510 reputation
417
bio website looris.net
location Genova, Italy
age 33
visits member for 3 years, 3 months
seen 8 hours ago

I jump on turtles

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Aug
5
comment How can GMs evoke the tone of danger in an RPG?
Music adds atmosphere, and the right atmosphere enhances any given sensation that is already present. So, while it helps, it is not a solution.
Aug
2
comment What are the consequences of letting players be characters from a work of fiction?
instant upvote for the link to tvtropes
Aug
2
comment A campaign based on a novel: Let the plot deviate or make the PCs' thread unrelated?
Remember that what works in a story, doesn't necessarily work in an RPG. RPG settings must have a very strong internal coherence, which is too often overlooked in many stories. For instance, in The Game of Thrones half of the characters behave like completely dumb idiots: if they really were so stupid, their nation would have likely crumbled a lot of time ago.
Jul
27
comment As a GM, how does one deal with all of the players playing nearly identical characters?
On the other end, it should be them that should search for an NPC they need to do something sometimes, with all that implies (find it, try to understand if he's really able, try to understand if he's a madman or a possible traitor, etc.). In no case this NPC should last much more than a single event, or he'd fall under the "lame" case detailed just above.
Jul
1
comment Can party betrayal be done successfully?
Nothing personal, but this narration is a little confused...
Jul
1
comment Can party betrayal be done successfully?
Not exciting to me, sorry. Looks very forced... "I work hard to make you trust me just to be able to poison you to sacrifice you later" is kind of "meh" plot IMHO.
Jun
23
comment How do I get better at narrating/storytelling as a GM?
(this does not address your problem directly) Have you considered finding a co-GM: you write the story, he directs the game? I.e. you are the strategic guy and you need to find a tactics one. In-game you could direct the rules / world physics, while he would play the NPCs and give the descriptions.
Jun
22
comment Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?
And what does this have to do with the question? Ok, at least some randomness, fine. The point of the question was what should be used to decide how much randomness to put into a damage roll.
May
28
comment What would be a good randomiser to use for a game in the dark?
While this could work in general, it would kind of ruin a Cthulhu game, which is what they are playing.
May
15
comment How do I build a sense of wonder in my games?
Yes, internal coherence is one of the most important things in every setting, be it an rpg, a book, a movie or whatever.
Apr
18
comment Non-heroic Post-apocalyptic systems
I meant the 4ed-based one, assuming the feel of the game was the same for all editions - is it not?
Apr
17
comment Playing on IRC, getting started
@michael: I've not tried other real-time online environments. I've tried forum-rpg instead and that can go pretty well if you took good care into designing it, though it calls for a very different approach to the game.
Apr
17
answered Non-heroic Post-apocalyptic systems
Apr
17
answered Playing on IRC, getting started
Apr
17
comment What are some proven methods of generating attachment to locations/objects in a campaign?
Excellent advice!
Feb
22
comment Generating a feeling of nostalgia in the players
I think it would be much better to do what @valadil suggested: a single, complete, one-shot in the past. Doing lots and lots of mini-flashbacks would be annoying, frustrating and definitely not poetic (you would likely break any suspension of disbelief).
Feb
22
answered Using Archer abilities with Swords
Feb
20
comment How to randomly generate a village or town for old school D&D game?
hackslash is not a broken link :/
Feb
19
revised Uses for a 4e Portable Hole?
lol hide
Feb
19
comment What are the differences between Vampire: The Masquerade first and second edition?
Oh lol, they tried again the comics in later games, but they were at the beginning of the books, instead.