| bio | website | |
|---|---|---|
| location | Rochester, NY | |
| age | 24 | |
| visits | member for | 2 years, 5 months |
| seen | May 16 at 12:35 | |
| stats | profile views | 211 |
Software Developer by day.
Husband, Father, avid gamer by night.
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Apr 21 |
comment |
What GM tasks can be delegated to players to speed up encounters? I'm open to all suggestions, but the idea was to both lighten the load on the GM and give the players something to do when it isn't their turn so we don't get distracted with side conversations. |
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Apr 21 |
asked | What GM tasks can be delegated to players to speed up encounters? |
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Apr 20 |
comment |
What is, or should be, the average time length of combat in each tier in real time? An example of how much this can vary - my group is very chatty and rules-focused so an average encounter (13th level party) is around 4 hours. Even if that's only 3-4 rounds! But that's just what works for us. |
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Apr 20 |
comment |
What is, or should be, the average time length of combat in each tier in real time? In rounds or in real time? |
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Apr 19 |
comment |
How does disarming a monster affect its statistics? @Erik For simplicity's sake I wouldn't impose any penalties based on weapon type. I would only subtract any enhancement bonuses on the weapon, and proficiency bonus if it's explicitly listed. But we're outside the RAW now so it's pretty much rule 0 - whatever you can pull off that makes some semblance of sense without slowing the game down. |
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Apr 19 |
comment |
How does disarming a monster affect its statistics? @Erik If no reference to a natural weapon is there I'd say they didn't have one. |
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Apr 19 |
answered | How does disarming a monster affect its statistics? |
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Apr 16 |
revised |
monsters wiki excerpt added 98 characters in body |
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Apr 15 |
suggested | suggested edit on monsters tag wiki excerpt |
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Apr 15 |
wiki | created monsters excerpt |
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Apr 15 |
answered | How do I make and use tactically interesting terrain? |
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Apr 15 |
awarded | Tag Editor |
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Apr 15 |
revised |
encounter-design wiki excerpt added 46 characters in body |
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Apr 15 |
suggested | suggested edit on encounter-design tag wiki excerpt |
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Apr 15 |
wiki | created encounter-design excerpt |
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Apr 15 |
comment |
What ways are there to anger the PC's without angering the players? Agreed. in previous editions we removed the XP loss component from dying altogether, so there's no way I'd dock anyone XP for any reason. |
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Apr 15 |
revised |
What is the formula for average damage for an Avenger against an Oath target? Clarity; added 157 characters in body |
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Apr 15 |
revised |
What ways are there to convey loneliness and betrayal in an encounter? edited tags |
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Apr 15 |
awarded | Nice Question |
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Apr 14 |
answered | What is the formula for average damage for an Avenger against an Oath target? |