Flesh Must Be Eaten). It has a lot of short adventure tips and ideas ...


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When players get complacent, change things In my own campaign, the PCs are trying to survive a viral zombie outbreak. This is how I've run that campaign. Setup During their first month the PCs outran and outfoxed the zombies because zombies are slow and stupid. Zombies have no traits that make them dangerous except numbers. If there are enough of zombies, ...


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This looks like a typo: the accumulated Power is 20, not 17. Your calculation (Power: 20) is correct. The following images are from pages 146 through 159 of Unisystem - All Flesh Must Be Eaten 2nd Revised Printing The Weak Spot Adds 6 Power and 15 Dead Points. Getting Around Adds 0 Power, 1 Dexterity and 2 Speed. Strength Adds 0 Power and 2 ...



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