1,025 reputation
1711
bio website thehungersite.com
location United Kingdom
age 45
visits member for 3 years, 9 months
seen Aug 15 at 22:54
experienced software engineer with many years in the industry, mostly c++ for large-scale, high-reliability systems.

Aug
15
comment How do I represent semi-realistic gun fire-fights using Pathfinder/D&D 3.5 cover rules?
Cyberpunk 2020's Friday Night Firefight for one realistic gun game. D&D is defintiley designed for heroic battles though - think of all those movies where the main characters can run through open ground and not get hit once whilst simultaneously shooting all targets with 1-shot kills. That's what D&D's hp system is designed to replicate.
May
17
comment Ending combat: should I “kill” monsters prematurely?
don't forget that monsters are people too (umm...) and morale plays a good part in any fighting force. Once its obvious they're beaten, most units will surrender, retreat or rout. Some say 50% casualty rate means a unit is no longer effective. I think the number to kill before they run depends on the type of unit and their discipline.
Feb
26
comment DM taking away XP from players as a form of punishment
Whatever happened to telling him what kind of game you want to play. If he's experienced (and good) he'll likely understand and will GM some fun games. Its a 2-way experience playing these games. In my day, we used to sometimes play 2 campaigns at a time - serious on a Sunday, and fun on Wednesday. Everyone wins :)
Feb
21
comment Justifications for the existence of cyberpsychosis
and just to emphasise the fact, Google has recently had to tell its users of Glass how to behave in public!
Jan
27
comment Can Druids tame a dinosaur?
I say, give the Druid a velociraptor as requested.... "I roll 15, a hit", "ok, your 'raptor runs up and gives your target's ankle a nasty nip".. that'll teach them to think movies are any substitute for learning.
Jan
9
comment Techniques for making undead scary again
I like the last bit - reminds me of the Supernatural series, they'd find a ghost, hit it with something iron and it'd dissipate.. but it'd keep coming back until they found its bones and burnt them. The sense of relentlessness can be frightening... or tedious, so be careful to give the players enough clues to deal with the problem.
Apr
24
comment How do I deal with these crazy PCs?
or if they like sexual harrassment, Macho Women with Guns might be a good, silly, game to play.
May
5
comment How do I deal with PCs who use kidnap and torture as an investigative technique?
@D43m0n: if you have problems like that, give away part of the plot... and then change the plot during the week before the next gaming session. Eg. IF you tell the PCs it was the cardinal who did it (because the evil cardinal was doing it), you can rework the plot enough when you have time to think that makes the cardinal be a good guy who was trying to stop it happening, which is why he's so involved in the plot.
Apr
15
comment How to deal effectively with a player unable to lose?
#3... is he really a jerk? or is it you who's an asshole, giving him too a hard time in arbitrary ways? The problem could be the way you're GMing.
Apr
15
comment Can magic items that deal fire damage function underwater?
I always wondered, why create steam and not a bubble of boiling water?!
Apr
3
comment Witch - Octopus Familiar
and there's no reason you can't take a normal octopus and have it mutate to fit the witch's character, so it'd become an air-breathing, shrivelled monster.... just like its mistress :) I still wouldn't let it fly, jump for short distances perhaps.
Apr
3
comment Witch - Octopus Familiar
actually octopi can move remarkably well on land. I've seen a video of an octopus 'running' from a predator across a rocky beach and boy did it shift its arse! They are evolved to live in places like rock pools, so are quite at home 'holding its breath' while it hops from pool to pool looking for shellfish to eat. I've heard reports of octopi surviving for an hour out of their tanks.
Apr
2
comment What happens to you after you die in D&D 3.5?
How people react to the possibility of an afterlife... just look to history for examples. People were happy to die back then, as they "knew" there was a saviour or a heaven. We've lost this faith in modern times (as we only know how much the latest shiny toy costs, Muslim terrorists excluded), but sacrificing yourself in battle or execution happened far too often. Google Forlorn Hope or Martyr for examples.
Apr
2
comment What happens to you after you die in D&D 3.5?
hmm. very interesting, but I suppose that you could say that the dead go to wherever the dead go (some super-afterlife perhaps) and what the 'gods' get is a lump of the energy said souls used to use to animate themselves. This means the gods the characters know are really just powerful beings, and that the dead are not the actual dead people. On the other hand, we have had the dead actually inhabit an afterworld - think of Orpheus travelling down to the underworld to rescue Eurydice.
Apr
2
comment Any tips for two-weapon training in LARP?
My advice is to always use technique 2: pull your blow. I learn to fight with metal re-enactment weapons.. you don't have the luxury of 'soft hits' or 'whipping'. And no, thrusting was not allowed unless it was 'off-centre' - never poke someone, thrust at them with your weapon held at an angle. I'd never thrust dead-on at anyone even with a soft weapon.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
"a hired hand is not going to stuff their back pack to the brim with your loot" - not if they still want to be able to move! Get a mule.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
I'm not sure about Medieval Europe, a lot is based on Anglo-Saxon europe, though establish econonies weren't quite so organised back then.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
hehe, see this for the perfect example of purchasing power: en.wikipedia.org/wiki/The_Million_Pound_Note of course this still doesn't mean you can afford to buy anything.
Mar
31
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
re: the magic bit, sure but that doesn't affect the economy, it just means that the peasant's villages will be stone rather than wood. Of course, it still costs a lot to transport the slush to where you want it, that's manual labour and the weight will still be the same as stone. So maybe it's not so cheap after all. Anyway, its just an aesthetic rather than financial aspect - until you want a castle made and then the fee is simply what the wizard will charge you (and remember he's not stupid, so it'll be roughly what it'd cost you anyway :) )
Mar
31
comment Where can I find fantasy minis on the cheap?
em4miniatures.com/acatalog/Science_Fiction.html