A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
× 120
the official generic implementation of the Fate game engine.
× 120
Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
× 119
A character class associated with nature and nature-related magic.
× 118
Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadow…
× 117
A character who learns and casts arcane magic through study.
× 117
Identifies a deity-bound caster, a playable class. Clerics will have different restrictions and allowances based on their deity.
× 117
the creation of one's own rules systems, or material for an existing system. (Note that soliciting ideas for homebrew is off topic for the site.) Not to be confused with the [house-rules] …
× 115
The practice of advancing more than one character class on a single character either simultaneously or alternatively.
× 115
Techniques to offset perceived inequities among player characters derived from differences in capability.
× 114
Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
× 109
Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
× 108
Issues related to designing RPG system mechanics.
× 105
The social aspects of role-playing games.
× 102
generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
× 102
(New) World of Darkness 2nd edition, formerly known as "God-Machine Chronicle Rules Update".
× 101
These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
× 99
Describes a character or object changing location.
× 96
A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
× 95
A class that a player can take in addition to their starting class, to expand the options their character has or to specialize in certain aspects of said class.
× 94
stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
× 94
a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
× 90
Advanced Dungeons & Dragons Second Edition from 1989.
× 88
The mechanics for receiving and inflicting harm or injury.
× 88
Items usable by a character, sometimes carried on their person.
× 87
for questions pertaining to the D&D warlock class, in editions where it exists.
× 85
for questions pertaining to entities who have attained 'unnatural' life after death.
× 85
for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
× 84
This question involves ethical and moral alignments in game systems.
× 84
Questions about the non-GM participants in roleplaying games and their behavior.
× 82
Questions about becoming or tutoring a game master (GM). Not for just "I am a new GM": see the full tag wiki for important usage notes.
× 81
A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
× 80
In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
× 77
A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
× 77
generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.
× 76
Techniques game masters use to prepare for a game session. (For preparing a campaign, use the [campaign-development] tag instead.)
× 76
for questions pertaining to 'experience points' or any other kind of point gained during play and used to 'level up' or otherwise permanently increase a character's abilities.