A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 81
These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
× 81
Techniques to offset perceived inequities among player characters derived from differences in capability.
× 81
Identifies a diety-bound caster, a playable class. Clerics will have different restrictions and allowances based on their diety.
× 80
Questions about the non-GM participants in roleplaying games and their behavior.
× 79
Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
× 76
A fantasy martial artist, specializing in unarmed combat. Often a playable character class.
× 75
A character who learns and casts arcane magic through study.
× 74
Describes a character or object changing location.
× 73
Questions about becoming or tutoring a game master (GM) serving for the first time. (See the full tag wiki for important usage notes.)
× 73
generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
× 72
the creation of your own rules system or setting to suit your needs.
× 72
The practice of advancing more than one character class on a single character either simultaneously or alternatively.
× 72
A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
× 71
Questions about the role of the Game Master (a.k.a. Dungeon Master (DM), Referee, Storyteller, Master of Ceremonies (MC), etc.) in a role-playing game.
× 67
Shadowrun Fifth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadows…
× 66
A character class associated with nature and nature-related magic.
× 66
Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
× 65
the official generic implementation of the Fate game engine.
× 65
Advanced Dungeons & Dragons Second Edition from 1989.
× 65
Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
× 64
The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
× 63
a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
× 62
stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
× 62
The ability to remain undetected by other creatures, either by skill or special effect.
× 61
now animated.
× 60
abstract rewards given to player characters in roleplaying games for achieving game goals such as completing a quest, defeating a monster or discovering a forei…
× 60
powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.
× 59
Explanations of RPG-specific terminology and jargon.
× 59
A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
× 58
Techniques gamemasters use to prepare for a game session.
× 56
This question involves moral alignments in game systems.
× 54
The mechanics for receiving and inflicting harm or injury.
× 54
for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
× 54
In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
× 53
generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.
× 52
A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.