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233104
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location Rochester, NY
age 26
visits member for 3 years, 8 months
seen Jul 28 at 14:29

Software Developer by day.

Husband, Father, avid gamer by night.


Apr
15
suggested suggested edit on encounter-design tag wiki excerpt
Apr
15
wiki created encounter-design excerpt
Apr
15
comment What ways are there to anger the PC's without angering the players?
Agreed. in previous editions we removed the XP loss component from dying altogether, so there's no way I'd dock anyone XP for any reason.
Apr
15
revised What is the formula for average damage for an Avenger against an Oath target?
Clarity; added 157 characters in body
Apr
15
revised What ways are there to convey loneliness and betrayal in an encounter?
edited tags
Apr
15
awarded  Nice Question
Apr
14
answered What is the formula for average damage for an Avenger against an Oath target?
Apr
14
revised What ways are there to anger the PC's without angering the players?
added 63 characters in body
Apr
14
revised What ways are there to anger the PC's without angering the players?
added 274 characters in body
Apr
14
asked What ways are there to anger the PC's without angering the players?
Apr
14
comment What ways are there to convey loneliness and betrayal in an encounter?
I won't be running the campaign for at least a year, and I don't want to share too much of my plans in case any of my players stumble upon this post. Once it finally does happen I'll come back and give you an update :)
Apr
14
accepted Does ongoing damage from the same repeated attack stack?
Apr
14
comment Does ongoing damage from the same repeated attack stack?
Is this true for untyped ongoing damage too?
Apr
14
comment What ways are there to convey loneliness and betrayal in an encounter?
Lots of good answers here but I took the most ideas from this one.
Apr
14
accepted What ways are there to convey loneliness and betrayal in an encounter?
Apr
14
asked Does ongoing damage from the same repeated attack stack?
Apr
13
comment What ways are there to convey loneliness and betrayal in an encounter?
I like this idea a lot.
Apr
13
comment What ways are there to convey loneliness and betrayal in an encounter?
+1 for the hilarity of altering gravitational constants. My warden (who thinks he's a monk) would be (literally) bouncing off the walls!
Apr
13
comment What ways are there to convey loneliness and betrayal in an encounter?
Great ideas. I like giving each character a mini-encounter that, once completed, they can join the other battles. That wouldn't be too bad to run concurrently either.
Apr
13
awarded  Nice Question