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Apr
30
comment Is my monsters CR correct?
Possibly relevant, the modal value of 3d8 + 3d10 + 2d6 + 14 from gore+stomp is ~51. The modal value of one of these breath weapons (1d10) is ~45.
Apr
30
comment Is my monsters CR correct?
On a turn with a successful use of trampling charge, the monster may deal gore (3d8 + 7 + 1d6) and stomp (3d10 + 7 + 1d6) damage to one target or divided between them, i.e. 22 - 80 damage. Does that affect these calculations?
Apr
30
comment Is my monsters CR correct?
"Trampling charge: if this creature moves 20ft in a straight line then uses Gore target creature needs to make a dc 16 str save or be knocked prone, stomp can then be used as a bonus action." Is Stomp available as a bonus action only if the target is knocked prone, or is it available either way? It sounds like you intended for it to only be available if the target is knocked prone, but the wording isn't clear (it should probably say in this case: "... needs to make a DC 16 strength save. If the save is failed, the target is knocked prone, and Stomp can then be used as a bonus action.")
Apr
30
revised What sort of cheat sheets should a new DM have for a better flowing 5e game of Dungeons and Dragons?
added 32 characters in body; edited tags; edited title
Apr
30
comment Is 4 hours long enough for a long rest for Elves and Warforged?
There is also another slightly different cause of confusion: a human who goes to sleep for 8 hours has achieved a long rest, and so that can be interpreted as one of the benefits of 8 hours of sleep.
Apr
29
revised How do Pathfinder's vision penalties due to darkness work?
added accounting for darkness spell, it does introduce a difference after all.
Apr
29
revised How many GMs is enough to run a Mega-Game?
edited tags
Apr
29
revised Is my monsters CR correct?
added 17 characters in body
Apr
29
comment Should I warn my players when they're about to do something stupid?
@Scott Your first half seems like a comment, but I think people are getting lazy/biased with reading on account of the scores and other peoples' comments.
Apr
29
revised How do Pathfinder's vision penalties due to darkness work?
deleted 8 characters in body
Apr
28
comment Ship's Mage build (wind/water/weather themed caster)
@Miniman Mm, that sounds reasonable. Theo, what exactly are you after here? Verification it's combat viable? What kind of obstacles or problems are you facing?
Apr
28
revised Ship's Mage build (wind/water/weather themed caster)
edited tags
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
updated due to Wyrmwood's comments
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
missing a couple of possibly very important words
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
added 16 characters in body
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
added 14 characters in body
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
deleted 267 characters in body
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
deleted 241 characters in body
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
added 65 characters in body; deleted 35 characters in body
Apr
28
revised How do Pathfinder's vision penalties due to darkness work?
added 26 characters in body; added 298 characters in body; added 2 characters in body