907 reputation
1711
bio website thehungersite.com
location United Kingdom
age 45
visits member for 3 years, 4 months
seen Apr 5 at 21:19
experienced software engineer with many years in the industry, mostly c++ for large-scale, high-reliability systems.

Mar
30
accepted What are the big differences between the D&D editions?
Mar
29
awarded  Nice Question
Mar
27
asked What are the big differences between the D&D editions?
Mar
20
comment What's a good defense against silence?
ooh! a silent wizard bitch-fight. Where's my popcorn, it's going to take a while.
Mar
20
comment Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?
@Sohum: so you go with something like Runequest's system where damage generally hurts, the roll is to decide which body part gets it. The trick is not to get damaged at all, either through defence or armour.
Mar
20
answered Making weapon choices that count, and more realistic/interesting weapons
Mar
20
answered Running games for a constantly unreliable group
Mar
20
comment Running games for a constantly unreliable group
one thing to add: for the battles, who says you need to reduce the number of baddies. You just need the PCs to be more of team leaders, rather than the entire group. You see cop TV shows where the 2 main characters are the focus, when it comes to the battle, the NPC swat team comes with them. (maybe the players could play the swat team for a 'minigame' and then switch back to their main characters once the perps are cuffed).
Mar
20
comment Running games for a constantly unreliable group
got to say this is the best solution so far - how to play a game when the players would only like to play occasionally. I'd add Paranoia type games (if not paranoia itself, think Terminator or Spy or even Cop where the characters are part of a larger group, so the available PCs are sent on episodic missions). you might need to tailor the mission types to the available PCs skills though. An addition to this is if each player has 2 characters on the go at any time, this helps to keep things mixed up so you don't run 'traditional' scenarios.
Mar
2
awarded  Necromancer
Nov
28
awarded  Yearling
Jul
29
awarded  Nice Question
Jul
15
comment What is some good advice for starting Paranoia with a new group?
oh no, uncanny luck is a great mutation - the 'Teela Brown' gene, where the character is so lucky that all the bad things that could possibly happen do... to whoever is standing nearby. You can have a great amount of sadistic fun with that one, especially when the other players realise and try to get rid of the lucky character.
Jun
6
answered Adventuring within Cthulhu Mythos without realizing it?
Jun
6
comment Adventuring within Cthulhu Mythos without realizing it?
or use Gurps but don't tell them you've got this link printed out: sjgames.com/gurps/Roleplayer/Roleplayer22/CoCToGURPS.html
Apr
30
answered Total Party Kill - What do I do as a GM?
Jan
11
answered In a game set “ten years into the future” what are some narrative techniques to explain away the lack of significant tech advances?
Dec
24
awarded  Critic
Dec
21
comment What are your play experiences with The Secret Lives of Gingerbread Men?
ps. you did ask for adventure ideas - read the subject line :)
Dec
21
awarded  Commentator