| bio | website | thehungersite.com |
|---|---|---|
| location | United Kingdom | |
| age | 44 | |
| visits | member for | 2 years, 5 months |
| seen | Apr 24 at 18:00 | |
| stats | profile views | 49 |
experienced software engineer with many years in the industry, mostly c++ for large-scale, high-reliability systems.
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Apr 24 |
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How do I deal with these crazy PCs? or if they like sexual harrassment, Macho Women with Guns might be a good, silly, game to play. |
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May 5 |
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How do I deal with PCs who use kidnap and torture as an investigative technique? @D43m0n: if you have problems like that, give away part of the plot... and then change the plot during the week before the next gaming session. Eg. IF you tell the PCs it was the cardinal who did it (because the evil cardinal was doing it), you can rework the plot enough when you have time to think that makes the cardinal be a good guy who was trying to stop it happening, which is why he's so involved in the plot. |
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Apr 15 |
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How to deal effectively with a player unable to lose? #3... is he really a jerk? or is it you who's an asshole, giving him too a hard time in arbitrary ways? The problem could be the way you're GMing. |
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Apr 15 |
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Can magic items that deal fire damage function underwater? I always wondered, why create steam and not a bubble of boiling water?! |
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Apr 3 |
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Witch - Octopus Familiar and there's no reason you can't take a normal octopus and have it mutate to fit the witch's character, so it'd become an air-breathing, shrivelled monster.... just like its mistress :) I still wouldn't let it fly, jump for short distances perhaps. |
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Apr 3 |
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Witch - Octopus Familiar actually octopi can move remarkably well on land. I've seen a video of an octopus 'running' from a predator across a rocky beach and boy did it shift its arse! They are evolved to live in places like rock pools, so are quite at home 'holding its breath' while it hops from pool to pool looking for shellfish to eat. I've heard reports of octopi surviving for an hour out of their tanks. |
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Apr 2 |
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What happens to you after you die in D&D 3.5? How people react to the possibility of an afterlife... just look to history for examples. People were happy to die back then, as they "knew" there was a saviour or a heaven. We've lost this faith in modern times (as we only know how much the latest shiny toy costs, Muslim terrorists excluded), but sacrificing yourself in battle or execution happened far too often. Google Forlorn Hope or Martyr for examples. |
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Apr 2 |
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What happens to you after you die in D&D 3.5? hmm. very interesting, but I suppose that you could say that the dead go to wherever the dead go (some super-afterlife perhaps) and what the 'gods' get is a lump of the energy said souls used to use to animate themselves. This means the gods the characters know are really just powerful beings, and that the dead are not the actual dead people. On the other hand, we have had the dead actually inhabit an afterworld - think of Orpheus travelling down to the underworld to rescue Eurydice. |
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Apr 2 |
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Can a cat familiar open a potion bottle by itself? lol, think of it like beer - I can drink a pint and be ready for another. My old cat .... didn't think the same way :) The alcoholic content is similarly diluted, so why would it be different for potions? |
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Apr 2 |
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Any tips for two-weapon training in LARP? My advice is to always use technique 2: pull your blow. I learn to fight with metal re-enactment weapons.. you don't have the luxury of 'soft hits' or 'whipping'. And no, thrusting was not allowed unless it was 'off-centre' - never poke someone, thrust at them with your weapon held at an angle. I'd never thrust dead-on at anyone even with a soft weapon. |
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Mar 31 |
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Has anyone produced a drop-in well-reasoned economy for a fantasy game? "a hired hand is not going to stuff their back pack to the brim with your loot" - not if they still want to be able to move! Get a mule. |
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Mar 31 |
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Has anyone produced a drop-in well-reasoned economy for a fantasy game? I'm not sure about Medieval Europe, a lot is based on Anglo-Saxon europe, though establish econonies weren't quite so organised back then. |
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Mar 31 |
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Has anyone produced a drop-in well-reasoned economy for a fantasy game? hehe, see this for the perfect example of purchasing power: en.wikipedia.org/wiki/The_Million_Pound_Note of course this still doesn't mean you can afford to buy anything. |
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Mar 31 |
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Has anyone produced a drop-in well-reasoned economy for a fantasy game? re: the magic bit, sure but that doesn't affect the economy, it just means that the peasant's villages will be stone rather than wood. Of course, it still costs a lot to transport the slush to where you want it, that's manual labour and the weight will still be the same as stone. So maybe it's not so cheap after all. Anyway, its just an aesthetic rather than financial aspect - until you want a castle made and then the fee is simply what the wizard will charge you (and remember he's not stupid, so it'll be roughly what it'd cost you anyway :) ) |
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Mar 31 |
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Where can I find fantasy minis on the cheap? em4miniatures.com/acatalog/Science_Fiction.html |
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Mar 31 |
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Where can I find fantasy minis on the cheap? now I'm impressed with eM4's scifi figures - interchangeable arms/weapons... nice idea. |
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Mar 27 |
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What are the core tropes or assumptions of D&D? or at least they are heroic in their abilities (not necessarily their social skills) - combat shows this, where a player has many die of hit points compared to the ordinary inhabitant that has 1 or 2. If you want to run a game where the players are 'as ordinary' as everyone else, you want Runequest or similar. |
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Mar 20 |
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What's a good defense against silence? ooh! a silent wizard bitch-fight. Where's my popcorn, it's going to take a while. |
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Mar 20 |
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Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference? @Sohum: so you go with something like Runequest's system where damage generally hurts, the roll is to decide which body part gets it. The trick is not to get damaged at all, either through defence or armour. |
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Mar 20 |
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Running games for a constantly unreliable group one thing to add: for the battles, who says you need to reduce the number of baddies. You just need the PCs to be more of team leaders, rather than the entire group. You see cop TV shows where the 2 main characters are the focus, when it comes to the battle, the NPC swat team comes with them. (maybe the players could play the swat team for a 'minigame' and then switch back to their main characters once the perps are cuffed). |