828 reputation
623
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 9 months
seen Oct 19 at 10:30

I jump on turtles

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Aug
7
comment What should I do if I have one PC that has optimized his character and is throwing off the party's CR?
You, as the master, should keep the sheets of all the characters!
Aug
6
comment What is the “whiskey flask” problem with Paradox?
Malcolm Sheppard's answer is really quite bad. If they are game designers, their job is exactly to think about this kind of thing deeply... it would have been different if it had been a (for instance) Star Trek scriptwriter complaining about fans: in that case you may decide to care about details like this or not.
Aug
1
revised Giving Players the Game They Want
bolded some core advices
Aug
1
suggested suggested edit on Giving Players the Game They Want
Aug
1
comment Giving Players the Game They Want
Instant +1 for "his advice shouldn't just be "do this"; have him offer multiple options with pros and cons and let things play out from there"
Aug
1
comment How to deal with players not taking things seriously?
@ChargingPun maybe, or maybe they are exagerating. We can't know for sure.
Jul
31
comment Arch-enemy or situational obstacle?
Maybe I'm missing something, but is there a reason why you can't just have both?
Jul
28
answered How to have a game in which one player character is the leader but it's still fun for everyone?
Jul
25
answered Is bringing a major villain back from the dead a bad idea?
Jul
19
comment Ex-wizard that pretends he still is a wizard
I think this might be funnier if he fully knows he's faking it and embraces this. Having him behave alzheimer-like doesn't smell very fun.
Jul
14
comment How can I give orders to summoned animals?
They are already very weak, if you can't even control them, they would fall under the "lol wtf were they thinking when they wrote this spell" category.
Jul
13
comment What do I do with a dissonant player?
I'm not sure. While it's true that "currently" he doesn't belong there, I think it might just because they never really tried to fix this problem, they just pretended it wasn't so. Maybe actively trying to fix it, like the OP wants to do now, will find a solution that somehow works.
Jul
13
comment How does a DM correct the balance after accidentally giving the players too much gold?
-1 fixing problems this way makes sense for problems unfixable otherwise... but this is perfectly fixable nicely by the GM alone, as detailed in other great answers. So IMAO this anwer is just wrong.
Jul
12
revised How effective are foreshadowing cutscenes that PCs would be unaware of?
reverted the title to the original one
Jul
12
suggested suggested edit on How effective are foreshadowing cutscenes that PCs would be unaware of?
Jul
11
comment How to kill a troll in D&D 3.5?
@RobertF not if they're obvious, and the "both parts grow back" is such an old trope it wouldn't be fun and certainly not novel.
Jul
9
comment Can I wish to never auto-miss on a natural 1?
This is a good point, that however doesn't apply in case the monster has less HP of the minimum amount of damage you can do.
Jul
9
comment Can I wish to never auto-miss on a natural 1?
And, if you count them all, you'll still match the pattern.
Jul
8
comment Can I wish to never auto-miss on a natural 1?
I disagree. Even if there are "understandable, realistic and unsurprising in-universe explanations", a fixed number is still a fixed number. The pattern would be noticed (this reminds me very much of Mistborn).
Jul
8
comment Can I wish to never auto-miss on a natural 1?
@LitheOhm true, but frankly, this ruleset doesn't exactly help.