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Aug
27
awarded  Popular Question
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awarded  Yearling
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Nov
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comment When GMing a game, how much should you prepare in advance?
Yes, you are not far... Pink fur, blue polka dots ... :-)
Aug
20
awarded  Nice Question
Jan
28
awarded  Autobiographer
Jan
28
comment Diceless Math driven RPG
@SevenSidedDie I agree, it's fine with me, how can I split the question?
Jan
27
comment Should a character drop his or her weapon when going unconscious?
I'm agree, but it happens to my daughter to fall asleep with her teddy bear, and later in the night I try to remove it and she always resist even if she is deeply sleeping.
Jan
27
revised When GMing a game, how much should you prepare in advance?
deleted 2 characters in body
Jan
27
awarded  Teacher
Jan
27
answered When GMing a game, how much should you prepare in advance?
Jan
26
comment Diceless Math driven RPG
another point, why do you say "There's very little point to using math without statistics.", what I'm thinking about uses maths and therefore statistics, isn't?
Jan
26
revised Diceless Math driven RPG
Additional informations
Jan
26
comment Diceless Math driven RPG
Thanks @Brian, yes and not. I want the Master to have one (or more) narrative plot(s), with its(their) failures and successes already written, but with the players having the power to change these pre-written events. It's not bidding at all... You, as player, collect points and at a certain moment you use them to change the course of the events, like you have God behind you, blessing your steps. On the other hands, the master have to find out how many points, in positive and in negative, he has to distribute or assign during a test. Normal tests don't needs any check, are already written.
Jan
26
revised Diceless Math driven RPG
added 37 characters in body
Jan
26
comment Diceless Math driven RPG
@SevenSidedDie and @Naurgul, I've got an idea, please read the update and let me know.
Jan
26
revised Diceless Math driven RPG
System proposal
Jan
26
comment Diceless Math driven RPG
@Naurgul Thanks, this is indeed a good solution, but as @SevenSideDie highlighted it's an existing solution and anyway it slow down the game a bit.
Jan
25
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25
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