A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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the creation of one's own rules systems, or material for an existing system. (Note that soliciting ideas for homebrew is off topic for the site.) Not to be confused with the [house-rules] …
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The original release of Dungeons & Dragons third edition from 2000, not including the v3.5 revised edition.
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Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
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The practice of advancing more than one character class on a single character either simultaneously or alternatively.
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the official generic implementation of the Fate game engine.
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A character who learns and casts arcane magic through study.
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Advanced Dungeons & Dragons (a.k.a. "AD&D", "first edition", "1e") was written by Gary Gygax and released in three volumes between 1977 and 1979.
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Techniques to offset perceived inequities among player characters derived from differences in capability.
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Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
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Shadowrun Fourth Edition, by Catalyst Games, is a cyberpunk role-playing game where magic, cybernetics and virtual reality coexist. Player characters are known as shadowrunners. They act in the shadow…
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The social aspects of role-playing games.
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for questions pertaining to the D&D warlock class, in editions where it exists.
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These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
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generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
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stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
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Describes a character or object changing location.
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Issues related to designing RPG system mechanics.
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A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
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A class that a player can take in addition to their starting class, to expand the options their character has or to specialize in certain aspects of said class.
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(New) World of Darkness 2nd edition, formerly known as "God-Machine Chronicle Rules Update".
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Items usable by a character, sometimes carried on their person.
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a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
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The mechanics for receiving and inflicting harm or injury.
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Advanced Dungeons & Dragons Second Edition from 1989.
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In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
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Questions about becoming or tutoring a game master (GM). Not for just "I am a new GM": see the full tag wiki for important usage notes.
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for questions pertaining to entities who have attained 'unnatural' life after death.
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A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
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delineate creatures encountered in a game world, often but not always sentient. Examples: Humans, orcs, green dragons, kzinti, griffins.
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for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
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This question involves ethical and moral alignments in game systems.
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A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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An action to cause damage or some other debilitation.
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Questions about the non-GM participants in roleplaying games and their behavior.
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generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.