907 reputation
1711
bio website thehungersite.com
location United Kingdom
age 45
visits member for 3 years, 4 months
seen Apr 5 at 21:19
experienced software engineer with many years in the industry, mostly c++ for large-scale, high-reliability systems.

Apr
13
answered I'm at a loss with “Dungeons and Dragons.” How does one play it, anyway?
Apr
12
answered How can I make BRP less variable?
Apr
10
answered What monsters can be interesting as PCs?
Apr
7
awarded  Peer Pressure
Apr
5
answered How do I get my PCs to not be a bunch of murderous cretins?
Apr
4
answered What To Do When You Just Seem To Not Belong With a Group?
Apr
4
answered What are ways player characters could awake an ancient evil?
Apr
3
answered Where's my share of the loot?
Apr
3
comment Witch - Octopus Familiar
and there's no reason you can't take a normal octopus and have it mutate to fit the witch's character, so it'd become an air-breathing, shrivelled monster.... just like its mistress :) I still wouldn't let it fly, jump for short distances perhaps.
Apr
3
comment Witch - Octopus Familiar
actually octopi can move remarkably well on land. I've seen a video of an octopus 'running' from a predator across a rocky beach and boy did it shift its arse! They are evolved to live in places like rock pools, so are quite at home 'holding its breath' while it hops from pool to pool looking for shellfish to eat. I've heard reports of octopi surviving for an hour out of their tanks.
Apr
3
answered Which is the best rpg to introduce people to role playing?
Apr
2
answered What happens to you after you die in D&D 3.5?
Apr
2
comment What happens to you after you die in D&D 3.5?
How people react to the possibility of an afterlife... just look to history for examples. People were happy to die back then, as they "knew" there was a saviour or a heaven. We've lost this faith in modern times (as we only know how much the latest shiny toy costs, Muslim terrorists excluded), but sacrificing yourself in battle or execution happened far too often. Google Forlorn Hope or Martyr for examples.
Apr
2
comment What happens to you after you die in D&D 3.5?
hmm. very interesting, but I suppose that you could say that the dead go to wherever the dead go (some super-afterlife perhaps) and what the 'gods' get is a lump of the energy said souls used to use to animate themselves. This means the gods the characters know are really just powerful beings, and that the dead are not the actual dead people. On the other hand, we have had the dead actually inhabit an afterworld - think of Orpheus travelling down to the underworld to rescue Eurydice.
Apr
2
comment Any tips for two-weapon training in LARP?
My advice is to always use technique 2: pull your blow. I learn to fight with metal re-enactment weapons.. you don't have the luxury of 'soft hits' or 'whipping'. And no, thrusting was not allowed unless it was 'off-centre' - never poke someone, thrust at them with your weapon held at an angle. I'd never thrust dead-on at anyone even with a soft weapon.
Apr
2
answered When is a shield wall a viable tactic?
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
"a hired hand is not going to stuff their back pack to the brim with your loot" - not if they still want to be able to move! Get a mule.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
I'm not sure about Medieval Europe, a lot is based on Anglo-Saxon europe, though establish econonies weren't quite so organised back then.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
hehe, see this for the perfect example of purchasing power: en.wikipedia.org/wiki/The_Million_Pound_Note of course this still doesn't mean you can afford to buy anything.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
re: the magic bit, sure but that doesn't affect the economy, it just means that the peasant's villages will be stone rather than wood. Of course, it still costs a lot to transport the slush to where you want it, that's manual labour and the weight will still be the same as stone. So maybe it's not so cheap after all. Anyway, its just an aesthetic rather than financial aspect - until you want a castle made and then the fee is simply what the wizard will charge you (and remember he's not stupid, so it'll be roughly what it'd cost you anyway :) )