A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

Type to find tags:
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Questions about composition or interplay of a character party. For questions about interactions between the players at the table instead, use the group-dynamics tag.
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handled asynchronously in text. Includes playing by post (snail mail) as well as email, posting boards, forums, and other asynchronous text mediums.
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the Generic Universal Role Playing System from Steve Jackson Games.
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a role-playing game system created by Robin Laws, designed for running investigative scenarios.
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Fantasy roleplaying game in which you fight for your beliefs.
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The Exalted RPG by White Wolf
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An agreement among players about the framework for gameplay, primarily covering social factors such as what to do when a player can't attend a session, how to vet potential new players, what sorts of …
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channel magic, particular to D&D 4e.
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For questions about the development process of independent games, from conception to publication, or issues concerning them. Should not be used to tag a question about an established RPG system (which…
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Questions relating to riding or otherwise being transported on the back of creatures.
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Process of bringing an object or creature to the spell caster via magic to aid them.
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a status effect handed out by some PCs and monsters as part of an effort to encourage an opponent to attack the marker.
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Questions relating to setting-specific use of language in RPGs. Questions about real-world languages should be tagged with the specific language instead.
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a literary genre which revolves around the consequences about new technologies and/or scientific possibilities.
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Ability to move in the third (height) dimension freely.
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The D&D mechanical abstraction of how difficult it is to hit and cause damage to an opponent.
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a storytelling game by Lumpley Games that tells the story of a world in the aftermath of some unknown event- something that destroyed the golden age and left man in a place of bloo…
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A series of related adventures with the same (or similar) group of Player Characters.
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a supernatural game for the new World of Darkness, with God Machine Rules Update. It focuses on Demons, the fallen Angels of the God-Machine. Demons are Angels who h…
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Topics concerning using, managing, or separating player knowledge and character knowledge.
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Maps of large areas, like world maps and city maps. Not to be confused with the [battle-map] tag, which concerns maps focused on a smaller area and used for visualising a battlefield in combat.
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a roleplaying game based on the d20 SRD. It is published by Green Ronin Publishing. The character creation process is point-buy with power-level limitation set by the GM. The …
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a fictional setting created by John Wick and published by Alderac Entertainment Group in 1995. The setting primarily involves the fictional empire of Rokugan, though some a…
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A version of the d20 rules for action/adventure roleplaying in modern fantasy or sci-fi settings.
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For questions concerned primarily with the passing of time in the game world or at the table.
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planned and played out in a game, in individual encounters or in larger group situations. This encompasses tactical concepts directly tied to game mechanics, as well as more …
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a system for playing generic space-opera themed science fiction adventures.
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Move forward rapidly in attack
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the origin of a character before they are created and appear in play. Also called backstory or character history. Usually most relevant to player characters.
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About finding resources online - use [tools] for tools and [online-roleplaying] for actual online RP instead.
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enhance a game.
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Sometimes you just don't get along with your GM. Many questions about problematic Game Masters can be answered just by making sure everyone is playing the same game on the same page. See http://rpg.st…
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a modern horror RPG by White Wolf in the "World of Darkness" series of games, in which the PCs are the Light in the Darkness and one way or another they Hunt the inhuman elements …
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designed to be played by one player and a GM.
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The D&D mechanic that represents an ability to shrug off or ignore damage of certain types and amounts.
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a role-playing game set in the new World of Darkness created by White Wolf Game Studio.