A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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The Game Master runs the game, including having final say over how actions are resolved. Also referred to as Dungeon Master (DM), Referee, Storyteller, Master of Ceremonies (MC) or other titles, depen…
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Questions about the non-GM participants in roleplaying games and their behavior.
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The social aspects of role-playing games.
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Identifies a diety-bound caster, a playable class. Clerics will have different restrictions and allowances based on their diety.
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These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
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Techniques to offset perceived inequities among player characters derived from differences in capability.
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Describes a character or object changing location.
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generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
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A fantasy martial artist, specializing in unarmed combat. Often a playable character class.
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A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
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Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
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A character who learns and casts arcane magic through study.
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the creation of your own rules or setting to suit your needs.
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the official generic implementation of the Fate game engine.
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A character class associated with nature and nature-related magic.
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The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
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Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
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Advanced Dungeons & Dragons Second Edition from 1989.
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The ability to remain undetected by other creatures, either by skill or special effect.
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The practice of advancing more than one character class on a single character either simultaneously or alternatively.
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stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
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Shadowrun Fifth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadows…
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powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.
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abstract rewards given to player characters in roleplaying games for achieving game goals such as completing a quest, defeating a monster or discovering a forei…
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now animated.
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a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
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Techniques gamemasters use to prepare for a game session.
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Explanations of RPG-specific terminology and jargon.
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A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
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for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
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Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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This question involves moral alignments in game systems.
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A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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The mechanics for receiving and inflicting harm or injury.
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In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
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OSR stands for "Old School Renaissance." It is an umbrella term encompassing pre-D&D 3.0 versions of Dungeons & Dragons. The various older editions are closely related enough that an answer for one is…