A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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Identifies a deity-bound caster, a playable class. Clerics will have different restrictions and allowances based on their deity.
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The practice of advancing more than one character class on a single character either simultaneously or alternatively.
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powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.
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the creation of one's own rules systems, or material for an existing system. (Note that soliciting ideas for homebrew is off topic for the site.) Not to be confused with the [house-rules] …
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the official generic implementation of the Fate game engine.
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Published adventures, usually published by the creators of the particular system/setting, are official pre-made storylines/campaigns that include detailed descriptions of all relevant places, encounte…
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A character who learns and casts arcane magic through study.
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Techniques to offset perceived inequities among player characters derived from differences in capability.
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Issues related to designing RPG system mechanics.
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Designing challenging and engaging situations in which player characters come into contact (and often conflict with) NPCs, monsters, or other potential opponents.
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Participants in an RPG who, for whatever reason, contribute to difficulty running the game.
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The social aspects of role-playing games.
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A character class associated with nature and nature-related magic.
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Describes a character or object changing location.
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(New) World of Darkness 2nd edition, formerly known as "God-Machine Chronicle Rules Update".
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A pseudo-scientific term for unnatural mental powers, including telekinesis, psychometry and telepathy.
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generate random numbers. In tabletop RPGs, dice are the most common means of introducing chance into the proceedings. Many players enjoy collecting dice of varying colors and…
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These questions cover the the entire history of role-playing games: the history of game companies, trends within the hobby, developments of new kinds of mechanics, and gaming's place in culture.
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a heroic fantasy game mixing old school aesthetics and cutting edge game design based on the Apocalypse World system. In Dungeon World the narrative always drives the mechanics allowi…
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Questions about the non-GM participants in roleplaying games and their behavior.
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stealthy and dextrous. Often capable of finding and disarming many traps and picking locks. Some even have the ability to sneak attack.
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Advanced Dungeons & Dragons Second Edition from 1989.
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The mechanics for receiving and inflicting harm or injury.
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Questions about becoming or tutoring a game master (GM). Not for just "I am a new GM": see the full tag wiki for important usage notes.
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A character in an RPG whose decisions and actions are handled by the game-master or a designated assistant. An initialism that stands for "non-player character."
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A class that a player can take in addition to their starting class, to expand the options their character has or to specialize in certain aspects of said class.
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In d20 and similar games, any sort of extra attack that gets triggered by an enemy opening up his defenses either during his turn or while taking an opportunity action.
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for questions pertaining to the D&D warlock class, in editions where it exists.
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Items usable by a character, sometimes carried on their person.
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for questions pertaining to entities who have attained 'unnatural' life after death.
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for questions pertaining to 'experience points' or any other kind of point gained during play and used to 'level up' or otherwise permanently increase a character's abilities.
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A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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This question involves ethical and moral alignments in game systems.
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for game-participant dynamics including dealing with sensitive topics, managing group composition, and other table-level interactions. For questions dealing with the actual party of charac…
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The process of creating a complete, coherent and convincing world to use as a setting for RPG adventures.
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generally refer to the D&D class. For the RPG named Sorcerer, use the [sorcerer-rpg] tag.