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The four-pointed star used in D&D 4e powers is a unicode character: ✦ / ✦


2d
comment D&D 5th edition questions
@Norixius If you've done your research and still don't understand what's going on, you should say so. If there's specific points of confusion (e.g. "I don't see where any of this is explained") that's useful to state. I don't think anyone was really trying to be snippy; we are friendly and I'm baffled by gomad feeling he needed to say that as if we were being otherwise.
Oct
26
comment What is the “average human” stat for Savage Worlds?
Indeed - please tell us what parts can be based on citation of the rules, and what parts you're extrapolating or making up yourself. Making stuff up is fine, but we need to know which parts are which, and it does need to have some basis in citation for the purposes of this question. I imagine at the very least the d6 assignment is roughly supported by the same thing Jadasc quotes, for example.
Oct
26
comment How to deal with player MacGyver-ism?
It could equally be one or two bottles each on separate but regular occasions. The asker is also playing games where it is plausible the characters will not be regularly cut off from civilisation and fresh supplies. The matter is, you're assuming the issue is they're lugging around loads of the stuff, and there isn't evidence to suggest that's the case.
Oct
26
comment How to deal with player MacGyver-ism?
Nothing in the question is suggesting the players are doing this. For instance, they could be carrying just one small bottle, or happen across the raw materials e.g. in someone's medicine or liquor cabinet. The issue is a broader question of them doing this at all, and also broader than just molotov cocktails.
Oct
23
comment What effect does combining Mithril and an Armored Kilt have on armor category?
@Mourdos You don't need to be able to increase the armor category to apply a kilt, it just doesn't increase for heavy armor.
Oct
23
comment How does one stop the rogue from trap checking every five feet
You should probably mention that thing about how he might've been burned by traps at some point, because the expectation difference could be relevant here. (GM isn't trapping much, player doesn't want to get caught ever.) Of course, if the GM is throwing in a lot of super dangerous traps, then the player's behaviour seems somewhat logical...
Oct
23
comment How does one stop the rogue from trap checking every five feet
Related: How should GM deal with 'standing orders'? - one of the issues was a standing order to constantly search for traps, secret doors, and so on. Not directly applicable here though, considering how your player's behaving.
Oct
23
comment How to deal with player MacGyver-ism?
And that the answerer has mentioned they're not playing D&D.
Oct
23
comment Prop Coins: what denominations should I buy to get started?
I feel pretty sure this is on topic. It takes having played D&D 5e to know what coins you're going to need, and whether investing in any amount of copper or silver is remotely worth it, and whether the gold coins in question could measure up to the scale of spending involved. An experience-based answer would talk about which coins were used often in the author's games, which were almost entirely neglected or not worth dealing with, which coins they sorely needed more of, and so on - and how situations may have varied. That won't come out of a mathematician with no at-the-table experience.
Oct
22
comment What effect does combining Mithril and an Armored Kilt have on armor category?
@AGuest SKR skipped over one fact there though: mithral does not change the armor's category, it just means it's treated as if it is a lighter category for certain purposes, such as determining your movement speed limitation. Hence still requiring heavy armor proficiency for mithral full plate. So its: "heavy armor + mithral = heavy armor treated as medium for all but proficiency." Hence Mourdos's opening statement that the chain shirt becomes medium treated as light for all but proficiency.
Oct
22
comment How do I approach the probability of a d100, using 2 d100's?
@Red_Shadow much better!
Oct
22
comment How do I approach the probability of a d100, using 2 d100's?
This has a compounding effect on trying to pass high skill checks due to the bell curve. See this anydice example considering the example of 3 skills at 80 each, with a combined score of 240. With 3d100, there's only a 3.78% chance you'll score above that score. With 1d300, there's a 20% chance, the same chance as 1d100 with one of those skills at 80. The odds are equally distorted at the other end (where three skills are at 20, you're extraordinarily unlikely to roll beneath them). The bell curve makes this not seem like a good method.
Oct
22
comment How does dungeon world combat work?
@SevenSidedDie Yeah, now that I notice the comments on the question that seems clear. :D
Oct
22
comment How does dungeon world combat work?
What parts of the core rulebook? What does get handled? This sounds adequate in the areas of recognising what's going on (probably) and providing guidance for study and learning, but is lacking in the department of explaining what they should do. How does combat work, can you talk about that? What pages should they investigate for the information they're after?
Oct
21
comment Did Kelemvor lose the death domain to Myrkul?
@Bradd If it does so implicitly, it does not do so clearly. (e.g. the statement "that cup definitely fell over" doesn't imply everyone left it that way, unless you also say so.)
Oct
20
comment How do I approach the probability of a d100, using 2 d100's?
@D-zap Since this question is all about how to get 2d100 to equal 1d100, if you're intending to drop that like it sounds like, you'd probably then be asking an entirely different question - so that ought to be asked separately, and will benefit from not already having these answers on it.
Oct
20
comment How do I approach the probability of a d100, using 2 d100's?
I ask mainly because I imagine you have some other purpose for rolling multiple dice which you're not telling us. Providing that educates us and allows our answers to be sensitive to your needs.
Oct
20
comment How do I approach the probability of a d100, using 2 d100's?
@D-zap Why are you having people roll a second dice? You're then asking us how to negate its existence, so the situation is quite bizarre. What then is the point of the second die? This is a real serious question, given the simplest answer to this question - and the easiest thing on the players - is simply "don't do that thing you are doing, and just roll 1d100." I hope you understand where I'm coming from here - I understand you want a second dice rolled, but given you want it to have no effect, I do not understand why.
Oct
19
comment How can I speed up action in an IRC-based Shadowrun game?
Hi Blake, and welcome to the site. I've removed your request for advice on any system, since that's going to be very broad, and if we really did that, you'd wind up with an awful lot of advice totally useless for solving your issues in Shadowrun. Let's just focus on your specific case. If something useful to lots of systems is applicable to Shadowrun, it'll get mentioned. If you want advice for other systems, I suggest you ask about those separately.
Oct
19
comment Explosive rounds in Pathfinder
Relevant: d20pfsrd's modern firearms page, and the section on siege firearms including the 6 pounder.