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Fate rolls and mechanisms are not about what happens. They are about who gets the right to tell what happens. If you win a fate roll, you get to tell what happens. If you fail, your opponent gets that opportunitiy. Aspects somewhat constrain that ability by defining established "truths" about the world. The story you tell must not contradict existing ...


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Some of the rules text regarding moveable zones is a little ambiguous. Wax Eagle has interpreted things one way, which I find counter-intuitive and strange. Here's another interpretation, which I believe is the intended one. When considering these moveable zone rules, imagine a wizard shooting a cone of flame from his hands. This is a Close blast. Then ...


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Fate is about narration, not simulation I think the first thing you have to understand here is that Fate, unlike many other popular rpgs (for example D&D) is about narration, not simulation. So the proper question is not, "What makes most sense in real world terms when someone falls from zone 1 or zone 2?", but rather, "What makes most sense in terms of ...


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Let's go bullet by bullet through your first set of questions. I'm going to assume that the object in square B fills the square completely and thus blocks LOE/LOS from C to the square behind it. This is not universally true and depends on the object. This is a blast 3 power, and as such, the origin of the blast is actually the caster's square. So no, the ...



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