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May
30
revised Are the WotC archives of d20 Character Optimization forum forever lost?
Sign-offs like "hope that helped" add noise; naturally we should all sincerely hope our answers help and answer the question.
May
30
revised The source of granted ongoing damage
added 106 characters in body
May
28
revised Can an Alchemist really get shut down by a shatter spell?
added 98 characters in body; edited title
May
28
comment Can an Alchemist really get shut down by a shatter spell?
So what's the question exactly? Seems like you've worked out some pretty horrifying (and accurate) implications for alchemists vs shatter.
May
28
comment What kind of check is disguising a command word activation?
Thanks for clarifying! I've given this some editing based on what you've said. Could you check to make sure this lines up to what you want to ask still? If not, please do feel free to edit further. In case you're unaware, you can access previous revisions by clicking the "edited X time ago" link at the bottom of the post.
May
28
revised What kind of check is disguising a command word activation?
deleted 154 characters in body
May
28
revised Creating a magic item with two continuous effects I can pick between (or deactivate)
deleted 34 characters in body
May
28
comment Creating a magic item with two continuous effects I can pick between (or deactivate)
@SevenSidedDie I parse that as "If you're allowed to break WBL, and you're lame, have multiple belts." I'm just gonna edit out that bit about being lame, it sounds like an unhelpful value judgement. (Also turns out it can just be merged into the previous point.)
May
28
revised Creating a magic item with two continuous effects I can pick between (or deactivate)
deleted 135 characters in body; edited title
May
28
revised What kind of check is disguising a command word activation?
deleted 62 characters in body; edited tags; edited title
May
28
comment Command word activation questions
This needs to be three different questions, I think. They're not inter-related or inter-dependent and don't require going over the same concepts. They just all happen to be command word questions. One's a question about using magic items, another's a question about crafting them, the last is a question about activation in another way that doesn't cover the same ground as the others.
May
27
revised What should be considered when deciding if and how to use props?
edited tags
May
27
comment How to model a dice pool with re-rolls mechanic?
I am not sure by what measure you determine this method to be maximizing the expected value of a roll. Mind explaining? What does it mean to maximize the expected roll (considering you tolerate 7's instead of shooting for 9's and 10's), and how can you tell that this strategy does that?
May
27
reviewed Approve Does “Invisibility” require sight to maintain concentration?
May
27
comment What are the more common house rules for Cthulhutech and the Framewerk system?
@Lobo7922 Quizzing people for what house rules they use is not what this site is for. It matches at least one of the types of questions to avoid asking in our help center.
May
26
comment 20 foot square versus a 20 foot circle on a battle mat
You're welcome! I may do some editing on this tomorrow to bring the important point further forward. When I do so, you may want to edit further or etc.
May
26
comment 20 foot square versus a 20 foot circle on a battle mat
Yep! Thanks for explaining your method.
May
26
comment How to model a dice pool with re-rolls mechanic?
@Ben The way to get the biggest score is to reroll & risk everything until you get 30, but that's not useful to examine. Working out the optimum strategy is a whole other ballpark to working out how to model it, and there are different optimum strategies when engaging in different situations. In-game you'll never be trying to get the biggest number (too unlikely): you might be simply trying to beat an opposition of 14, or you might be trying to get a reasonably high number (but it's okay if you don't get "the biggest"). It's kinda jumping the gun to try to model a strategy we don't know yet.
May
26
comment How to model a dice pool with re-rolls mechanic?
I'm going to let my vote to close stick: you don't know what you want to model, so we can't really help you model it. That is probably the part you're having trouble getting your head around. The model for chances of reaching a particular number differ and involve strategy as well as statistics. The model for odds of getting various numbers is not meaningful, because of player decision making involved in rerolls.
May
26
comment How to model a dice pool with re-rolls mechanic?
The lesson here might be: work out what result you're trying to get first before you try to do statistical modelling, or it's going to be really hard to model anything meaningful.