22,114 reputation
872153
bio website
location Australia
age 25
visits member for 4 years, 4 months
seen 39 mins ago

37m
comment What kind of check is disguising a command word activation?
Thanks for clarifying! I've given this some editing based on what you've said. Could you check to make sure this lines up to what you want to ask still? If not, please do feel free to edit further. In case you're unaware, you can access previous revisions by clicking the "edited X time ago" link at the bottom of the post.
1h
comment Creating a magic item with two continuous effects I can pick between (or deactivate)
@SevenSidedDie I parse that as "If you're allowed to break WBL, and you're lame, have multiple belts." I'm just gonna edit out that bit about being lame, it sounds like an unhelpful value judgement. (Also turns out it can just be merged into the previous point.)
2h
comment Take a worse result on a skill check
"Would there be some kind of reverse check?" - what would a reverse check be? I understand your question in general, but not this part of it. I also understand that finding out if this exists is kinda the point, but I can't tell you if a reverse check exists unless I understand what you mean by reverse check, and I don't. Are you just asking if there's some kind of mechanism you'd have to engage in to try to fail hard at your initial check?
3h
comment Command word activation questions
This needs to be three different questions, I think. They're not inter-related or inter-dependent and don't require going over the same concepts. They just all happen to be command word questions. One's a question about using magic items, another's a question about crafting them, the last is a question about activation in another way that doesn't cover the same ground as the others.
13h
comment How can I get my group to agree on a set of stable house rules?
@SevenSidedDie The problem is the failing to keep track of rules and/or whatever social issue is having people toss them out once they have a few days to think about it (were they even truly in agreement to begin with?) and/or whatever else is at play in an effective solution. Document storage and retrieval may be a means to this end.
1d
comment How to model a dice pool with re-rolls mechanic?
I am not sure by what measure you determine this method to be maximizing the expected value of a roll. Mind explaining? What does it mean to maximize the expected roll (considering you tolerate 7's instead of shooting for 9's and 10's), and how can you tell that this strategy does that?
1d
comment What are the more common house rules for Cthulhutech and the Framewerk system?
@Lobo7922 Quizzing people for what house rules they use is not what this site is for. It matches at least one of the types of questions to avoid asking in our help center.
1d
comment 20 foot square versus a 20 foot circle on a battle mat
You're welcome! I may do some editing on this tomorrow to bring the important point further forward. When I do so, you may want to edit further or etc.
1d
comment 20 foot square versus a 20 foot circle on a battle mat
Yep! Thanks for explaining your method.
1d
comment How to model a dice pool with re-rolls mechanic?
@Ben The way to get the biggest score is to reroll & risk everything until you get 30, but that's not useful to examine. Working out the optimum strategy is a whole other ballpark to working out how to model it, and there are different optimum strategies when engaging in different situations. In-game you'll never be trying to get the biggest number (too unlikely): you might be simply trying to beat an opposition of 14, or you might be trying to get a reasonably high number (but it's okay if you don't get "the biggest"). It's kinda jumping the gun to try to model a strategy we don't know yet.
1d
comment How to model a dice pool with re-rolls mechanic?
I'm going to let my vote to close stick: you don't know what you want to model, so we can't really help you model it. That is probably the part you're having trouble getting your head around. The model for chances of reaching a particular number differ and involve strategy as well as statistics. The model for odds of getting various numbers is not meaningful, because of player decision making involved in rerolls.
1d
comment How to model a dice pool with re-rolls mechanic?
The lesson here might be: work out what result you're trying to get first before you try to do statistical modelling, or it's going to be really hard to model anything meaningful.
2d
comment 20 foot square versus a 20 foot circle on a battle mat
There's a part missing from this answer: when you create your transparencies (I don't know if they're circles or grid-ified circles) or apply them, how do you handle squaures that the circle only partially overlaps, or just barely overlaps? I understand you have a useful aid, but that's the critical part of the inquiry. It sounds like you may have ignored that factor altogether and just paid attention to whether things on the map fell inside the circle, is that right? If so, expressing that specifically is missing.
May
24
comment Why are the Faithless condemed to the Wall of the Faithless after death?
@Theik If Myrkul himself said that, you should probably say so! You just say "it says"; I was thinking some kind of historian or high priest/ess, who could be totally wrong.
May
24
comment Is there a way to play as an actual Arcane Archer in D&D 4e?
@DaviBraid "Refluff this stuff all you want" is also part of the RAW for powers. (And some other things.)
May
23
comment Is there a rules light game which supports classless characters, simple and tactical combat, and the game master running a GMPC?
@CataruMoore There are very few, including the extremely obscure ones, and I'm not sure any of them fit your desires. (Not all of the links in that category are games, at least one is missing, 13th age [which is class based].) If you want a game that's different to D&D, you are going to have to learn a new game that isn't D&D and which you won't necessarily be comfortable with initially.
May
23
comment Is there a rules light game which supports classless characters, simple and tactical combat, and the game master running a GMPC?
You're losing out on a tremendous number of options here by requesting a d20, so it would be ideal to explain why. Outside of D&D, most games I've encountered so far use d6's or d10's, and there's no particular advantage in using a 20-sided die in particular. Unless you mean you want a game that implements the d20 engine, in which case, also knowing why would be useful to us.
May
22
comment 20 foot square versus a 20 foot circle on a battle mat
This doesn't appear to be answering the question of how the squares on the edge of the circle are meant to be handled, particularly those that only barely overlap with the circle.
May
22
comment 20 foot square versus a 20 foot circle on a battle mat
This doesn't appear to be answering the question of how the squares on the edge of the circle are supposed to be handled, particularly those that only barely overlap with the circle.
May
21
comment Where do I find the “Specific beats general” rule?
You've said the rule refers to 3.5e stuff, but is it located anywhere in Pathfinder? (Also, I'm not sure that all the stuff about the exception-based ruleset is necessary here. The dude was just asking about where a commonly referenced rule was located.)