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236108
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location Rochester, NY
age 26
visits member for 3 years, 11 months
seen Nov 10 at 13:17

Software Developer by day.

Husband, Father, avid gamer by night.


Oct
27
comment How can I prevent a TPK without obvious Deus Ex Machina?
I was thinking something along the lines of plans and loving how they come together, but that works too :)
Feb
12
comment How do I design exciting, fun boss fights for my players?
Oh, and the thunderstorm was an entity of pure chaos and had permanent game-changing effects on people each turn. One guy ended up with bear claws. Luckily nobody rolled sex change!
Feb
12
comment How do I design exciting, fun boss fights for my players?
Great answer. One of my most memorable boss fights made use of guesswork, terrain, and phases. He summoned multiple clones of himself all over the battlefield on each turn, and had the ability to swap places with clones. They died in one hit, but it kept the players guessing and moving. He also made zones of goo that started out small, but any time someone stood in or walked through it, it grew exponentially. Then once the boss got low on health he reversed gravity for everyone. The battle raged while falling up through a thunderstorm, and when they killed him, the party was a mile in the air!
Jan
31
comment DM taking away XP from players as a form of punishment
It's not the first time this has been said, but wow, this succinctly answers SO many questions we've had on this site over the years about problem GMs. Well put. Should we add a link to this answer in the tag wiki of problem-gm?
Jan
10
comment Can a wizard ever gain more at-will spells?
If there is something specific you want to be able to do at-will, please update your question to reflect that and I'll edit to be more specific.
Jan
10
comment How do I signal that alternate tactical end states are possible?
@AndrewK thanks for improving my answer!
Sep
9
comment Blackstaff Apprentice and Wizard's Fury
Right - Best case scenario is you're a wizard who doesn't get magic missile by default. You've then freed up a level 1 at-will slot since you don't have to take it. Otherwise all you're getting from the theme (at level 1, at least) is the encounter minor.
Apr
29
comment How do I read a 4-sided die?
This confused me too when I was first introduced to RPGs. As a rule of thumb, 1dX means the result of the roll (before modifiers) will be between 1 and X. There are no (typical) dice that require you to do anything mathy, just read the result.
Mar
1
comment Paragon tier wizards 'rocket jumping'?
@F.RandallFarmer Then wizards will just start pushing themselves diagonally upward and use acrobatics to land on their feet :)
Mar
1
comment Paragon tier wizards 'rocket jumping'?
Keep in mind that this can only be done with close blasts, not close bursts. Unless a power description notes otherwise, a close burst you create does not affect you.
Feb
25
comment How do I help my players get past an obstacle I didn't intend?
Thanks for the answers everyone. I'm going to play it by ear (with a few backup plans) with these suggestions in mind. Our next session is tomorrow and I'll accept an answer after then, depending on what happens!
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
To those saying they should enlist the help of an NPC, I agree with you that its a good idea and the players have thought of that one. But our current setting is in a place where no man has ever tread, sealed off for eternity, only accessible to these epic characters with the direct help of a deity. So bringing in a civilian would be rather... impossible :) Even the deity herself cannot enter, or else she would reach down and smack some smarts into these guys!
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
To those questioning the design and intent of the trap/obstacle, I have to add a disclaimer: This was originally an extremely boring puzzle in a pre-written campaign. In the original the only wish that the well would accept is to create the key. It would have been a 2 minute forgettable bump in the road. I just tried to spice things up a little on short notice.
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
Great ideas here. There is a bad guy on the other side of the door. Maybe he'll get annoyed by all the noise and just open it for them! I also like the suggestion of a secret door leading to the same room. They haven't looked for one of those yet.
Feb
22
comment How do I help my players get past an obstacle I didn't intend?
I definitely will do this, but they've spent so much time hemming and hawing that they haven't actually tried anything yet!
Feb
6
comment What happens when a creature falls on another creature?
Since its a houserule I'd certainly have no problem changing things up for exceptional circumstances. A stunned or unconcious creature would fail the acrobatics check automatically, but I'd leave it at half damage unless the fall was aimed intentionally. But on the other extreme, no you can't drop a sack full of pixies from a mile above Orcus to slay him from the falling damage outright. This is just a simple baseline to work from.
Feb
6
comment What happens when a creature falls on another creature?
Calm down people; you can put away your pitchforks. I know I mentioned real world physics in 4e. Please forgive me!
Feb
6
comment When does a creature “Deal Damage”?
I'm curious where you draw the line. Are there any damage-dealing actions that wouldn't trigger the Shackle damage? What if you push a button, triggering a trap that damages somebody? What if you cut a rope someone is hanging from, causing them to take falling damage? Neither involve using "powers". What if you remove someone's resistance to the damage from a separate aura they are already standing in? Technically its your action that caused them to take the damage, but I don't think anyone would say that you dealt it. :)
Feb
6
comment When does a creature “Deal Damage”?
What about falling or other environmental damage? Does a monster take the damage when he pushes you off a cliff/teleports you 10 squares straight up/slides you into a forest fire?
Dec
19
comment Tying someone up in 4E
I'd probably go with -20 on the attacker's thievery check, by default, with varying degrees of lesser penalties if the target is dazed/stunned/restrained/prone/etc.