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a mechanic in the D&D series of games for overlaying new mechanical and narrative trappings upon a character.
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a play style in which the players willingly leave essential decision-making to the GM in exchange for a more receptive entertainment role. This is in contrast with railroading, in …
created Jul 8 at 17:18
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A competitive, multi-session, GM-less swords-and-sorcery RPG in which heroes ally and conflict with explosive factions during face Ordeals masterminded by the other players, and the last hero left sta…
created Jul 1 at 19:06
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for guidance on handling betrayal between characters, in particular handling upcoming betrayal well, and dealing with the fallout of past betrayal.
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