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Aug
17
comment Do I need to stat out & measure everything?
Are you creating new monsters? Do you know before the session what they will be, or does that depend on the players' actions?
Aug
17
comment Why does the “insubstantial” quality exist?
Of course it's flavor. You don't see a ghost and say, "Oh, that's one tough beast and I'll have to do a ton of damage (double HP) to it before it dies." You say, "Hmm.. My weapons probably aren't going to hit that so well. (Half damage)"
Aug
15
comment [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line?
Great stuff. Keep it coming!
Aug
10
comment Dropping an object on an enemy using Mage Hand
+2 circumstance bonus to attack rolls if you shout Drop it like it's hot! while rolling.
Aug
8
comment Is the extra damage from Assassin's Strike maximized on a critical?
Note that a coup de gras is a standard action and requires you do be adjacent to the target. This power allows you to do max damage to a helpless target at range or as part of any other weapon hit.
Aug
8
comment Is the extra damage from Assassin's Strike maximized on a critical?
ahh yes, good point. Related: rpg.stackexchange.com/questions/4749/…
Aug
8
comment Is the extra damage from Assassin's Strike maximized on a critical?
I believe only extra damage in terms of [W] is maximized, but I can't give you a reference at the moment.
Aug
5
comment What combat tracker displays well on a television screen?
@GPierce Unfortunately it's done in flash. Changing the zoom or font size in your browser doesn't affect it. I tried finding a flash setting for font size too, no luck.
Aug
5
comment What combat tracker displays well on a television screen?
Or maybe there's a way to "zoom in" or change the font size on incombat? Perhaps a setting I'm missing?
Aug
5
comment How can a party with no healers return a character from the unconscious/dying condition?
I edited the question to use "dying" instead of "unconscious". The conditions do commonly go hand-in-hand, but you can be unconscious and not dying. In that case the rules you are asking about wouldn't apply.
Aug
3
comment 3.5e Variant Rules
Welcome to the site! Good question.
Jul
29
comment [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line?
@DForck42 Edited the question to add links.
Jul
28
comment [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line?
@GPierce good idea. It may actually be prudent to put each module summary in a spoiler block so you can just read the ones you care about.
Jul
28
comment [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line?
@SimonWithers one uber-long post. feel free to edit over the next several days, I'm in no rush.
Jul
27
comment [Spoiler Warning] Adventure summary of the H1-H2-H3-P1-P2-P3-E1-E2-E3 product line?
If anyone decides to write a summary, I'd be happy to award a bounty for your time. I'm looking for details - overarching plot lines, key characters, major revelations, BBEG's, everything. Not just the "Adventure Synopsis" section of each book.
Jul
22
comment What “party” items are worth getting during character creation?
@Cthos That measurement was in squares :)
Jul
21
comment What “party” items are worth getting during character creation?
Note: I'm currently interested in heroic/paragon items but a summary of good party items of all levels would be fantastic.
Jul
13
comment What is the expected average damage for an area of effect power?
I have to decide between using a sniper rifle and a grenade all the time (in FPS games). They're different, but they are both used for the same purpose, so there's merit to comparing them.
Jul
13
comment What is the expected average damage for an area of effect power?
Interesting numbers, but you also need to consider when the caster uses it. Only on 2+ targets? Only on 3+ targets? The average number of enemies in a NxN burst can be used to determine the average damage potential, but it doesn't accurately measure the average damage of the spell's usage.
Jul
12
comment What is the expected average damage for an area of effect power?
What's the purpose of the document? Are you using it in-game to choose which power to use to do the most damage, or just researching/modeling/theorizing damage potential for kicks?