952 reputation
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bio website looris.net
location Genova, Italy
age 33
visits member for 4 years
seen 20 hours ago

I jump on turtles

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Aug
19
revised How to master a game where the player group is not a group IG
changed the actual final question to what fits the intention of the OP and should be IT
Aug
19
suggested approved edit on How to master a game where the player group is not a group IG
Aug
19
comment How to master a game where the player group is not a group IG
While the letter might be asking for an off-topic comment, the actual obvious intent is quite on-topic: "is there a game who satisfies this scenario? how does it do that?".
Aug
8
comment Hidden Moves in Dungeon World
Doesn't this make too easy to discover the saboteaur? Every time he does something suspect, even if you would have no way of knowing it, you get to roll? I'm totally unfamiliar with this system, so maybe I'm missing something, but if I'm not the feeling is that he would be caught no-matter-what after a few moves.
Aug
8
comment How much does a “Potion of cure light wounds” heal?
I thought I read somewhere a different formula which wasn't so stupid and actually allowed to increase the caster level in a cost-effective manner. I'm not sure where or when, though.
Aug
7
comment Hidden Moves in Dungeon World
Do you plan to give him his move regardless, or only if he happens to ask it? If it's the former, are you sure it's what you want? You would basically be suggesting him to do that, as opposite to let him freely chose. Sure he can say no, but that's not the same thing (if he thinks he's "supposed" to do that, he might be very pressured into pursuing this course of action).
Aug
7
comment What should I do if I have one PC that has optimized his character and is throwing off the party's CR?
You, as the master, should keep the sheets of all the characters!
Aug
6
comment What is the “whiskey flask” problem with Paradox?
Malcolm Sheppard's answer is really quite bad. If they are game designers, their job is exactly to think about this kind of thing deeply... it would have been different if it had been a (for instance) Star Trek scriptwriter complaining about fans: in that case you may decide to care about details like this or not.
Aug
1
revised Giving Players the Game They Want
bolded some core advices
Aug
1
suggested approved edit on Giving Players the Game They Want
Aug
1
comment Giving Players the Game They Want
Instant +1 for "his advice shouldn't just be "do this"; have him offer multiple options with pros and cons and let things play out from there"
Aug
1
comment How to deal with players not taking things seriously?
@ChargingPun maybe, or maybe they are exagerating. We can't know for sure.
Jul
31
comment Arch-enemy or situational obstacle?
Maybe I'm missing something, but is there a reason why you can't just have both?
Jul
28
answered How to have a game in which one player character is the leader but it's still fun for everyone?
Jul
25
answered Is bringing a major villain back from the dead a bad idea?
Jul
19
comment Ex-wizard that pretends he still is a wizard
I think this might be funnier if he fully knows he's faking it and embraces this. Having him behave alzheimer-like doesn't smell very fun.
Jul
14
comment How can I give orders to summoned animals?
They are already very weak, if you can't even control them, they would fall under the "lol wtf were they thinking when they wrote this spell" category.
Jul
13
comment What do I do with a dissonant player?
I'm not sure. While it's true that "currently" he doesn't belong there, I think it might just because they never really tried to fix this problem, they just pretended it wasn't so. Maybe actively trying to fix it, like the OP wants to do now, will find a solution that somehow works.
Jul
13
comment How does a DM correct the balance after accidentally giving the players too much gold?
-1 fixing problems this way makes sense for problems unfixable otherwise... but this is perfectly fixable nicely by the GM alone, as detailed in other great answers. So IMAO this anwer is just wrong.
Jul
12
revised How effective are foreshadowing cutscenes that PCs would be unaware of?
reverted the title to the original one