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3

Work WITH your players If I'm going to sit down and play a game for several hours, nevermind for several sessions of several hours, I want to know what genre I'm playing. The "gotcha" campaign doesn't make people as happy as folks think. Tell your players, "I'm planning on doing a zombie outbreak game, and the expectations are that your characters are ...


2

I think you have not one problem, you have two. Let's address them separately. Players metagaming You have to talk to your players and convince them to get into character. Tell them they have to act as they know nothing about zombies, or what is going to happen and they should try to think everything is ok. Tell them If you think it can help, you can ...


6

There's a bunch on SoundBible: http://soundbible.com/tags-zombie.html AudioBlocks also has some nice ones, and the site shows you a graph of each clip: http://www.audioblocks.com/search/?srch-term=zombie&srch-type=sfx I'd also recommend checking out the "horror sounds", which includes various ambient sound effects popular in horror films, and a few ...


4

I recently came to the end of running a (published) zombie apocalypse game that lasted for two real time years. Over the course of the campaign there were no PC deaths caused by other PCs, and at no point did any PC's split off from the party for more than a session. Despite this there was masses of inter-party conflict, although this was never the focus of ...


5

It could be that the players think "this is part of the survival mechanism" because actually it is. If a player whose character dies can instantly pick another survivor to play, then the consequences for the party of killing a PC are significantly less than the consequences of trusting a possible zombie: you need to reverse this, since players respond to ...


7

You need to talk to your players about this directly, out of character. It sounds like they are playing one style of game (kill everything in sight), and you want to be running something different (a little more nuance and cooperation). You and your players need to get onto the same page about your expectations for the game. "Punishing" players is usually ...


2

If you've been playing with this group for some time, it is possible that they've been taught to play this way. Perhaps you've turned up the 'intrigue' to 11 one too many times. Perhaps they are used to fighting with each other for scarce loot. If they haven't been together long, perhaps there's a player in your group instigating the discord. Maybe they can ...



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