A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
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powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.
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Identifies a deity-bound caster, a playable class. Clerics will have different restrictions and allowances based on their deity.
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Advanced Dungeons & Dragons (a.k.a. "AD&D", "first edition", "1e") was written by Gary Gygax and released in three volumes between 1977 and 1979.
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the official generic implementation of the Fate game engine.
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Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
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A character who learns and casts arcane magic through study.
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Techniques to offset perceived inequities among player characters derived from differences in capability.
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The practice of advancing more than one character class on a single character either simultaneously or alternatively.
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Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
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Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadow…
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The social aspects of role-playing games.
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Issues related to designing RPG system mechanics.
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These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
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generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
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Describes a character or object changing location.
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A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
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stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
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A class that a player can take in addition to their starting class, to expand the options their character has or to specialize in certain aspects of said class.
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(New) World of Darkness 2nd edition, formerly known as "God-Machine Chronicle Rules Update".
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for questions pertaining to the D&D warlock class, in editions where it exists.
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a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
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The mechanics for receiving and inflicting harm or injury.
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Advanced Dungeons & Dragons Second Edition from 1989.
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Items usable by a character, sometimes carried on their person.
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In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
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for questions pertaining to entities who have attained 'unnatural' life after death.
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for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
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Questions about becoming or tutoring a game master (GM). Not for just "I am a new GM": see the full tag wiki for important usage notes.
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Questions about the non-GM participants in roleplaying games and their behavior.
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This question involves ethical and moral alignments in game systems.
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A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
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delineate creatures encountered in a game world, often but not always sentient. Examples: Humans, orcs, green dragons, kzinti, griffins.
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generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.
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A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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Techniques game masters use to prepare for a game session. (For preparing a campaign, use the [campaign-development] tag instead.)